It's super easy to play in patreon mode for free...Are big booba still for patreon member only???
Since you asked, let's just say Crush envisioned this as some sort of open world RPG and now promised MOAR side quests such as girl's night out etc hence the "bad" example of Skyrim. You are absolutely correct, he's a single person so I'm being a bit cheeky / sarcastic in than a HTML porn game needs the polish of open world 3D engine.I know that, hence me asking@ cheesepie for his justification. Call it a morbid curiosity.
out of curiousity, did he ever say whether he's vaxxed or not?
Hello Crush, good to see you talk yourself up, big man.People that comment here are so dumb. Like their anger at the speed that the game advances has clouded their judgement. To the dev don't listen to them continue your quest for perfection, your patreons are giving you money for the quality of the writing. Also i really like the pacing of the game. Skyrim took like 6 years and the game is full of bugs, the fighting system sucks and the "Classes"(Aka skills trees) also suck.Take your time, but don't restart the game again, people will apreciate your quest for perfection when the game is finished.
Thou professes the divine truth that Skyrim was an unmitigated disaster of a game, cursed by critics and players alike and doomed to have no sequels or forever to be bound in development hell. I confess to be as retarded as it is terrible, for fear of an arrow to the knee.Skyrim took like 6 years and the game is full of bugs, the fighting system sucks and the "Classes"(Aka skills trees) also suck.
Without getting into technicalities (It's "technically" not called Gamebryo now yaddayadda) but even then, it's not going to fly. And yes, I agree with you that the problem is writing, not the engine, but since people somehow seem to be fixated on Gamebryo/Creation Engine...How fair is comparing this game to Skyrim?
Skyrim is running on engine called Gamebryo, which was created in 2001 and since then turned into a Frankenstein of a video game engines, working with it is tedious and you're quite literally struggling in order to make it work. Lookup history of Gamebryo, it's quite entertaining.
In our case Crush is not struggling with Twine/Sugarcube, he's not struggling drawing visual assets or making music. Crucial bottleneck is writing, for some mysterious reason he's taking forever to write scenes and dialogues. Is he Mayakovsky?
That is why I don't think FA and Skyrim is comparable.
It's like comparing apples to Harrier Jump Jets. There's a few points of similarity, but there really isn't much you can infer about either one from a detailed examination of the other.I need a count of people who think that a Skyrim/FA comparison is meaningful, for raisins.
That's actually a good idea. The current NPC avatars aren't very attractive and I'd even say they look kind of creepy.Coming soon – dynamic NPC avatars
A little thing we're working on! An important part of the mission and the story are the NPC bargirls. Currently their avatars are just AI generated headshots:
Our illustrator lovely Victoria is working on something cool – dynamic NPC avatars, whose appearance changes based on what's happening in the scene. Concept art:
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