LEET

Active Member
May 29, 2017
549
1,622
So many people having a big ol' boner with trashing creators projects and rythm and throwing the "scam" argument left right and center...
How about, if you hate it so much, you start making your own game and wait for other to do that to you, hm ?
Arguing that if you disagree, try to make it better yourself doesn't mean people cannot be upset with a product or project. People will continue to voice their opinion regardless of whether they paid for it or not. People still give Tesla shit for the fact that they don't adopt a standard charger, but does that mean they should go and create their own e-vehicle environmental tax credit company? The issue with crab is less scam and more or less they cannot learn to test this ahead of time before trying to implement it, resulting in redoing the entire project from the ground up every time they can't scratch that itch.
 

LEET

Active Member
May 29, 2017
549
1,622
Partially I think, Crush certainly reads the feedback and is clearly aware his fans all want slightly different things. Crush has a real passion for the open world/sandbox elements, immersion and the UI.
I cannot say much about the passion, but what I can say is that he really needs to get a manager. Or at least someone who can get him to learn when to cut something out if it's not necessary to the core loop.
 
Feb 1, 2018
58
79
So, we got what, 5 years of development, all leading up to this moment. Then the developer didn't have the time to flesh it out and ship it as a whole thing? Right.
 

Rutonat

Well-Known Member
Sep 28, 2020
1,766
3,580
Arguing that if you disagree, try to make it better yourself doesn't mean people cannot be upset with a product or project. People will continue to voice their opinion regardless of whether they paid for it or not. People still give Tesla shit for the fact that they don't adopt a standard charger, but does that mean they should go and create their own e-vehicle environmental tax credit company? The issue with crab is less scam and more or less they cannot learn to test this ahead of time before trying to implement it, resulting in redoing the entire project from the ground up every time they can't scratch that itch.
And yet what comes back the most is "the creator is scamming people" whenever someone doesnt' get what they want fast enough. Weird huh ? It's literally the argument that comes out the fastest whenever a dev isn't quick enough about the updates or starts a project over. Yeah people hate to see something going back to scratch. Yet, more often than not, the newer version gets drastic improvments thanks to the creator having more experience.
It literally shows with this game, btw. The first version quickly became a mess, while the current one has really nice UI work, you can put your cursor on outlines words to get more informations, everything looks clean and sharp, the story feels less sidetracked... Yet people like to accuse the creator of restarting on purpose to milk supporters out while not delivering the game ? While said game can be played and is updated ? That type of reactions feels quite a bit spoiled.

You want to know what happens when a dev sticks to it's original work/engine stubornly ? Check Panthea Act 1. The dev stayed on flash, the whole way, and quickly the game became basically unplayable (unless you like playing with 1.3 frame per second. Literally).
He ended up dropping the project altogether to start Act 2.

If the creator of Female Agent feels like if previous frameworks doesn't work in the long-run and he can improve everything thanks to what he learned, who are you to crap on his intent of improving ? If you can't bare the fact he doesn't stick to his original version, then don't support and don't play, simple.
Most indie devs aren't seasonned game creators, and more often than not, their project has the double purpose of helping them learn and improve.
If you want crappy, scammy games, there's a bunch of HTML games, all resembling one another, getting one update every 6 months that comes down to two pages of text and a broken link.

Now you're gonna probably say that people pay for this game that gets restarted over and over. Yes. And if they're still paying, that means they, too, understand that ultimately, the new version will have various improvments over the previous one.
Ultimately, it's his game, he makes it however he wants. People are free to support him or not, to their liking. But accusing him of scamming people while he actually works and makes updates...
You have other devs making shitty non-finished games that are barely a 0.01 and immediatly promote a Patreon with barely and intro done, and nobody bats an eye.
Those are scammy people.

If you consider a project isn't deserving of support, then just state so, instead of hiding behind accusations of scam. Seriously, you'd look more mature. Waving the scam flag isn't making you look like some sort of vigilante for players rights. It just makes it look like you want to ruin a project out of spite.
 

rbx4

Member
Jan 21, 2018
244
311
So many people having a big ol' boner with trashing creators projects and rythm and throwing the "scam" argument left right and center...
How about, if you hate it so much, you start making your own game and wait for other to do that to you, hm ?
Grand advice. Everyone who has ever criticized a game, make your own game first. That way, we have only game creators and nobody else. I do actually make my own games, by the way, and so I do know what I am talking about.

