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The game was never pitched as a sandbox.
Are you sure about that? Check these messages by the one and only, I've put the relevant aprts in bold:

Thanks cd13. My goal is to make Bangkok an open world experience that supports content written by others (i.e. side quests written by fans or hired writers). So with the RPG system, I actively tried not to limit the skills to ones that I anticipate using myself.

I think your observation about the granularity of skills is correct and it's something I've struggled with. With firearms specifically, I've reduced it to 3 skills: Sidearm, Longarm and Sniper. There's an argument for reducing those to a single Shooting skill, but that felt a little too simple when I considered it.

In terms of combat in the story, action scenes are in fact a popular user request! One fan has already contributed a complex action scene for Operators who get deployed to Syria, so agents may get to put quite a few rounds through an M4. :)
Wow, lots to reply to! Thanks everybody for being interested in the game – I really appreciate it, and I take all the feedback seriously.

In response generally to those who want more content more quickly – hell yeah, I agree with you, I want to get to Bangkok ASAP too.

Version 1.5 will include a couple of new story scenes (a university scene, in which your agent can go to her graduation ceremony naked under her gown; and a new scene in the Scotland bunker, in which the agent models for the techies who are building up her fake social media profile). But it's mainly an upgrade of the avatar. The major improvements are:
  • Rear view of the avatar
  • Customisable facial features
  • Customisable body shape
  • Crisp, more detailed HD avatar graphics
  • Downloadable "image pack" version allowing offline play
  • Customisable tattoos, piercings, bikini lines
  • New hairstyles and hair colours
I know everybody is keen to get to Bangkok, but there are still two systems I intend to overhaul before we get there:



Additionally: after 1.5 is released, I'd like to make 1.6 a kind of "mini update" before I address Random NPCs and the Sex Engine. When she's at university, the game hits your agent with 5 sexy scenarios called "Kink Vignettes", which are intended to let you build your character's sexual backstory. It pulls them at random, but I stopped once I'd written five, which means every player gets the same 5 scenarios:
  • During a party game of spin the bottle, the bottle lands on another girl.
  • A professor develops a flirtatious relationship with the PC.
  • Two soldiers hit on the PC at a party.
  • The PC can model nude for an art exhibition at university.
  • A partner gets off on hurting the PC's boobs during sex.
Inspired by an earlier conversation here (thanks DinosaurUnion), I asked the fans to submit more scenes. I got loads of great storyboards back, including but not limited to:
  • The PC has sex with her boyfriend in front of his "sleeping" roommate.
  • The PC has sex with a guy she met in a bar and watches herself in a mirror.
  • A geek girl PC is propositioned for sex by her favourite author at a book signing.
  • The PC gets a booty call text from one guy while she's in bed with another.
  • While clothes shopping, the PC is hit on by a handsome, wealthy older guy.
  • The PC can pity fuck a classmate who is dying of cancer.
  • One of the PC's friends asks her to take part in a threesome for her boyfriend's birthday.
  • A geek girl PC's boyfriend asks her to dress up as Lara Croft during sex.
  • The PC develops an online porn habit based on one of her Kinks.
  • The PC learns that a Japanese exchange student is a budding shibari photographer, and can model for him in bondage.
  • Elite or Upper Middle Class PC gets in a hot tub with her friends at a ski resort.
  • Cheerleader PC gets hazed by the cheer captain.
  • North American or foreign Elite social class PC goes to Burning Man festival and can go nude/topless/body painted.
  • The PC's normally timid boyfriend asks if he can handcuff her during sex.
  • The PC goes to a toga party at a local student night. She can choose how short to make her toga, and whether she wears underwear or "goes Greek" for authenticity.
  • The PC meets and can be seduced by a sexy girl at her first Pride parade.
  • A geek girl PC video gaming against a room full of men can debuff their skill rolls by "accidentally" showing some skin during the game.
  • The PC can go naked for a PETA demonstration.
After 1.5, I'd really like to polish up these (and other) storyboards and incorporate them into the game. This would (a) add a bunch of new sexy scenes (b) make each playthrough different during the university section and (c) demonstrate my vision for the future of the game: an open world experience, that has a carefully written main quest but which also supports content written by others (i.e. side quests written by fans or hired writers).

