- Jul 3, 2021
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Very yummy, and I for one much prefer it when these honeys go through these kind of tribulations with a smile rather than a frown.
Since you ask, I'll give my two cents in general on the wet skin issue in Daz3D and 3D (porn) art. It seems to be an extremely difficult and tricky thing to achieve.Okay guys, this is important. I need your OPINION.
Which skin morph looks better?
Thank you for the explanation. What you say sounds really logical. I will try to implement your ideas and will post it here once again! Thank you once again.Since you ask, I'll give my two cents in general on the wet skin issue in Daz3D and 3D (porn) art. It seems to be an extremely difficult and tricky thing to achieve.
The problem I usually find with renders showing wet skin is the reflection, which is almost always way too strong, and transforms human flesh into a jello-like texture.
Human skin should be as matte and uniform as possible (btw I hate veins, pores and all these "realistic" add-ons, which you, uncleomf, don't have in your renders, cool!).
On your first render, she looks oiled up. It's technically well done, but for some reason I don't find oiled chicks arousing, since fucking them would be pretty hard, as they would slip away from your embrace like a fish you want to catch in water! I want honeys whose skin can dry-rub against mine...
This is why I would say the third render is the best, but I would reduce the water droplets on the skin, and their reflectiveness as well. It also depends on whether you want to show sweat (no droplets, just one or two streaks with very low reflectiveness), oily liquid (like your first render), or water (few droplets, very matte, perhaps with no reflectiveness).
Agreed with Manifold on some points, I am also think N3 is better than the others, but unlike him I looove pores. (On taste and color all markers are different).Which skin morph looks better?
Since you ask, I'll give my two cents in general on the wet skin issue in Daz3D and 3D (porn) art. It seems to be an extremely difficult and tricky thing to achieve.
The problem I usually find with renders showing wet skin is the reflection, which is almost always way too strong, and transforms human flesh into a jello-like texture.
Human skin should be as matte and uniform as possible (btw I hate veins, pores and all these "realistic" add-ons, which you, uncleomf, don't have in your renders, cool!).
On your first render, she looks oiled up. It's technically well done, but for some reason I don't find oiled chicks arousing, since fucking them would be pretty hard, as they would slip away from your embrace like a fish you want to catch in water! I want honeys whose skin can dry-rub against mine...
This is why I would say the third render is the best, but I would reduce the water droplets on the skin, and their reflectiveness as well. It also depends on whether you want to show sweat (no droplets, just one or two streaks with very low reflectiveness), oily liquid (like your first render), or water (few droplets, very matte, perhaps with no reflectiveness).
Agreed with Manifold on some points, I am also think N3 is better than the others, but unlike him I looove pores. (On taste and color all markers are different).
The best result for wet skin(not sweat), in my opinion, you can achieve with "Wet And Tanned Skin" packet for G8F,
View attachment 1290787 (sorry for misplaced image from another fandom)
but it has its problems(and it for G8 only, as I am understand you working with G3, so it is pointless for you).
There is other methods and packets to achieve wetness and sweat some looks better some not, look it up.
The second one. The first one too dark to see the details. It is looks like they in the room without lights but with hole in the roof.
Which one looks the best?
You like the work? Any ideas for future renders?The second one. The first one too dark to see the details. It is looks like the in the room without lights but with hole in the roof.
I like the idea, i like the environment that you chose. The poses. The lightings needs work. I believe that Melanie must be center of lighting, also light must have in-door temperature(right now it is too white). Also even in the second image the second protagonist(the man who trying to take off his pants) is too poorly lit. Try to play with several sources of light in the scene, maybe place lamp above them(some ceiling chandelier), some neon sign on the bar's wall as the source of light. That type of thing.You like the work? Any ideas for future renders?