Dracis3D

Member
Game Developer
Nov 16, 2017
278
425
Will he change anything based on that feedback? Of course not! He always ignores feedback anyway
Possibly, but a big decision. This game has split supporters in the 'customisation', 'sandbox/open world', 'spy linear novel' and 'lifepath' camps. You can't please them all, but an alpha can tease a lot of these elements. Pushing forwards at current direction will make a number loose interest, going back to old stuff will irritate some.

Dev took the decision to jump to Bangkok (with the intention of returning to the earlier stuff later) because this is the main mission for the game that fans want to play.
Now the problem here is re-integrating the Lifepath due to the following problems; more nationalities in the later version, UK Lifepath half complete and more customisation options in the earlier game. Then the Lifepath for it to add value will influence the mission events. Re-adding the Lifepath will take years at current development speeds, and will become harder with the more progress in Bangkok. Worth noting that the new Lifepath is a deluxe version of the 1.6 all nationality Lifepath which took at least a year to build, possibly more. Sex XP system can be a ticking time bomb as well, due to the potential range of variables (eg super slutty playthrough, over a nervous agent).
 

vicaddict

Member
Sep 29, 2019
216
449
While I do see the point that adding previous content back in and therefore having to rewrite the current content in order for it to have some impact, I can't fault him for giving us Bangkok. Everyone was asking for it.

I think he should tie both parts of the game together rather sooner than later, or it will become even harder for it to change outcomes and such, but if he does that, won't people rant about no new content again?

I also agree that so far I don't really see the point in the dice rolling or the XP system in the first place. Nothing seems to change no matter what number you roll. The mechanics are there, but I still don't know what they do. I mean, if it is supposed to be an RPG, stats should matter and depending on your stats you should be able to take a different approach on different situations. With the story being rather linear none of that comes into play. Sex XP made sense, when you were supposed to be a prostitute. More XP = happier clients = more money. What about the kinks? If my agent is not a exhibitionist, why would she work at a topless bar or strip in front of a guy to begin with? Shouldn't there be some push back and alternative outcome? In the previous version she gave blowjobs to three of her friends and none of them wanted to go further. Would have made a great climactic point to develop a kink. Maybe becoming promiscuitive by willingly fuck those guy. Maybe be forced by them and become more submissive. Maybe fight back and kick their asses to become more unwilling. Something like that.

To be honest, the barkeeping job would have made a nice alternative to the prosititute path rather than a straight out replacement. Depending on your stats and kinks.

I can't even begin to think of an idea how the college stuff and possible outcomes could fit into the current narrative and actually be relevant. Sure, if you were the college slut, it kind of makes sense. If not, the agent should probably abort the mission after getting raped by the first guy she met in Bangkok.

In the current update I was hoping for some drunken party scene or abuse by chosing to stay the night out, but nothing of the sort happened. I still have to chose the other option, but instead I got to chose between different kind of streetfood. Okay. Nice, but these are not the kind of choices players expect. It seems like you get these small events to simulate a freedom of choice, but the actual story is locked in, no mather what you do.

The update was a step forward none the less. Does he have an idea what he wants do do going forward? I don't know. He claims that he wants to plan ahead before writing it. However my feeling is that there is no final version of what the story should look like in the end. You can add side quests and such things anytime with future updates, but in order to so you need to know what story you want to tell. It doesn't have to be in the game at this point, but only if you know where you want to take the story, you can then sidetrack the story.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,562
3,518
The problem with the game as it currently exists goes beyond the lack of choices, it includes the fact that there are no consequences to choices, and so no internal conflict in our MC. What does she lose to acquire, say, the exhibitionist trait? If she loses nothing, then why would she not just get it? Why not just fuck everyone?

The stat the game needs is something like "resilience," defined as the ongoing determination to continue the mission despite experiencing trauma. I'd make resilience equal to self-esteem minus trauma. Self-esteem would be a product of the lifepath, with some paths giving more self-esteem than others. Kinks would also be a product of the lifepath, with kinks being acquired by decisions the MC makes... but those decisions also permanently lower self-esteem. The reason to trade away self-esteem for kinks is that kinks reduce the trauma of undertaking specific traumatic actions, like stripping. An exhibitionist will suffer less trauma when stripping than a non-exhibitionist, and so, even though her self-esteem is lower to start with, less trauma yields a higher resilience. When resilience is zero, maybe the game ends or maybe the MC has to use drugs or alcohol to reduce trauma temporarily (leading to addiction if repeated).

