hitman0527

New Member
Oct 4, 2017
14
44
Awesome update. Been a while since the game had such a great content update.

Also for those who want a patreon version, I downloaded the free version and mucked around with the code and got it working somewhat.
I didn't bother testing it out thoroughly, but I was able to get large breast size, multiple kinks and the forward/backward function working.

For those who don't want to download a random file from a stranger, here's how you can do it yourself:
1. Backup the file in case you mess up
2. Open the .html file with an editor, Notepad++, Sublime or VS Code are all pretty good options

Bra size change:
Search for the following string window.functionBraSize = function (braSize, content)

Change the whole function to look like this:
JavaScript:
// BEFORE

/*For braSize and faceShape in the char creation menu*/
window.functionBraSize = function (braSize, content) {
  if (State.variables.thisIsTheFreeEdition && braSize == "large"){
    SimpleNotification.info('Locked', 'Become a *supporter* to unlock the large bra size', {duration: 5000});
    State.variables.kate.braSize = "medium";
  }
  else{
    State.variables.kate.braSize = braSize;
  }
  jQuery.wiki(content);
}


// AFTER
/*For braSize and faceShape in the char creation menu*/
window.functionBraSize = function (braSize, content) {
  State.variables.kate.braSize = braSize;
  jQuery.wiki(content);
}
Multiple kinks change:
Look for the string <<run $kate.kinks.delete("exhibitionist","masochist","submissive")>>
and delete it

Enabling forward/backward function:
Search for the string : Set up a handler for the enabling and disabling of the history-backward/-forward buttons

Make the following changes
JavaScript:
// BEFORE

/* Set up a handler for the enabling and disabling of the history-backward/-forward buttons. */
jQuery(document)
    .on(':historyupdate.ui-bar',
        (function ($backward, $forward) {
            return function () {
        if(State.variables.thisIsTheFreeEdition){
          $backward.prop('disabled');
                  $forward.prop('disabled');
        }else{

        }
            };
        })(jQuery('#history-backward'), jQuery('#history-forward'))
    );


/* Set up a handler for the selection of the history-backward button. */
jQuery('#history-backward')
    .prop('disabled', State.length < 2)
    .ariaClick({
        label : L10n.get('uiBarBackward')
    }, function () {
        Engine.backward()
    });

/* Set up a handler for the selection of the history-forward button. */
jQuery('#history-forward')
    .prop('disabled', State.length === State.size)
    .ariaClick({
        label : L10n.get('uiBarForward')
    }, function () {
        Engine.forward()
  });

// AFTER
/* Set up a handler for the enabling and disabling of the history-backward/-forward buttons. */
jQuery(document)
    .on(':historyupdate.ui-bar',
        (function ($backward, $forward) {
            return function () {};
        })(jQuery('#history-backward'), jQuery('#history-forward'))
    );


/* Set up a handler for the selection of the history-backward button. */
jQuery('#history-backward')
    .prop('enable', State.length < 2)
    .ariaClick({
        label : L10n.get('uiBarBackward')
    }, function () {
        Engine.backward()
    });

/* Set up a handler for the selection of the history-forward button. */
jQuery('#history-forward')
    .prop('enable', State.length === State.size)
    .ariaClick({
        label : L10n.get('uiBarForward')
    }, function () {
        Engine.forward()
  });
Six pack avatar:
If you miss having your heroine show up with a massive six pack, search for sixPack : false and change it to sixPack : true. Don't think there's any text changes for this, but it looks fun anyway.

File:
View attachment Female Agent 1.14.1 random stranger changes.7z
 

yaryaryar

Newbie
Apr 30, 2018
47
47
I typically just edit Sugarcube.state.variables.kate directly.

Don't let crush see this, he'll spend 12 months refactoring the code to add Denuvo or something.

Code:
SugarCube.State.variables.kate.braSize = "large";
SugarCube.State.variables.kate.kinks = ['submissive', 'exhibitionist', 'masochist'];
EDIT: just run the above code for "standard" setup.
 
Last edited:

yaryaryar

Newbie
Apr 30, 2018
47
47
Do the larger breasts change anything really?
Yes. Actually, there is content for small brasize as well. I believe the Hard Cock Cafe won't hire you if you don't get nipple piercings as a small breast woman.

There are also numerous passages with sllight differences based on brasize, such as groping scenes, comments on your size, etc.

We'd need actual content to tell.
You're an idiot.
 

Joe Steel

Engaged Member
Jan 10, 2018
2,467
3,340
Nice, I'll have to try with small boobs and no piercings. What happens then, do you have a scene getting pierced?
Yes, as mentiuoined by the_jaron, but it's nothing special; not worth playing a new game to see. There's more content with the big boobs than the small, as far as I can tell.
 
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redhand

Newbie
Jun 29, 2017
40
44
The content I have seen so far has been quite good. Been waiting for the more open world aspect for years though, hope it'll be included soon.
 

GameLover73

Newbie
Jan 5, 2020
50
45
An error has occurred. You may be able to continue, but some parts may not work properly.