So, my vision for the next steps are:
  1. Release 1.5
  2. 1.6: player-submitted Kink Vignettes
  3. 1.7: random NPCs upgrade
  4. 1.8: Sex Engine upgrade
  5. 1.9: Bangkok
It is possible to to skip (2). I don't want to do that, but I'll put it out to a Patreon vote after the 1.5 release and obey the results.
Yes, absolutely. We've created some early code for an import wizard and will implement it in a future version.
Cool, and yeah that's the plan! Hit me up on Discord if you'd like to talk ideas for content. :)
1644394462778.png
 

Banger_George

New Member
Feb 9, 2022
10
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Great and unique game! thank you, Crushstation for job you are making.
Need to say that new missions are very appreciated))
if someone someday will ask my opinion, my erply will be about including more of sex scenes than dressing options, make ups and so on))) the attention to details is truly epic)
 

Joe Steel

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Jan 10, 2018
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Are you sure about that? Check these messages by the one and only, I've put the relevant aprts in bold:
Yes, I am sure about that. The messages you quoted say nothing about it being a sandbox game. On the contrary, the game was always pitched as a game about the female protagonist going to Bangkok to infiltrate a brother as part of an anti-terrorist operation. Thus the title, "Female Agent."
 

rbx4

Member
Jan 21, 2018
244
311
“The past was alterable. The past never had been altered. Oceania was at war with Eastasia. Oceania had always been at war with Eastasia.”
 

Joe Steel

Engaged Member
Jan 10, 2018
2,338
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“The past was alterable. The past never had been altered. Oceania was at war with Eastasia. Oceania had always been at war with Eastasia.”
Yeah. The attempt to rewrite the history of the game and make it always about "You wake up, what do you want to do? Options: Go to work to earn money/explore the city/do whatever. Choose for this day, next day you'll also choose whatever you want to do" is weird. It's like some people don't even pay attention to the title of the game. It's always been "Female Agent," no matter what MiniTrue is now claiming.
 
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Apr 3, 2019
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Yeah. The attempt to rewrite the history of the game and make it always about "You wake up, what do you want to do? Options: Go to work to earn money/explore the city/do whatever. Choose for this day, next day you'll also choose whatever you want to do" is weird. It's like some people don't even pay attention to the title of the game. It's always been "Female Agent," no matter what MiniTrue is now claiming.
I mean, I guess you can make an argument about "open world is not the same as sandbox", but one of the messages I quoted from him has the word sandbox in it.

Also, about the title thing, I didn't know games were defined entirely by the title...
 

rbx4

Member
Jan 21, 2018
244
311
Yeah. The attempt to rewrite the history of the game and make it always about "You wake up, what do you want to do? Options: Go to work to earn money/explore the city/do whatever. Choose for this day, next day you'll also choose whatever you want to do" is weird. It's like some people don't even pay attention to the title of the game. It's always been "Female Agent," no matter what MiniTrue is now claiming.
Getting too far afield there, but your response is at least imaginative. You're having an entirely different conversation, but the quotes settled it for me.
 

rbx4

Member
Jan 21, 2018
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I mean, I guess you can make an argument about "open world is not the same as sandbox", but one of the messages I quoted from him has the word sandbox in it.

Also, about the title thing, I didn't know games were defined entirely by the title...
The latter is a point that I almost made as well. I guess the idea is that we've hit a difference in definitions, but the world may never know. I think the idea in the posts that you quoted was that the protagonist would still be an agent, but that there would be sandbox elements happening, such as custom events that others wrote. It would be very similar to NewLife but with the exception that the protagonist is always going to become an agent, with a main plot, but also with some side events to add flavor and some choices that do not derail the main plot.
 
