At one point there was story written for all of university for England, Australia, and America into adulthood and the mission start. It was all taken out...Only an English lifepath has been written, you pick another nationality and your character will be growing up in England! Then Crush got as far as year 2 at Uni. 'Kate' is at least 24 for the Bangkok mission so the Lifepath will miss 4.5 years of her adult life (most of it). The current English lifepath is half complete. While a US, NZ, Aus or Can Lifepath can borrow stuff, they will all need bespoke customisation. What Crush does for the Lifepath makes a huge difference on when the game is completed, noting the Lifepath half built was a good 7 months work.
Gods I hope not. Any attempt at a third-party contribution would just give Crush an excuse to edit the not-hot-enough writing for months and again avoid putting any actual work into finally getiting to the long-promised game part of the linear interactive novel.btw didn't they make a change at some point during this year so that they could allow other authors to write parts of the story? Did that ever happen?
It truly is baffling that the 41st person reads that 40 people have made this exact same comment over the course of three years, and still thinks it worthwhile to spend lifespan saying it for the 41st time.It truly is baffling that people are still paying this much every month for a game that has basically not evolved at all in three years. If any half-decent developer out there wanted to make some EZ cash, they'd take the same premise and make another game. They'd clearly make a killing.
It is not EZ cash, requires more time than you would think. Writing CYOA takes at least 3x more than a straight story per word count. To be a competitor to Crush you would want to put in 20hrs a week developing, then you have the marketing/engagement time. Hard to do with a full time job and not all games attract interest/Patrons. Crush is probably one of the highest grossing written games on Patreon.If any half-decent developer out there wanted to make some EZ cash, they'd take the same premise and make another game. They'd clearly make a killing.