Or people could only subscribe if they are happy with the monthly output of a content creator. This is what I do--I have a grand total of 3 subscriptions on Patreon right now, and that can go down to 1 or 0 whenever I want.
And people could realize that people who remain subscribed to a game are happy enough with the progress and don't need to be saved by white knights. That is what I do. I judge games by what they contain, not what they do not. How often a dev updates is between the dev and his patrons.Or people could only subscribe if they are happy with the monthly output of a content creator. This is what I do--I have a grand total of 3 subscriptions on Patreon right now, and that can go down to 1 or 0 whenever I want.
That is absolutely true. It is also true that people can talk about it and express their opinions.And people could realize that people who remain subscribed to a game are happy enough with the progress and don't need to be saved by white knights. That is what I do. I judge games by what they contain, not what they do not. How often a dev updates is between the dev and his patrons.
Or, perhaps, the author only ever had a premise for a game and not an actual plan. No actual story. It's extremely common in indie porn, with the exemplar probably being Harry Potter takeoffs. Someone has a fantasy they want to turn into a game. They have some success setting up the fantasy and it finds appeal with people who share that fantasy. Then they run into the fact that they never bothered to turn their fantasy into a story.1) either the author is doing it on purpose
or
2) the author is terrible at organization
Looking at version 1.6.3 really cements this theory for me. I mean look at all these skills, all these variables:Or, perhaps, the author only ever had a premise for a game and not an actual plan. No actual story. It's extremely common in indie porn, with the exemplar probably being Harry Potter takeoffs. Someone has a fantasy they want to turn into a game. They have some success setting up the fantasy and it finds appeal with people who share that fantasy. Then they run into the fact that they never bothered to turn their fantasy into a story.
It's totally possible that Crush just never had any idea about what happens to the MC in Thailand aside from getting fucked a lot.
So many skills that are useless in a brothel. I believe the plan to make this a brothel worker sim was a problem from the start. If Crush had changed what you needed to do in Bangkok to something more like an escort role with a need to charm and seduce guys (and girls if you want) these skills and a need to improve them would fit.Looking at version 1.6.3 really cements this theory for me. I mean look at all these skills, all these variables:
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It's like he was gearing up for a porn version of Alpha Protocol. Instead, we're getting a linear VN. While the old procedurally-generated club and sex scenes were quaint, I think a system of RNG events where you could put some of those skills to use probably would have worked out better in the end. Oh well.
Yeah, that's my thing about Crush. He tries to do too much making systems with twine that just aren't really possible or worth it at the end of the day. He could have just hand-written a huge game by now (which is what he ends up doing when he actually gives us any content, AND IT'S GREAT) but instead he seems to spend all his time trying to develop these non-linear game elements in a program made to make linear games.Seemed like I want to make a separate post about variables and all that. To me, I like to have a list of variables available when I'm on a roll coding, and then comment them out or delete them if it turns out that I will never need them. I can say that I tossed Twine in the dumpster long ago and I am so happy that I did that. Twine itself was my biggest time sink after my games got large. It has a role as a nice way for a beginner to start game design, or for a making a simple game, but I would never, ever try to code a complex game in it again.
That did not answer my question--I guess you can't or won't--but I am pleased that you are amused. I suppose if you had a real answer, you would say it plainly, instead of trying to guess at what other people are thinking or feeling, but maybe you never say anything plainly. I mean, you could just ask if you really wanted to know. I don't hide things. Still, maybe you enjoy expressing contempt for others, but have a difficult time finding an outlet.It is endlessly amusing to me to see people moan about Crush because he makes more money from his Patreon account than the moaners think he should. It is even more amusing when pointing out the fact that 80% of the last 20 reviews of his game were unfavorable means that one is accused of being an "absolutely dedicated [defender] who will go to bat for him!"
I doubt that there is a person on this forum that doesn't think that Crush deserves criticism for his inconsistent development decisions and abysmal development pace. The only actual controversy here is whether or not he makes too much money on Patreon.
Your question was "However, why not defend them?" It begs the question, of course of whether or not I do "defend them." I cannot answer that because I don't know what "defend them" even means. I do point out logical fallacies and made-up data wherever I encounter it, so if I am defending Crush here I defend all developers I follow everywhere.That did not answer my question--I guess you can't or won't--but I am pleased that you are amused. I suppose if you had a real answer, you would say it plainly, instead of trying to guess at what other people are thinking or feeling, but maybe you never say anything plainly. I mean, you could just ask if you really wanted to know. I don't hide things. Still, maybe you enjoy expressing contempt for others, but have a difficult time finding an outlet.
And no, I don't believe that people deserve more money than Crush for trying and failing to adhere to a decent schedule in game development. That guess was wrong on your part, but maybe being wrong does not bother you much. Instead, I will always consistently praise Crush for knowing how to keep a Patreon audience enthralled. They seem to like what he does, and I won't blame him for having that skill. The fact that certain others both lack that skill and cannot develop on schedule means that Crush has at least one significant skill that they lack.
Still, do you want to defend other creators? Some others might need it if you do. I will say that trying to find positives in Crush's situation has potential parallels in the situation of others. Maybe there is a positive explanation for them as well.
So you didn't understand my posts. That is too bad. And you are referring to your speculations as facts, which might just explain why you can't understand others' posts. How can such assertions have merit? I therefore don't believe what you just said. With all that going on, I see no reason why you appear to feel a sense of entitlement **ooo there's that word again** to express contempt for others.Your question was "However, why not defend them?" It begs the question, of course of whether or not I do "defend them." I cannot answer that because I don't know what "defend them" even means. I do point out logical fallacies and made-up data wherever I encounter it, so if I am defending Crush here I defend all developers I follow everywhere.
I have no idea what "if you had a real answer, you would say it plainly" even means. Maybe you should work on "saying plainly" what your question is, if you really wanted to know.
I don't know why you bring up your lack of belief that "people deserve more money than Crush for trying and failing to adhere to a decent schedule in game development." I don't even understand what that means, despite your claim that that was my guess. I didn't guess anything. I simply noted some facts. You keep saying that I "guess things" and then guess that "maybe {I} enjoy expressing contempt for others, but have a difficult time finding an outlet!" You will find, if you actually read my posts, that what I express "contempt for" is arguments without merit. Like the one I quoted in the line above.
I would say this is not in any way correct representation of what's happening.It is endlessly amusing to me to see people moan about Crush because he makes more money from his Patreon account than the moaners think he should. It is even more amusing when pointing out the fact that 80% of the last 20 reviews of his game were unfavorable means that one is accused of being an "absolutely dedicated [defender] who will go to bat for him!"
I doubt that there is a person on this forum that doesn't think that Crush deserves criticism for his inconsistent development decisions and abysmal development pace. The only actual controversy here is whether or not he makes too much money on Patreon.
Who is your boy, what did he report, and to whom? And why do we care what your boy reports?Hey we've seen that someone besides Crush can report something now. Since our boy can't provide a coherent rejection of what others are saying, he decided to report spam.
You seem to be very much concerned about this. Maybe you have more info than I do. I hadn't seen a peep from you since something deleted your hilarious post earlier (at least someone appreciates your talents--if philosophy can ever truly go beyond rationalism, something beyond the rational must be used). But let's answer questions!Who is your boy, what did he report, and to whom? And why do we care what your boy reports?