I have 1.6.3, but not 1.6.anyone have the patreon version of the 1.6 FA, the one that ran on the old engine?
You've got to be joking. So when he said he might've hit the 30th October deadline, he had less than a third of it done? And this was after the writer's block? In what world did he even think setting that release schedule was a good idea?Hey guys! Sorry for the late report. I had a family thing at the weekend, and ended up taking both days off. I felt guilty and frustrated about not working – but actually I think getting a couple of days rest was helpful.
I got straight back to it yesterday and had an excellent writing day, sexing up a scene that in concept is hot but in execution isn’t exciting enough. The key is adding more build-up and characterisation.
Not all of the sex scenes in Bangkok are supposed to happen inside the club. (Many of the very hottest quests on the drawing board take the heroine out into different venues.)
Episode 1.17 happens entirely outside the club, which has raised new writing challenges for me. This time, our heroine isn’t actually required to do anything sexual with anybody, which makes the sex scenes tougher to sell.
Basically, I've to do a lot more work than usual on build-up and characterisation. Without that work, the sex scenes just feel gratuitous, and although gratuitous sex might sound like a good thing, at this point in the story it absolutely isn’t.
People have reminded me recently that perfect is the enemy of good. That’s generally very good advice, but this time I’m really not trying to get to “perfect”, just to “good” – i.e., as good as the previous episodes, which is not currently where it’s at. (It’s as good as the draft versions of the previous episodes, which weren’t good enough to release.)
Rewriting has taken longer than expected, but I really can feel it all coming together in this final editing pass. Here’s where I am exactly:“The only kind of writing is rewriting.” –HEMINGWAY
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I know this looks like there’s still a ton of work to do, but fixing the early scenes has a much bigger impact on where you end up than fixing the later scenes. Build up scene 2 was the fucking killer this time. Now it’s good enough, I’m advancing fast on the other scenes.
I expect to finish nude scene 3 today, and will report on progress at the end of the week. Hopefully breaking things down into this level of detail will give everybody a clearer picture of where we are and when the release is ready than my (famously bad) time estimates.
Okay, that’s it for this report, I’m going to get back to editing. Apologies again that this is taking so long, I’m working so hard on it and I just want it to be good. I’ll give you an update shortly.
Yet apparently this only affected one branching sex scene (2A/B/C), this was one of the big hold ups.One of the big problems I was having was dialogue choices and just dialogue in general. (Which is a problem on a girls' night out, because girls kind of like talking, right, and also a problem from a gameplay perspective because without dialogue choices you're just playing a slideshow.)
you dropped your crown, kingI have 1.6.3, but not 1.6.
I think this is the answer. Another game that I follow last updated more than a month earlier than FA's last, but there are no complaints about delay, because they don't have a (public) release schedule. Fans know that it will release when ready. It is also the case that FA will release when ready, but Crush unfortunately underestimated the work involved when setting his release schedule. He could continue to report progress as he is now without setting a date to keep fans in the loop, but no-one would be angry about missed dates.Just stop setting deadlines and expectations if you can't meet them Crush. Your fans clearly are happy to wait, why let them down when you've no reason to?
Don't know which game it is, so have to ask: are you sure that's the reason? I'm pretty sure some rarely-updated games get less cricism than FA because when there is an update, it's a content drop for the game, as opposed to a content trickle that still doesn't actually get us to the supposed sandboxy game with places all over Bangkok to visit Crush still keeps rambling about.Another game that I follow last updated more than a month earlier than FA's last, but there are no complaints about delay, because they don't have a (public) release schedule.
Developers saying they will release their game when it's ready is bullshit. It's only tolerated as long as there is hype (i.e. money) to sustain the development.I think this is the answer. Another game that I follow last updated more than a month earlier than FA's last, but there are no complaints about delay, because they don't have a (public) release schedule. Fans know that it will release when ready. It is also the case that FA will release when ready, but Crush unfortunately underestimated the work involved when setting his release schedule. He could continue to report progress as he is now without setting a date to keep fans in the loop, but no-one would be angry about missed dates.
