Kevin Smarts

Well-Known Member
Respected User
Game Developer
Jul 21, 2017
1,902
2,474
I have two minds about this. Making an html (usually actually twine) game is easier than a lot of things that people do. It's easier than most jobs. However, it can become extremely difficult when people get in their own way. There are many different personality flaws that can cause this issue, and most of us (myself included) have potential paths towards a bad situation like this. However, if people don't self-defeat, it's actually easy if there's a structured and realistic plan in place.

Honestly, I think many creators eventually clue into how their project has reached a peak and has become self-perpetuating in one way or another. At that point, creators may simply open separate accounts to make other open-ended games to earn money without progress as well.

Finally, some creators lose their minds as soon as they encounter feedback--yet another personality flaw in play. That's probably more frequent than we may guess. Some people are simply too important, either in the non-Internet world or in their own minds, to be wrong or to make a mistake. That does not translate well into game design.
For that last category see: Elon Musk
 
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LHS441025

New Member
Dec 1, 2019
14
10
Can someone tell me how the COVID is going now?
Will there really be serious sequelae?
Does this mean that the project has been postponed indefinitely?
 
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XJ347

Member
Sep 19, 2017
409
1,398
Can someone tell me how the COVID is going now?
Will there really be serious sequelae?
Does this mean that the project has been postponed indefinitely?
You being sarcastic or serious?

People brought up covid because that's how long it took him to start bangkok... It took him over 2 years. Joke is that he is slow...

EDIT: Opps I didnt know he got covid...
 
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cheesepie

Newbie
Sep 28, 2022
17
49
People brought up covid because that's how long it took him to start bangkok... It took him over 2 years
No friend, if you go to page one of this same thread, you'll see the first reactions to the game were in Sept 2017. If my math is correct, it's been more than 5 years to get to Bangkok and now she's starting? side quests in the club.

As a COVID survivor myself, I've no doubt it's rough so I wish him a speedy recovery and a speedier conclusion to our Female Agent's mission (main route). The reason I asked is, for comparison, a simple game like Skyrim took 6 years to complete, while another poster estimated this opus might take till end 2025 at least (8 year cycle). Looking at the Patreon page and this one, I've noticed the moderators are actively deleting posts, such as Patreons who hold him accountable in the last update.

While I wish this game all the best, perhaps, may I suggest that more energy is directed to writing the main story than updates and moderation. Feedback, whether negative or positive should be accepted openly right? Of course, this is just my opinion. I've read of some mythical storyboard or plan, so maybe someone like a mod could hold the team accountable to timelines? Some (hopefully) constructive suggestions for Crush.

See everyone in 2026 (just in case). Trust that we'll have a complete game by then, will gladly pay whatever Crush is charging for final release.
 
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Dracis3D

Member
Game Developer
Nov 16, 2017
263
402
may I suggest that more energy is directed to writing the main story than updates and moderation. Feedback, whether negative or positive should be accepted openly right?
Crush does not view this site much, but as a general question how much do updates and community engagement go to keeping the funding high? I have a feeling that Crush's community engagement is time well spent from a commercial point of view. Clearly less so on the productivity side. I'm slightly surprised that the Patreon posts are being deleted, Crush tends to tolerate criticism.
 

Riven

Newbie
Aug 6, 2016
34
82
The reason I asked is, for comparison, a simple game like Skyrim took 6 years to complete, while another poster estimated this opus might take till end 2025 at least (8 year cycle).
I know I'm going to regret it, but how does comparing a game made by a team of professionals ( ) to a game being developed by a single amateur makes any sense to you?
 
Apr 3, 2019
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I know I'm going to regret it, but how does comparing a game made by a team of professionals ( ) to a game being developed by a single amateur makes any sense to you?
It's not really a fair comparison, big companies just work differently. If anything, I think it would be much, much better to compare it to one of the hundreds of indie games out there.

In any case, the main difference is scope. Skyrim is obviously (or at least I hope it's obvious) a game with a MUCH bigger scope than this.

