Yeah. The attempt to rewrite the history of the game and make it always about "You wake up, what do you want to do? Options: Go to work to earn money/explore the city/do whatever. Choose for this day, next day you'll also choose whatever you want to do" is weird. It's like some people don't even pay attention to the title of the game. It's always been "Female Agent," no matter what MiniTrue is now claiming.“The past was alterable. The past never had been altered. Oceania was at war with Eastasia. Oceania had always been at war with Eastasia.”
I mean, I guess you can make an argument about "open world is not the same as sandbox", but one of the messages I quoted from him has the word sandbox in it.Yeah. The attempt to rewrite the history of the game and make it always about "You wake up, what do you want to do? Options: Go to work to earn money/explore the city/do whatever. Choose for this day, next day you'll also choose whatever you want to do" is weird. It's like some people don't even pay attention to the title of the game. It's always been "Female Agent," no matter what MiniTrue is now claiming.
Getting too far afield there, but your response is at least imaginative. You're having an entirely different conversation, but the quotes settled it for me.Yeah. The attempt to rewrite the history of the game and make it always about "You wake up, what do you want to do? Options: Go to work to earn money/explore the city/do whatever. Choose for this day, next day you'll also choose whatever you want to do" is weird. It's like some people don't even pay attention to the title of the game. It's always been "Female Agent," no matter what MiniTrue is now claiming.
The latter is a point that I almost made as well. I guess the idea is that we've hit a difference in definitions, but the world may never know. I think the idea in the posts that you quoted was that the protagonist would still be an agent, but that there would be sandbox elements happening, such as custom events that others wrote. It would be very similar to NewLife but with the exception that the protagonist is always going to become an agent, with a main plot, but also with some side events to add flavor and some choices that do not derail the main plot.I mean, I guess you can make an argument about "open world is not the same as sandbox", but one of the messages I quoted from him has the word sandbox in it.
Also, about the title thing, I didn't know games were defined entirely by the title...
I feel like part of Crush's problem is he seems to be trying to figure out exactly what the mc is feeling in every scene. Why not have a choice every now and then that lets the player decide that? Is the agent attracted to character X? Let the player decide. Is the mc turned on or grossed out by a situation? Let the player decide. Yeah, it would mean a few more lines of text, but isn't allowing the player to tailor their own character a big part of his initial pitch?You must be registered to see the links
Hey guys! I had a tough but productive week's writing. It's getting there! I expect the next episode will be ready to play sometime this month.
I'm finding that this stage of the story is pushing me outside my comfort zone as a writer. I'm not that emotional in real life, so I find it hard to hard to write about girly things like feelings and relationships. (I'd much rather write about guns and missions and safehouses.)
It's just a silly NSFW game, so I shouldn't have to care too much about that kind of thing, right? But I've learned that sexy scenes aren't actually that hot unless you dig into the emotional undertow of the scene, and try to capture some of the ways that sex changes how people tacitly interact.
For example, while writing the previous episode, I'd expected it would be enough to just strip the heroine down to a thong and stick her behind a bar. Topless girls are sexy, right?
But, in the end, the scene only started sparking when we started exploring her psychology and emotions about the experience, and how they developed through the night. Turns out that "topless girl" isn't what makes that scenario sexy, the truth is a lot more complex than that. I had to really push myself to capture some of it.
This time, I'm grappling with something similar; even though the plot developments are fairly straightforward, I'm having some challenges landing the emotional tone. (Which needs to be right at this stage, or it's going to be very hard to write the next big change in the story.)
But I made good progress this week! And I think it's a good sign when things are difficult, anyway. Byron said adversity is the first path to truth. I'm hopeful that having to operate outside my comfort zone is improving the game's writing somehow. Maybe it's even improving me as a person?
Okay, I'm going to rest my emotion circuits for the evening, and get back into the fight tomorrow. I'll report on progress again next week. Have a greta Sunday everybody! I love you all!
When AI starts writing games? Crush only just realised that you need emotion in their writing. I'm now convinced they are an AI learning how to make games through trial and error and everyone here is assiting in that process with their feedback.I can be devil's advocate here, and I think it's a factor in a bunch of slow games that are too complex for their creator, their platform or both to handle: variables in text games can be painful.
You can write some great stuff, but then it feels nearly empty upon realizing that "well this character would say this word instead, if this variable is that value." Or, a whole conversation might never happen if a variable is a certain value. For some people, they just move on and don't worry about it. It keeps others awake at night, especially when we consider how choices can expand into vast numbers of possibilities that differ in many ways ranging from subtle to extreme.
One might ask, how can someone not worry about it? Well look at Interplay. They wrote some good text games, but they were by no means perfect. The point being: you want to have impact, not be perfect. As flawed humans, it is unlikely that we will ever produce a perfect product. We can make a fun and interesting product that is good enough that people will ignore or dismiss the imperfections.
If we want to give the player the reality of choice, and not just some sliders and radio buttons that do nothing, then these things are tough to handle when not managed properly. To me, it means, when a.i. starts to write text games well, it will completely outclass humans. It's not there yet, but it will be probably within most of our lifetimes.
I mean, I guess you can make an argument about "open world is not the same as sandbox", but one of the messages I quoted from him has the word sandbox in it.
Also, about the title thing, I didn't know games were defined entirely by the title...
It doesn't really matter, except in that people are complaining about it not fulfilling expectations that it was never designed to meet. There are plenty of legitimate complaints about the game; no need to make up illegitimate ones.What is diffrence if it is supposed do be open wolrd or sadbox? Do you have any of it?
This argues are more complex than game itself.
Newer version only have online versions (images etc.). Only the old life path version of v1.6 was available with all files. Art and pretty much all the story content are completely different between that v1.6.3 version and the newer ones.I'd like to try this out, offline. Can somebody explain the clusterfuck of links in the OP? What do I need to download?
Okay, so the latest version of the game is 1.14, don't know why there's no offline version in the OP, but you can get the early access version here:I'd like to try this out, offline. Can somebody explain the clusterfuck of links in the OP? What do I need to download?
Unless I'm mistaken, your links lead to Angelica's Temptation – From the Beginning 0.3.1Okay, so the latest version of the game is 1.14, don't know why there's no offline version in the OP, but you can get the early access version here: Mega
There's an incomplete lifepath/prologue that was taken out of the game temporarily, the latest version of that is in 1.11, which you can get here: Mega
And then there's an older version before the creator decided to redo the game, the latest version of that is 1.6, since only the regular version is linked in the OP, you can get the patreon version here: Mega