I honestly don't think any "game" criticism is valid in this project, this isn't really a game.On the other hand, the creative process is not easy (seriously, do try to make a good game yourself). It can't feel good to disappoint a lot of people. It is not possible to live up to the hype if it is hyped up e.g. tiny development team making a sandbox that satisfies every esoteric desire. But the hype sustains your project.
tl;dr: The longer you go without releasing the worse it gets; the more you delay; the more people expect; the worse you feel; the harder you work; but you will never reach the finish because it's moving. RERO: release early, release often. Fail sometimes. Get feedback. Incorporate feedback into your next improved release. Make people happy. Work happy during the day. Sleep better at night.
Oh, honestly, I could not disagree more with everything you have said.I honestly don't think any "game" criticism is valid in this project, this isn't really a game.
Crush has shoehorned himself into a cycle of disappointing people. His whole "development cycle" is not one of a game, or even a VN, but one closer to a TV show or (weirdly enough) episodic AAA game.
In almost every "early access indie game" it is expected for parts of said game to be unfinished, unbalanced, buggy, or straight up game breaking. It is fine, it is what people expect from an indie early access game. Placeholders are expected. "This new weapon is overpowered" is expected.
And yes, there are exceptions, and I'm not saying that "truly finishing" one "episode" in each release is a bad thing...but you either do unexpected releases of finished content, or stick to a schedule of unfinished content. Doing the worst of both worlds is just a bad idea.
Oh, honestly, I could not disagree more with everything you have said.
I don't accept that this is not a game. That's a very strange delegitimizing authoritarian concept to me that I could never logically accept.
I don't accept that the releases, such that they are, are unfinished, unbalanced, particularly buggy, or game breaking. On the contrary, I think the Early Access releases are way far too polished and typically only require typo fixes. I understand that they release earlier versions than that to a coterie on Discord but I have no evidence that this is positive for the game.
I think our difference starts and probably ends with how well we view this game is supported financially. I think it's scraping by, making ends meet, at ~5K USD per month but to some that's a AAA game budget. I don't know what to say... we're pretty far a-fucking part on that!
But you would accept that there is a significant difference between the budget of a AAA game and a game with 0.3% of its budget? So the resources available must factor into any criticism.I don't think you really understood what I said. The releases are, for the most part, polished and "complete" pieces of content (There's only a handful of placeholders in every release and there's even fewer of them lately). That is fine, and it wold be great if there wasn't a "promise" of a release schedule.
I never said anything about the budget.
Not naming it to avoid any unwelcome attention, but it is a popular and fairly high-profile game, which does meaningful, but fairly infrequent updates.Don't know which game it is, so have to ask: are you sure that's the reason? I'm pretty sure some rarely-updated games get less cricism than FA because when there is an update, it's a content drop for the game, as opposed to a content trickle that still doesn't actually get us to the supposed sandboxy game with places all over Bangkok to visit Crush still keeps rambling about.
Not sure how he expects to provide enough content to make a sandbox section worth the effort of producing given the pace he writes atDon't know which game it is, so have to ask: are you sure that's the reason? I'm pretty sure some rarely-updated games get less cricism than FA because when there is an update, it's a content drop for the game, as opposed to a content trickle that still doesn't actually get us to the supposed sandboxy game with places all over Bangkok to visit Crush still keeps rambling about.
Me neither. And actually, re-reading the update and checking the Patreon page, it looks like he may have finally figured that out, too.Not sure how he expects to provide enough content to make a sandbox section
That actually sounds like he may have finally commited to episodic VN style. Maybe more importantly, he has finally! taken the time to update his Patreon's intro,removing the word sandbox there.Not all of the sex scenes in Bangkok are supposed to happen inside the club. (Many of the very hottest quests on the drawing board take the heroine out into different venues.)