Error: cannot execute macro <<rollDice>>: An exception was thrown.

Stack Trace:
value@file:///C:/Downloads/G/000New/Female_Agent_1141/Female%20Agent/Female%20Agent%201.14.1.html:159210:21685
handler/<@file:///C:/Downloads/G/000New/Female_Agent_1141/Female%20Agent/Female%20Agent%201.14.1.html:159212:17590
value/<@file:///C:/Downloads/G/000New/Female_Agent_1141/Female%20Agent/Female%20Agent%201.14.1.html:159211:31483
t/<@file:///C:/Downloads/G/000New/Female_Agent_1141/Female%20Agent/Female%20Agent%201.14.1.html:159208:4858
dispatch@file:///C:/Downloads/G/000New/Female_Agent_1141/Female%20Agent/Female%20Agent%201.14.1.html:57:43090
add/v.handle@file:///C:/Downloads/G/000New/Female_Agent_1141/Female%20Agent/Female%20Agent%201.14.1.html:57:41074
 

TheDeviant

Member
Aug 7, 2017
149
359



Hey guys! This week was spent writing. I finished the 1.15 plot outline, and built the opening scenes in the game engine.
Next week: it's moar writing! Writing's my favourite thing, even though I wish I could do it faster.
Even though sex scenes are the point of Female Agent, if we just string them together gratuitously they'll stop being sexy. (You hit a point of .)
Episode 1.14 ends with a sex scene, so the heroine needs a breather while we set up the next one. That's what I worked on this week; I'll finish it tomorrow, and push on with 1.15's actual sexy scene from Tuesday.
Okay, that's it, short report because I can't really talk about writing without dropping spoilers. The next episode's title is Girl On Film. Just saying...
Have a greta week everybody while I work on moar Female Agent! I love you all See you next week!
 

TheDeviant

Member
Aug 7, 2017
149
359


Hey guys! Writing week 2 was pretty good. I finished the "setup" scene I began last week, and started on the main sexy scene from 1.15.
Writing is like chess in some ways. You need to spend some time manoeuvring all your pieces into position before you can execute the vision in your head. (Unless you're Rian Johnson, then your characters can just come and go from a chase scene in progress.)
Unfortunately I'm not half-assing a Star Wars film, but working on Female Agent, so that was basically my work this week: getting various characters to where they needed to be in the narrative to make the next scene feel real.
Next week I'll be working on the exciting stuff! Our heroine's like a frog in a pot of hot water, and the point of the next episode is to turn up the heat another couple of degrees.
I'm hoping to get all the writing done in the next two weeks, which would mean the next episode gets released sometime in February.
The amount of progress I make next week will be a good indicator. Sometimes sex scenes flow fast, sometimes it takes me two attempts to get them right. I'll report on progress next weekend. Wish me luck.
 
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TheDeviant

Member
Aug 7, 2017
149
359

“One day I will find the right words, and they will be simple.”
–Jack Kerouac
Hey guys! I'm sorry to report that writing was challenging this week.
Some weeks it's easy and I make fast progress; this wasn't one of those weeks. I had what I thought were good ideas about the scene I'm working on, but the titillating/emotional beats just weren't landing the way I thought they would.
I've experienced this a few times on this project now. It's not exactly writer's block (because I can still write), it's more like a lack of confidence that the words on the screen are the right ones.
I've noticed that these problems tend to creep in when I'm trying to force NPCs to do what I want them to, rather than what they actually would do. Recent examples:

  • In 1.12 (Malaysia), I was struggling with initiating the Max sex scene in a way that felt organic and real. The solution was to let Max be Max; once I actually got inside his head, I was able to add in a few emotional beats (like feeling attraction, and the first kiss in the restaurant) that made the scene work.
  • In 1.13 (Welcome to Bangkok), the original plan was for Connor to interview the heroine in the management office right away. It felt very, very forced and unrealistic: like Connor was just standing in the bar, eager for sex but waiting for the quest to start. Shifting the interview to a different time and location fixed it.
I was struggling with something similar this week: the scene just didn't feel right, and I think it's because I was trying to control the NPCs too much. So on Thursday I backed off from the scene I was trying to write, and really put some thought and energy into the NPC characterisation instead.
I feel like I'm on the right track now. But basically I spent a week figuring out how not to write this scene.
I'm sorry I couldn't report better progress, but I always want to be open with everybody about the process. It doesn't always go in a straight line. I took the weekend completely off to refresh my creativity: hopefully next week I'll have a better report.

Coming soon: NPC art!
Speaking of NPCs, I teased something cool on Discord this week! We've started experimenting with to quickly create visual references for characters, e.g.:

Our lovely illustrator Victoria is experimenting with recreating them in the game's art style. Here's a sneak peek (WIP):

One of the aims of the game is to have a large pool of NPCs available. (This is so we can explore a wide variety of sexy scenarios.) So I'm excited about these mini avatars, which I think will help make the NPCs feel more different and memorable than just being words on a screen. Let us know what you think, here or on Discord!

 
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