Anything would be nice since the grind to buy stuff is well not good. With the new update and having to start over that grind gets really old really fast since it might be the 2nd or 3rd time someone has done it.Many people complains to the grindy part. Actually, you can add an opportunity to choose difficulty level. Just add a variable-multiplier.
Something like that. The numbers are absolutely random, you can choose the multiplier value as you want.
- If level=hard, then the variable=1, and all money x1 (as is now).
- If level=medium, then the variable=5, and all money x5 (for example: one shift brings not $10, but $50).
- If level=easy, all money x10 PLUS fattening girls up will became a little bit faster (another multiplier, maybe something like 1,5).
Of course, people, who really want to bypass the grindy part, can find some ways to do it without gameplay mechanics))) But we're talking about legal ways to ease the walkthrough.
Anything would be nice since the grind to buy stuff is well not good. With the new update and having to start over that grind gets really old really fast since it might be the 2nd or 3rd time someone has done it. Possibly might even be worth considering a money "cheat" code for when a start from the beginning is required.Pregnancy is planned to come in a future update, and the next update will rework the classroom content to reduce the grind a bit.
Great idea, I might add something like this in the future.
More pantyhoses will be added![]()