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rbx4

Member
Jan 21, 2018
244
311
It was just an aside comment that isn't really part of the point.

Still, I think I get it. If people disagree over this game, they most likely also disagree about everything, including the nature of reality and knowledge.
 
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Geffe

Newbie
Jul 14, 2019
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Hey guys! I had a tough but productive week's writing. It's getting there! I expect the next episode will be ready to play sometime this month.
I'm finding that this stage of the story is pushing me outside my comfort zone as a writer. I'm not that emotional in real life, so I find it hard to hard to write about girly things like feelings and relationships. (I'd much rather write about guns and missions and safehouses.)
It's just a silly NSFW game, so I shouldn't have to care too much about that kind of thing, right? But I've learned that sexy scenes aren't actually that hot unless you dig into the emotional undertow of the scene, and try to capture some of the ways that sex changes how people tacitly interact.
For example, while writing the previous episode, I'd expected it would be enough to just strip the heroine down to a thong and stick her behind a bar. Topless girls are sexy, right?
But, in the end, the scene only started sparking when we started exploring her psychology and emotions about the experience, and how they developed through the night. Turns out that "topless girl" isn't what makes that scenario sexy, the truth is a lot more complex than that. I had to really push myself to capture some of it.
This time, I'm grappling with something similar; even though the plot developments are fairly straightforward, I'm having some challenges landing the emotional tone. (Which needs to be right at this stage, or it's going to be very hard to write the next big change in the story.)
But I made good progress this week! And I think it's a good sign when things are difficult, anyway. Byron said adversity is the first path to truth. I'm hopeful that having to operate outside my comfort zone is improving the game's writing somehow. Maybe it's even improving me as a person?

Okay, I'm going to rest my emotion circuits for the evening, and get back into the fight tomorrow. I'll report on progress again next week. Have a greta Sunday everybody! I love you all!
I feel like part of Crush's problem is he seems to be trying to figure out exactly what the mc is feeling in every scene. Why not have a choice every now and then that lets the player decide that? Is the agent attracted to character X? Let the player decide. Is the mc turned on or grossed out by a situation? Let the player decide. Yeah, it would mean a few more lines of text, but isn't allowing the player to tailor their own character a big part of his initial pitch?
 
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rbx4

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Jan 21, 2018
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I can be devil's advocate here, and I think it's a factor in a bunch of slow games that are too complex for their creator, their platform or both to handle: variables in text games can be painful.

You can write some great stuff, but then it feels nearly empty upon realizing that "well this character would say this word instead, if this variable is that value." Or, a whole conversation might never happen if a variable is a certain value. For some people, they just move on and don't worry about it. It keeps others awake at night, especially when we consider how choices can expand into vast numbers of possibilities that differ in many ways ranging from subtle to extreme.

One might ask, how can someone not worry about it? Well look at Interplay. They wrote some good text games, but they were by no means perfect. The point being: you want to have impact, not be perfect. As flawed humans, it is unlikely that we will ever produce a perfect product. We can make a fun and interesting product that is good enough that people will ignore or dismiss the imperfections.

If we want to give the player the reality of choice, and not just some sliders and radio buttons that do nothing, then these things are tough to handle when not managed properly. To me, it means, when a.i. starts to write text games well, it will completely outclass humans. It's not there yet, but it will be probably within most of our lifetimes.
 
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Kevin Smarts

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Respected User
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Jul 21, 2017
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I can be devil's advocate here, and I think it's a factor in a bunch of slow games that are too complex for their creator, their platform or both to handle: variables in text games can be painful.

You can write some great stuff, but then it feels nearly empty upon realizing that "well this character would say this word instead, if this variable is that value." Or, a whole conversation might never happen if a variable is a certain value. For some people, they just move on and don't worry about it. It keeps others awake at night, especially when we consider how choices can expand into vast numbers of possibilities that differ in many ways ranging from subtle to extreme.

