ExLuckster00

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Jun 21, 2024
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Nah, Cu would absolutely do it. Not even to be an asshole. Just cuz he's Him.
He kind of do it in the myth itself.
Where he beds all of Scathach's family.
First the Teacher, then the Daughter, than the Twin sister of the teacher.

And when he goes with the daughter, he defeats his own best friend in duel to do so.
 
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"WindDX "

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He kind of do it in the myth itself.
Where he beds all of Scathach's family.
First the Teacher, then the Daughter, than the Twin sister of the teacher.

And when he goes with the daughter, he defeats his own best friend in duel to do so.
Exactly. It's canon lmao.
 
Jan 28, 2018
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I'm just curious in how exactly the update cycles will go if its all at once progression or focusing in on certain routes at a time since it works off the time of day events
 

vinny19

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Aug 31, 2022
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Im so lost after the prologue i don't know what to do help
There is a PDF in the files, that said where all character are during DAY 1, 2, 3 and Weekdays, if you go, you can see little teaser to what content is coming in the next updates.
 

kinglionheart

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Sep 12, 2019
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Status update
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Kuddepudde

Hello!
I thought it was about time I talked a bit about what I have been working on. I don’t know how often I will write these types of updates, but I will take the time to write them every now and then.
It’s been about 10 days since the initial release, and I am very happy with how the game has been received so far (Shinji slander aside), though the high expectations does freak me out a little bit.
Of course, with every new release there will be bugs that need fixing. Luckily there were surprisingly very few of them. I also spent some time fixing a bunch of typos that were present during free roam (don’t add a bunch of dialogue in the middle of the night the day before release.)
Speaking of free roam, as some of you noticed, advancing time when inside certain rooms, mostly bathrooms and bedrooms, would result in you getting stuck inside or even soft locked if you interacted with the door. I have now disabled the advance time function when you are inside most rooms, which should prevent these issues in the future. I should probably implement an UI element that shows if the function is turned off, but that is work for another day.
Since the release I have started working on the next update. The next two scenes have been decided, and I have written the first draft for one of them. I have also started working on the animations for this scene.
Player feedback
There has been a few things I have seen players having issues with.
When tasked with taking Saber to the staff room, the idea was to make it intentionally unclear where to go, in order to give the player a reason to explore the school. But since the school is still mostly empty at this point, it might be better to let you explore on your own after the prologue. So, I will update the instructions to make it clearer, and we’ll see how it goes.
I have also seen a lot off people be confused when reaching the end of the prologue, wondering if there is any more content. Apparently, you guys don’t read huh. But in the future, I will make sure that the quest log will inform you when you have reached the end of the current version.
 

vinny19

Member
Aug 31, 2022
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Status update
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Kuddepudde

Hello!
I thought it was about time I talked a bit about what I have been working on. I don’t know how often I will write these types of updates, but I will take the time to write them every now and then.
It’s been about 10 days since the initial release, and I am very happy with how the game has been received so far (Shinji slander aside), though the high expectations does freak me out a little bit.
Of course, with every new release there will be bugs that need fixing. Luckily there were surprisingly very few of them. I also spent some time fixing a bunch of typos that were present during free roam (don’t add a bunch of dialogue in the middle of the night the day before release.)
Speaking of free roam, as some of you noticed, advancing time when inside certain rooms, mostly bathrooms and bedrooms, would result in you getting stuck inside or even soft locked if you interacted with the door. I have now disabled the advance time function when you are inside most rooms, which should prevent these issues in the future. I should probably implement an UI element that shows if the function is turned off, but that is work for another day.
Since the release I have started working on the next update. The next two scenes have been decided, and I have written the first draft for one of them. I have also started working on the animations for this scene.
Player feedback
There has been a few things I have seen players having issues with.
When tasked with taking Saber to the staff room, the idea was to make it intentionally unclear where to go, in order to give the player a reason to explore the school. But since the school is still mostly empty at this point, it might be better to let you explore on your own after the prologue. So, I will update the instructions to make it clearer, and we’ll see how it goes.
I have also seen a lot off people be confused when reaching the end of the prologue, wondering if there is any more content. Apparently, you guys don’t read huh. But in the future, I will make sure that the quest log will inform you when you have reached the end of the current version.
Great Job, the game was really well made, all characters fell like the Original Versions of the Original Fate Stay Night, My recommendation would be to read a lot of the Fate hentai comics, since many of them can help you grasp the essence of the heroines, so you don't have to overexert yourself when planning certain scenes or how they would react to certain situations.
 

Arkade

Active Member
May 23, 2017
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Status update
Creator profile picture

Kuddepudde

Hello!
I thought it was about time I talked a bit about what I have been working on. I don’t know how often I will write these types of updates, but I will take the time to write them every now and then.
It’s been about 10 days since the initial release, and I am very happy with how the game has been received so far (Shinji slander aside), though the high expectations does freak me out a little bit.
Of course, with every new release there will be bugs that need fixing. Luckily there were surprisingly very few of them. I also spent some time fixing a bunch of typos that were present during free roam (don’t add a bunch of dialogue in the middle of the night the day before release.)
Speaking of free roam, as some of you noticed, advancing time when inside certain rooms, mostly bathrooms and bedrooms, would result in you getting stuck inside or even soft locked if you interacted with the door. I have now disabled the advance time function when you are inside most rooms, which should prevent these issues in the future. I should probably implement an UI element that shows if the function is turned off, but that is work for another day.
Since the release I have started working on the next update. The next two scenes have been decided, and I have written the first draft for one of them. I have also started working on the animations for this scene.
Player feedback
There has been a few things I have seen players having issues with.
When tasked with taking Saber to the staff room, the idea was to make it intentionally unclear where to go, in order to give the player a reason to explore the school. But since the school is still mostly empty at this point, it might be better to let you explore on your own after the prologue. So, I will update the instructions to make it clearer, and we’ll see how it goes.
I have also seen a lot off people be confused when reaching the end of the prologue, wondering if there is any more content. Apparently, you guys don’t read huh. But in the future, I will make sure that the quest log will inform you when you have reached the end of the current version.

You got the right vision for it- I would try not to meet expectations of everyone and just do your own thing. Take ideas and incorporate them but only if you feel they add to what your initial ideas were. Too many devs have shown potential but add and remove too much stuff due to feedback until it's not even the same game. We would be playing as saber as she goes around fucking guys- shinji and shirou wouldn't even exist if those certain types had their dream game. But as niche as it is- this is close to what I really want to see in a game. Mystery pov- no switching perspectives(or at least make it toggleable if you add it would be nice)- not-so-guided progression so it doesn't feel like a scene viewer where the gametime is only padded by walking from point A to B. Give a reason to explore- fill the world with interesting dialogues-some hidden scenes.. and try to create eroticism that works from shirous view as well. Which we all know how you can show things while keeping it somewhat believable that shirou wouldn't immediately pick up on what is happening- or who it's happening to. Shinji is an asshole- so let him be one.. Let him find thrill in skirting the edge of shirou finding out... the heroines reactions to almost being caught are great in NTR as well. Not sure how ambitious you want to get with it but hope to see it completed one day and in mostly the same form as you envisioned it to be. My personal opinion would be that it gets into darker territory- too many ntr games only risk the bittersweetness as to not offend those people who hate the genre with a passion so if plot can be built around something besides- shinji feels better so the girls like him more- and actual logical(but not too logical- police still can't exist afterall) blackmail or even forcibly.. maybe it would be refreshing. But that one is just me.
 
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