Apr 3, 2019
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Besides that, what is the actual meaning behind having 'side quests' in a linear part of the game?

If y'all remember we still far from entering open world. I'm implying that by having 'side quests' inside of linear part of the story, some players may refuse to take them for whatever reason, effectively nullifying all the meaning behind them. I didn't understand this decision the moment He announced it, and to this day I still can't wrap my mind around this decision.

Perhaps he means something else, time will tell.
I think I remember seeing (in one of the patreon updates) that those episodes are "side quests" because they are skippable. They're supposed to be something you can just ignore - for example, that Dubai "hack this guy's phone" is also a sidequest, you can choose to do it or avoid it entirely.
 
Apr 23, 2017
112
197
I think I remember seeing (in one of the patreon updates) that those episodes are "side quests" because they are skippable. They're supposed to be something you can just ignore - for example, that Dubai "hack this guy's phone" is also a sidequest, you can choose to do it or avoid it entirely.
If that's the case, does it mean He will spend minimum 3 months working on something that's basically optional? Optional means some players will not see it at all.

And while sidequests always have an ability to just hang indefinitely in an open world environment, linear story is a different case. It seems to me there's literally no reason for majority of players to refuse this quests, if that's true, then why they're optional?

So I just have to ask: Is this really a sound decision?
You could move them to an open world, which is long overdue(openworld), or highlight their significance for the character, and therefore making them mandatory, instead of optional.

Overall, seems like a waste of time and effort. But then again, we're not a developers, what do we know. /me does a Japanese bow
 
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dasflute2

Newbie
Jan 5, 2018
77
162
I don't think anyone can argue that the game is developing incredibly slowly and there have been far, far too many dead ends and start-overs, in some cases overwriting good gameplay mechanics. But that being said, I just played the latest version after not having touched the game in probably over a year, and just approaching it from that standard alone, I like what was there. If this had been the game in 2018, I don't think there would be nearly as many complaints.

I doubt Crush checks in here any more but I think moving forward the best route would be to just embrace the VN aspect and abandon any attempts at making it open world. To be honest I have no idea how an open world is even possible given what's present in the game. But there's a solid VN here and I think working it out fairly linearly is probably the best route moving forward. Working in avatars for other characters is also a pretty good development so glad to see that will be implemented moving forward as well.
 

Leiafanman

Newbie
Jun 22, 2017
28
28
At this point, I see this more as a quasi-interactive erotic novel than game. Making the story line truly multi-linear is going to be near impossible. The best I can think of would be making it a sand-box-ish game.
It's kind of the nature of the engine. You can get lost forever trying to build gameplay systems in twine when you could probably just brute force write the content in half the time.

I think crush is just trying to rough out the story at this point, after which could lead to picking spots within it to make it more open ended and/or conducive to gameplay loops. It's never going to be an 'open world' game, but you could have portions where there's goals and looping day cycles like so many of the twine games do. Say to earn x amount of dollars or earn enough trust or corruption to get deeper into the job at the club.

The old content during the training period of getting drunk and picking up guys at the club was actually a pretty entertaining gameplay loop.
 

rbx4

Member
Jan 21, 2018
244
311
Yes if I was going to implement a great deal of choices (and actually track them), I wouldn't choose Twine as the best engine for it. It can be done in Twine, but I would lose my mind recalling how much easier it is with some other options. I think this is one reason (not the only one) that a lot of Twine games bog down in development hell. Compare it with some other, vastly more complex games, and you can see that some of them are written with relatively robust languages that have a lot more going for them.

If I was going to make a perfectly linear game however, or one that had very few choices, then I would consider Sugarcube, especially if I had not already learned languages that more than one notable purpose.
 
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BleepRose

Newbie
Aug 12, 2017
32
60
This is being overly cynical of me, but I wonder if he actually has a plan for those other episodes (WHite Russian, Big Mac, Booth Babe).

Again: I'm being overly cynical but it sounds to me like he just set those names because, for lack of a better term, they sound cool, but he doesn't have any actual plan about them. Kind of like a movie director that says "hell yeah I want an intro with an attack helicopter sweeping over some field" but that's all they have.
It's not being cynical. He said in the discord he has a rough idea for them but nothing set in stone.
 

vicaddict

Member
Sep 29, 2019
194
391
I think crush is just trying to rough out the story at this point
I am not sure "rushing" is the right word :D After all, he is 3 months behind schedule and should have released multiple episodes/side quests or whatever you want to call them by now.