One might ask, how can someone not worry about it? Well look at Interplay. They wrote some good text games, but they were by no means perfect. The point being: you want to have impact, not be perfect. As flawed humans, it is unlikely that we will ever produce a perfect product. We can make a fun and interesting product that is good enough that people will ignore or dismiss the imperfections.

If we want to give the player the reality of choice, and not just some sliders and radio buttons that do nothing, then these things are tough to handle when not managed properly. To me, it means, when a.i. starts to write text games well, it will completely outclass humans. It's not there yet, but it will be probably within most of our lifetimes.
When AI starts writing games? Crush only just realised that you need emotion in their writing. I'm now convinced they are an AI learning how to make games through trial and error and everyone here is assiting in that process with their feedback.
Be careful for it will be the humans that make Skynet.
 
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Joe Steel

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Jan 10, 2018
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I mean, I guess you can make an argument about "open world is not the same as sandbox", but one of the messages I quoted from him has the word sandbox in it.

Also, about the title thing, I didn't know games were defined entirely by the title...

He says repeatedly what he means by an "open world:" a world in which others can insert their own scenarios and plot lines. He talks about the open world being in conjunction with "a carefully written main quest but which also supports content written by others." If it has a carefully written main quest, it isn't a sandbox.
 

Joe Steel

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Jan 10, 2018
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What is diffrence if it is supposed do be open wolrd or sadbox? Do you have any of it?
This argues are more complex than game itself.
It doesn't really matter, except in that people are complaining about it not fulfilling expectations that it was never designed to meet. There are plenty of legitimate complaints about the game; no need to make up illegitimate ones.
 
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berny

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From patreon:

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Furthermore, the game is being advertised as an adult sexpionage RPG.

I believe having at least some player input and the possibility to react to situations differently and not have a completely passive MC is hardly an unreasonable expectation.
 
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TheDeviant

Member
Aug 7, 2017
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358

Hey guys, I love you all!
As you know, this episode's been more challenging to write than I expected. Last week felt like a grind, where everything was difficult; this week feels like it flew by in comparison.
I changed a few things in the structure – basically spreading out some of the emotional beats to reduce the psychic pressure on the heroine. (It's a good thing to put her under high pressure from time to time – that's inherently dramatic – but it was just too much for this stage of the story.)
I've been through this experience so many times in this project that I think it's just a normal part of the writing process: I write something, it sucks, and I need to rethink and rewrite until it no longer sucks.
Just like the times when the Max date or the Connor interview or the bar shift weren't working, until they did: this episode now feels like it's working, and the writing feels straightforward.
I've been building the scene directly in the engine as I've worked, so once the writing's complete there shouldn't be too much left to do. I'm expecting to drop the early access release on Feb 28, and will keep you posted on progress.
Okay, guys, I hope tomorrow is as sexy and affectionate as the Romance Industrial Complex demands of us all. Do your duty, and I'll see you with hopefully the penultimate 1.15 update next week!
 
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Dixon Butz

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Apr 8, 2017
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I'd like to try this out, offline. Can somebody explain the clusterfuck of links in the OP? What do I need to download?
 

TheDeviant

Member
Aug 7, 2017
149
358
I'd like to try this out, offline. Can somebody explain the clusterfuck of links in the OP? What do I need to download?
Newer version only have online versions (images etc.). Only the old life path version of v1.6 was available with all files. Art and pretty much all the story content are completely different between that v1.6.3 version and the newer ones.
 

WalkTheEdge

Newbie
Nov 29, 2017
71
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I'd like to try this out, offline. Can somebody explain the clusterfuck of links in the OP? What do I need to download?
Okay, so the latest version of the game is 1.14, don't know why there's no offline version in the OP, but you can get the early access version here:
There's an incomplete lifepath/prologue that was taken out of the game temporarily, the latest version of that is in 1.11, which you can get here:
And then there's an older version before the creator decided to redo the game, the latest version of that is 1.6, since only the regular version is linked in the OP, you can get the patreon version here:
 
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