If you look at popular indie games though, you can see the development time is hardly ever above 3 years. Just to give three examples:

- Hades. Roguelite with a fair amount of character dialogue. Three years, team of 20 people
- Hollow Knight. Metroidvania, also some dialogue and lore but arguably more focused on the gameplay itself. Three years as wel, team of three people
- Doki Doki Literature Club: I think this is, in many ways, the fairer comparison. It's a VN (using a platform that is also pretty popular for lewd games, funnily enough). Two years development time, and also the (solo) dev's first game.


Now, just to give the dev a little bit of leeway, let's also consider the following two games:

- Stray (Released a few months ago) started development in 2015 apparently. It was announced in 2020 though.
- Cuphead was made by two people and it took five years.

I don't think Cuphead is a fair comparison again however, since it went for an incredibly specific "development work" (handdrawn animation) that is inherently more time intensive
 

Riven

Newbie
Aug 6, 2016
34
82
It's not really a fair comparison
I know that, hence me asking cheesepie for his justification. Call it a morbid curiosity.

As for the rest of your post I agree with you. You can add even more examples like Stardew Valley, Inscryption or Minecraft to your list.

But ultimately us discussing this won't change anything. Crush is an extremely slow (one and a half update this year, with a slim chance of rounding it to the whooping two) 'developer' (but mainly an aspiring writer) who won't change as long as his patreons are happily bankrolling this quest for unreachable perfection.
 

Arkady

Member
May 15, 2018
223
409
bankrolling this quest for unreachable perfection.
Brilliant. If Crush ever runs out of promises to make, he can always offer backers "I bankrolled the quest for unreachable perfection and all I got was this lousy t-shirt" t-shirts.
 
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Nope

Active Member
Aug 5, 2016
729
1,371
Crush does not view this site much, but as a general question how much do updates and community engagement go to keeping the funding high? I have a feeling that Crush's community engagement is time well spent from a commercial point of view. Clearly less so on the productivity side. I'm slightly surprised that the Patreon posts are being deleted, Crush tends to tolerate criticism.
I didn't see any patreon posts being deleted but I don't follow it religiously. There are still some fairly critical posts up on the previous couple updates. As far as this thread....I mean it's 90% just talking crap about Crush's ongoing milking so not sure why anything other than personal attacks would get deleted.
 

D4n0w4r

Member
May 21, 2020
367
1,242
This thread has been purged of posts a couple of times already. Might have snagged some reviews as well to make the game look better. Typically only happens when Crush decides to actually post here.
 

Nope

Active Member
Aug 5, 2016
729
1,371
Last time I saw a post of mine actually disappear here was me replying to a guy who devolved into personal attacks. I don't think the general "Crush is slow, milking, deceiving his herd...err patrons, etc" really gets moderated.
 

Regit_Jo

New Member
May 21, 2021
10
50
Ok so other than Crush taking fucking ages to make any semblance of progress, can we talk about how in 5 years since the “first Sexpionage RPG” was announced only one mission with sexpionage has been adapted. 5 years and this sexpionage game has had to one scene where the heroine sleeps with someone for information, and it’s entirely skippable! For some reason crush decided to rope corruption into sexpionage. So instead of streamlining everything and possibly saving lots of lines of codes to be written, we instead get entire updates filled with how the heroine is so embarrassed that her superiors will see her naked. What a load of Garbo. Crush had a perfectly good thing going in 1.6.3, and has instead extended the dev time beyond reasonability.

Just wanted to write this because I know Crush reads this board, or at least a few members of his team do. I just want there to be reminder that beyond the egregious delays, there is criticism for the in game content. So please by 1.2, let’s have the heroine as a prostitute as it’s been intended since the first fucking update. Let her manipulate a guy into giving her information by sleeping with him, or cozy up to a guy by being good at sex, or date rape a fucking guy idk. Just let there be some god damn sexpionage soon.
 
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