This would give the player tradeoffs, both in the lifepath and the main game. Upgrading from bartender to bar girl might get the MC more information, but might be more traumatic than that character build can easily survive without becoming a druggie. OTOH, having a character able to perform more sexually will mean less self-esteem and less able to withstand the impact of random events (or one-offs like the sex demands in the 0.13 version).

That's the key to games: interesting decisions.
 
Apr 3, 2019
324
1,038
Possibly, but a big decision. This game has split supporters in the 'customisation', 'sandbox/open world', 'spy linear novel' and 'lifepath' camps. You can't please them all, but an alpha can tease a lot of these elements. Pushing forwards at current direction will make a number loose interest, going back to old stuff will irritate some.
That's by design, isn't it? Whether it's by some ulterior motive or simply because of lack of resources (and I'm including "expertise and knowledge" as a resource), Crushstation has basically never said "no, the game will be much simpler than that". He's always been like "Yeah the game will be an RPG, with plenty of choices, and many scenes, and so many options for everything, and a fantastic avatar, and also open world, but also has linear scenes, oh and an origin story that matters in the later parts...yes, it will have everything, I promise! I'm just working on it!"

The closest he has ever done to say "no" has been "Yeah we can't really support nationalities or ethnicities *right now* but it will be added later on, just wait with us!"
 

vicaddict

Member
Sep 29, 2019
216
449
The closest he has ever done to say "no" has been "Yeah we can't really support nationalities or ethnicities *right now* but it will be added later on, just wait with us!"
That is something I never understood. The game should be the same thing for every backbround once you've reached Scotland. Other than inserting names and places for the different backgrounds what other work is there? With a new artist taking care of the avatar stuff, why is changing the colour of the skin an issue? It's not like the game adresses skin colour all the time. Not even once, If I am not mistaken.

That should be something that can be implemented quite easily, I'd say. I am not saying that this should be at the top of the list, but it seems to be "content" that some/many people want without expecting it to have much impact on the game itself. It seems that this could be something you can get out of the way rather easily and sell as "content".
 

rbx4

Member
Jan 21, 2018
244
312
Recent posts touch upon why I laugh at everything associated with this game. If you look at the top-earning adult games, almost every one is something to be proud of in some way. Fashion Business, Seeds of Chaos, Lilith's Throne, etc. have redeeming qualities as games. Even Accidental Woman, which I also laugh at, has something going on that can make it worth playing. Not Female Agent though. It stands out as still something much less than a game, but it makes money. That is why I find it interesting enough to revisit and laugh at--while learning from it. It is a lesson in marketing, but never in game design.
 
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leotort

Newbie
Jan 20, 2018
28
80
That is something I never understood. The game should be the same thing for every backbround once you've reached Scotland. Other than inserting names and places for the different backgrounds what other work is there? With a new artist taking care of the avatar stuff, why is changing the colour of the skin an issue? It's not like the game adresses skin colour all the time. Not even once, If I am not mistaken.

That should be something that can be implemented quite easily, I'd say. I am not saying that this should be at the top of the list, but it seems to be "content" that some/many people want without expecting it to have much impact on the game itself. It seems that this could be something you can get out of the way rather easily and sell as "content".
It especially didn't make a lot of sense back when they were making like thousands of different images of all combinations of features and clothes. I remember pointing that out as stupid I think a year ago, and that they should be doing it with programming so valuable development time isn't spent just making avatars.

Like they spent inordinate amounts of time on the avatars but apparently darkening the skin was a bridge too far.
 
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MidaHanna

Member
Jul 2, 2017
357
445
He still reads this topic so even if he's (again) saying and thinking that we're all ugly little trolls, maybe subconsciously he'll get the picture someday.
 

Nemo8526

New Member
Jan 29, 2020
9
32
Partially I think, Crush certainly reads the feedback and is clearly aware his fans all want slightly different things. Crush has a real passion for the open world/sandbox elements, immersion and the UI.
And a complete lack of the necessary character traits to make any of it happen. But then, why should he? The gravy train is rolling. In fact by all indications, he should file a patent for a method of achieving perpetual motion.
 

Tau_Iota

Member
Aug 22, 2018
460
1,926
It feels like Crush is doing the ol' Bethesda Method.

We'll have 16 times the detail

4 times the size of Fallout 4

All new rendering, lighting, and landscape technology

100% Dedicated servers


The method being, tease the players with little crumbs of what could be and what could have been. 'Member when Toddy claimed Oblivion's AI wasn't scripted? I 'member.

'Member when FA was actually quite a good game, if not short and a prologue? I 'member.

And remember....
 
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