The problem is that we have a tech demo and not an interactive story. Sure it is cool to have paper dolls and simulate the main characters sexual history and school experience, but that is not the same as an interactive story where the main character has to work undercover in a brothel and see how far she is willing to go to succeed in her mission. The point of this genre is to put a female protagonist in a compromising position and see if she is willing to literally prostitute herself to get what she wants.
What this game needs is a story outline and the description of the primary game-play loop to show that the creator at least has a goal they are working towards.
My biggest fear is that none of the effort put into the prologue actually sets the stage for telling the rest of the story.
What this game needs is a story outline and the description of the primary game-play loop to show that the creator at least has a goal they are working towards.
My biggest fear is that none of the effort put into the prologue actually sets the stage for telling the rest of the story.