- Dec 17, 2019
- 170
- 200
14 minutes.It's out, how soon do you think someone will post?
Crush does something that good writers do, but is seldom seen here, which is write to the senses. What things look like, smell like, taste like, etc. It creates very vivid imagery in the absence of images.Have to agree. One should give credit where credit is due. There's been lots of frustration with the slow pace of this game, which is understandable, but this was a indeed a good update. The writing was actually pretty engaging and the scenes were really hot. Hope this starts picking up the development pace from now on.
I'd agree for the most part, but there is (ironically, given the game's name) a distinct lack of agency. There is little player input into how any scene, and particularly the sex scenes play out. I know one of the themes of the game is the agent not being completely in control of the situations she finds herself in, but a few more chances to influence the sex scenes wouldn't hurt.Have to agree. One should give credit where credit is due. There's been lots of frustration with the slow pace of this game, which is understandable, but this was a indeed a good update. The writing was actually pretty engaging and the scenes were really hot. Hope this starts picking up the development pace from now on.
Only an English lifepath has been written, you pick another nationality and your character will be growing up in England! Then Crush got as far as year 2 at Uni. 'Kate' is at least 24 for the Bangkok mission so the Lifepath will miss 4.5 years of her adult life (most of it). The current English lifepath is half complete. While a US, NZ, Aus or Can Lifepath can borrow stuff, they will all need bespoke customisation. What Crush does for the Lifepath makes a huge difference on when the game is completed, noting the Lifepath half built was a good 7 months work.And why not embed the "university path" to this one so we play from start to finish?
I think that's an understatement. Not only are choices meaningless (only giving, at best, one sentence of flavour text). You can't really choose how your character reacts to...most things. During that date with the boss, there's at least three times where you have to read something like "This awful dress is awful and you hate it". Not even a choice (whether direct choice or based on character creation) to have the character enjoy that part. Or have the character enjoy that aspect, but hate the sex that comes afterwards.I'd agree for the most part, but there is (ironically, given the game's name) a distinct lack of agency. There is little player input into how any scene, and particularly the sex scenes play out. I know one of the themes of the game is the agent not being completely in control of the situations she finds herself in, but a few more chances to influence the sex scenes wouldn't hurt.
At one point there was story written for all of university for England, Australia, and America into adulthood and the mission start. It was all taken out...Only an English lifepath has been written, you pick another nationality and your character will be growing up in England! Then Crush got as far as year 2 at Uni. 'Kate' is at least 24 for the Bangkok mission so the Lifepath will miss 4.5 years of her adult life (most of it). The current English lifepath is half complete. While a US, NZ, Aus or Can Lifepath can borrow stuff, they will all need bespoke customisation. What Crush does for the Lifepath makes a huge difference on when the game is completed, noting the Lifepath half built was a good 7 months work.