I know I'm going to regret it, but how does comparing a game made by a team of professionals (
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) to a game being developed by a single amateur makes any sense to you?
It's not really a fair comparison, big companies just work differently. If anything, I think it would be much, much better to compare it to one of the hundreds of indie games out there.
In any case, the main difference is scope. Skyrim is obviously (or at least I hope it's obvious) a game with a MUCH bigger scope than this.
If you look at popular indie games though, you can see the development time is hardly ever above 3 years. Just to give three examples:
- Hades. Roguelite with a fair amount of character dialogue. Three years, team of 20 people
- Hollow Knight. Metroidvania, also some dialogue and lore but arguably more focused on the gameplay itself. Three years as wel, team of three people
- Doki Doki Literature Club: I think this is, in many ways, the fairer comparison. It's a VN (using a platform that is also pretty popular for lewd games, funnily enough). Two years development time, and also the (solo) dev's first game.
Now, just to give the dev a little bit of leeway, let's also consider the following two games:
- Stray (Released a few months ago) started development in 2015 apparently. It was announced in 2020 though.
- Cuphead was made by two people and it took five years.
I don't think Cuphead is a fair comparison again however, since it went for an incredibly specific "development work" (handdrawn animation) that is inherently more time intensive