While I do see the point that adding previous content back in and therefore having to rewrite the current content in order for it to have some impact, I can't fault him for giving us Bangkok. Everyone was asking for it.
I think he should tie both parts of the game together rather sooner than later, or it will become even harder for it to change outcomes and such, but if he does that, won't people rant about no new content again?
I also agree that so far I don't really see the point in the dice rolling or the XP system in the first place. Nothing seems to change no matter what number you roll. The mechanics are there, but I still don't know what they do. I mean, if it is supposed to be an RPG, stats should matter and depending on your stats you should be able to take a different approach on different situations. With the story being rather linear none of that comes into play. Sex XP made sense, when you were supposed to be a prostitute. More XP = happier clients = more money. What about the kinks? If my agent is not a exhibitionist, why would she work at a topless bar or strip in front of a guy to begin with? Shouldn't there be some push back and alternative outcome? In the previous version she gave blowjobs to three of her friends and none of them wanted to go further. Would have made a great climactic point to develop a kink. Maybe becoming promiscuitive by willingly fuck those guy. Maybe be forced by them and become more submissive. Maybe fight back and kick their asses to become more unwilling. Something like that.
To be honest, the barkeeping job would have made a nice alternative to the prosititute path rather than a straight out replacement. Depending on your stats and kinks.
I can't even begin to think of an idea how the college stuff and possible outcomes could fit into the current narrative and actually be relevant. Sure, if you were the college slut, it kind of makes sense. If not, the agent should probably abort the mission after getting raped by the first guy she met in Bangkok.
In the current update I was hoping for some drunken party scene or abuse by chosing to stay the night out, but nothing of the sort happened. I still have to chose the other option, but instead I got to chose between different kind of streetfood. Okay. Nice, but these are not the kind of choices players expect. It seems like you get these small events to simulate a freedom of choice, but the actual story is locked in, no mather what you do.
The update was a step forward none the less. Does he have an idea what he wants do do going forward? I don't know. He claims that he wants to plan ahead before writing it. However my feeling is that there is no final version of what the story should look like in the end. You can add side quests and such things anytime with future updates, but in order to so you need to know what story you want to tell. It doesn't have to be in the game at this point, but only if you know where you want to take the story, you can then sidetrack the story.