I've had people tell me, without understanding, that I do not have the right to criticize content creators before. When they criticized another content creator, I told them that too. They had no response.
 
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rbx4

Member
Jan 21, 2018
244
311
If you want crappy, scammy games, there's a bunch of HTML games, all resembling one another, getting one update every 6 months that comes down to two pages of text and a broken link.

Now you're gonna probably say that people pay for this game that gets restarted over and over. Yes. And if they're still paying, that means they, too, understand that ultimately, the new version will have various improvments over the previous one.
Ultimately, it's his game, he makes it however he wants. People are free to support him or not, to their liking. But accusing him of scamming people while he actually works and makes updates...
You have other devs making shitty non-finished games that are barely a 0.01 and immediatly promote a Patreon with barely and intro done, and nobody bats an eye.
Those are scammy people.
Many of them have done far more than Crush has done, and make much less than a small fraction of what Crush makes. That is what makes it interesting. Crush is doing no more than the people that you criticized, but makes vastly more. That is what makes Crush remarkable. Never the game, always the marketing.
 
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allenjohn

Newbie
Apr 12, 2018
51
442
I'd like to remind everybody that even considers defending the state of this game that everything leading up to Bangkok was basically a prologue, and it took four years to get here. Four years of development and tens of thousands of dollars in funding to complete the prologue to a primarily text based game. I'm pretty sure ConcernedApe developed the entirety of Stardew Valley's 1.0 release in roughly that same amount of time, almost entirely by himself, and that's a game several orders of magnitude more complex than Female Agent.

Just goes to show how absolutely fucking awful Patreon is as a platform for funding game developers. Every dollar that gets added to their support fund just encourages them to slow down development since a fully released game will never make them the same kind of money that blueballing and milking your patrons will. You only get access to one release, the one for the month you paid, and then never again unless you pay more and more and more. There's no way to leave a review for a creator that's visible to people visiting their page like you can on Steam games, so anybody that's considering supporting a developer will need to visit their game's respective F95 thread and monitor the frequency and size of their update history to gauge whether they're worth it.

You can dismiss a lot of people's complaints with defenses like "you're not buying a game, you're supporting a creator" or "just play the free version" or "you can't complain unless you're a backer, otherwise you're just a whiny leech" but that's all bullshit. This payment model doesn't just separate idiots from their money, it also damages the games themselves. There's a reason most of the biggest games on that platform have never actually seen completed releases despite being into their fifth, sixth or seventh years of development with people supposedly working on them "full time", and anybody that looks at this situation honestly can tell what that reason is. Everybody knows that Patreon is for donations and not purchases, but everybody also knows that that rule flies out the window in regard to porn games. People DO use Patreon to "buy" access to the latest update of a game, and that's why a developer's support always spikes when they release an update and then drops again the following month. People "buy" games off Patreon because they're left with no choice more often than not since 99% of these games don't end up on Steam.

TL;DR: Fuck Patreon, a system like this is not conducive to creating good and complete games. The best way to play the "Patreon porn game dev" game is to create a pretty character creator, make a bunch of promises and then never deliver. I just want good porn games god dammit.
 

rbx4

Member
Jan 21, 2018
244
311
Well defending this "game" is something that has been understood by psychology for more than a century. Once someone takes the plunge and pays for this, they want to feel like they didn't waste their time and money. There are stages to this. Four more years from now, they may well say the same things that we do.
 
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LEET

Active Member
May 29, 2017
549
1,622
No idea why you wanted to write so much but all I said was that they were entitled to their opinions and will just criticize the game as they please. I did state in another comment that the issue is that the dev needs to learn to test and toss things out as soon as possible rather than attempting to spend a lot of work on it then scrap it months later.

Where is the birth to college part?removed?
Currently it's being shelved while they work on something else. They removed it so it's easier to get to the newer content.

May I steal that meme?

Patreon isn't really a platform to support projects or to get a product out of it. You are basically throwing money at a creator to make more of what they already do. That's the issue with making a game on patreon is that there is no incentive to actually complete it. It's not like Scishow or supporting a creator like Corridor Digital which creates a finished product each time for the subscribers.
 
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