Peak ntr is where you actually hate the bullOh this is going to be hot. I really like Shinji NTR, with how absolutely unlikable he is, its even hotter when saber and the other girls fall for his charm and willingly betray shirou. Like those ankoman hentai.
because both of them not asshole to become a bullWhy dev. Why. He couldve just made it with Shirou. Hell Lancer even. WHY SHINJI
Exactly if you don't hate the guy doing the stealing it might as well be NetoriPeak ntr is where you actually hate the bull![]()
Nah, Cu would absolutely do it. Not even to be an asshole. Just cuz he's Him.because both of them not asshole to become a bull
He kind of do it in the myth itself.Nah, Cu would absolutely do it. Not even to be an asshole. Just cuz he's Him.
Exactly. It's canon lmao.He kind of do it in the myth itself.
Where he beds all of Scathach's family.
First the Teacher, then the Daughter, than the Twin sister of the teacher.
And when he goes with the daughter, he defeats his own best friend in duel to do so.
There is a PDF in the files, that said where all character are during DAY 1, 2, 3 and Weekdays, if you go, you can see little teaser to what content is coming in the next updates.Im so lost after the prologue i don't know what to do help
Great Job, the game was really well made, all characters fell like the Original Versions of the Original Fate Stay Night, My recommendation would be to read a lot of the Fate hentai comics, since many of them can help you grasp the essence of the heroines, so you don't have to overexert yourself when planning certain scenes or how they would react to certain situations.Status update
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Kuddepudde
Hello!
I thought it was about time I talked a bit about what I have been working on. I don’t know how often I will write these types of updates, but I will take the time to write them every now and then.
It’s been about 10 days since the initial release, and I am very happy with how the game has been received so far (Shinji slander aside), though the high expectations does freak me out a little bit.
Of course, with every new release there will be bugs that need fixing. Luckily there were surprisingly very few of them. I also spent some time fixing a bunch of typos that were present during free roam (don’t add a bunch of dialogue in the middle of the night the day before release.)
Speaking of free roam, as some of you noticed, advancing time when inside certain rooms, mostly bathrooms and bedrooms, would result in you getting stuck inside or even soft locked if you interacted with the door. I have now disabled the advance time function when you are inside most rooms, which should prevent these issues in the future. I should probably implement an UI element that shows if the function is turned off, but that is work for another day.
Since the release I have started working on the next update. The next two scenes have been decided, and I have written the first draft for one of them. I have also started working on the animations for this scene.
Player feedback
There has been a few things I have seen players having issues with.
When tasked with taking Saber to the staff room, the idea was to make it intentionally unclear where to go, in order to give the player a reason to explore the school. But since the school is still mostly empty at this point, it might be better to let you explore on your own after the prologue. So, I will update the instructions to make it clearer, and we’ll see how it goes.
I have also seen a lot off people be confused when reaching the end of the prologue, wondering if there is any more content. Apparently, you guys don’t read huh. But in the future, I will make sure that the quest log will inform you when you have reached the end of the current version.
Status update
![]()
Kuddepudde
Hello!
I thought it was about time I talked a bit about what I have been working on. I don’t know how often I will write these types of updates, but I will take the time to write them every now and then.
It’s been about 10 days since the initial release, and I am very happy with how the game has been received so far (Shinji slander aside), though the high expectations does freak me out a little bit.
Of course, with every new release there will be bugs that need fixing. Luckily there were surprisingly very few of them. I also spent some time fixing a bunch of typos that were present during free roam (don’t add a bunch of dialogue in the middle of the night the day before release.)
Speaking of free roam, as some of you noticed, advancing time when inside certain rooms, mostly bathrooms and bedrooms, would result in you getting stuck inside or even soft locked if you interacted with the door. I have now disabled the advance time function when you are inside most rooms, which should prevent these issues in the future. I should probably implement an UI element that shows if the function is turned off, but that is work for another day.
Since the release I have started working on the next update. The next two scenes have been decided, and I have written the first draft for one of them. I have also started working on the animations for this scene.
Player feedback
There has been a few things I have seen players having issues with.
When tasked with taking Saber to the staff room, the idea was to make it intentionally unclear where to go, in order to give the player a reason to explore the school. But since the school is still mostly empty at this point, it might be better to let you explore on your own after the prologue. So, I will update the instructions to make it clearer, and we’ll see how it goes.
I have also seen a lot off people be confused when reaching the end of the prologue, wondering if there is any more content. Apparently, you guys don’t read huh. But in the future, I will make sure that the quest log will inform you when you have reached the end of the current version.