However, I agree that it seems like he is rushing it. People have been asking for Bangkok for years and never got it and then all of a sudden he was dishing out story instead of mechanics. Then again, he introduced mechanics that serve no purpose. I could even get behind the idea of this becoming a VN rather than anything else, but it literally takes him months to get the writing done. Not exactly great when your game relies on writing. Then again, he seems to be dishing out scene after scene within just a few days, now that Christmas is almost here. I am shocked :eek:
 
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jamiroq

Newbie
May 2, 2019
43
81
Guys, listen. I just spend 2 days playing nonstop episode 1.19 "Big Mac" (I'm not greedy, waited for a general release like a gentleman and a scholar).
It's pretty good. The writing is decent (although it can't equal literary heights achieved in "White Russian", it certainly is on par with "Girls Night Out". Smut gets you going alright, but that quasi-military intelligence pointless talk is a major turn-off the longer it gets. I won't spoil you anything, but let me say this: just like the Russian involved previously was indeed White (not as obvious as it would seem to some) the eponymous Big Mac revealed in all its glory how valuable his turned out to be, especially in developing markets (and, of course, his focus on purchasing power parity differencies of booba).

PS. Dice animation just keeps getting better, it proves time and again to be totally worth the dev time. And face animation of every person not involved in a sex scene - truly exceptional work (I will not be afraid to say it: revolutionary!)
 

philyb

Newbie
May 23, 2018
24
30
Guys, listen. I just spend 2 days playing nonstop episode 1.19 "Big Mac" (I'm not greedy, waited for a general release like a gentleman and a scholar).
It's pretty good. The writing is decent (although it can't equal literary heights achieved in "White Russian", it certainly is on par with "Girls Night Out". Smut gets you going alright, but that quasi-military intelligence pointless talk is a major turn-off the longer it gets. I won't spoil you anything, but let me say this: just like the Russian involved previously was indeed White (not as obvious as it would seem to some) the eponymous Big Mac revealed in all its glory how valuable his turned out to be, especially in developing markets (and, of course, his focus on purchasing power parity differencies of booba).

PS. Dice animation just keeps getting better, it proves time and again to be totally worth the dev time. And face animation of every person not involved in a sex scene - truly exceptional work (I will not be afraid to say it: revolutionary!)
The dice rolls don't actually do anything or achieve anything.
 

dasflute2

Newbie
Jan 5, 2018
77
162
I could even get behind the idea of this becoming a VN rather than anything else, but it literally takes him months to get the writing done. Not exactly great when your game relies on writing.
I mean, the writing is probably the strong point. If he turned it more into a VN and spent more time focusing/expanding the writing instead of working on game mechanic stuff that he seems less confident on, I think that would be a positive.
 
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luccia87

Newbie
Jun 6, 2017
47
90
Guys, listen. I just spend 2 days playing nonstop episode 1.19 "Big Mac" (I'm not greedy, waited for a general release like a gentleman and a scholar).
It's pretty good. The writing is decent (although it can't equal literary heights achieved in "White Russian", it certainly is on par with "Girls Night Out". Smut gets you going alright, but that quasi-military intelligence pointless talk is a major turn-off the longer it gets. I won't spoil you anything, but let me say this: just like the Russian involved previously was indeed White (not as obvious as it would seem to some) the eponymous Big Mac revealed in all its glory how valuable his turned out to be, especially in developing markets (and, of course, his focus on purchasing power parity differencies of booba).

PS. Dice animation just keeps getting better, it proves time and again to be totally worth the dev time. And face animation of every person not involved in a sex scene - truly exceptional work (I will not be afraid to say it: revolutionary!)
Supreme irony of yours... 1.19 Big Mac... White Russian... yes, it is true that by this time in December those episodes should already be ready and published, however, we are not talking about a good writing professional here Far from a good game developer, we are talking about a master of milking economy of scale, a Dark Lord who thinks that his followers must be assholes for being so easily manipulated.

I liked your irony, it's good.
 
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vicaddict

Member
Sep 29, 2019
194
391
Yeah if they don't give the result I like I just reroll until they do. They're pretty pointless to me anyway
I am too rerolling them most of the time, but that is just because my OCD demands it. Rerolling doesn't even change the outcome. Succeed on a roll or don't, what does it matter? While I am a DnD fan and love me some dice rolling, it is the prime example of a mechanic that exists only for the sake of it. It doesn't serve any purpose. Nothing is attached to it. The same hast to be said about the skills that you somehow level up. Why do they exist or what difference do they make? No idea.

The only thing that has somewhat of an impact are the kinks. And they barely do anything other than giving you different choices in dialogues. To be fair, that is what they should be doing, but once again, the outcome is the same.

If Crush really had any idea what this game should be like and what he wanted these mechanics to do, he would have included their effects in every episode. Especially regarding the kinks. Yet, here we are with barely any different outcome.
 
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philyb

Newbie
May 23, 2018
24
30
Guys, listen. I just spend 2 days playing nonstop episode 1.19 "Big Mac" (I'm not greedy, waited for a general release like a gentleman and a scholar).
It's pretty good. The writing is decent (although it can't equal literary heights achieved in "White Russian", it certainly is on par with "Girls Night Out". Smut gets you going alright, but that quasi-military intelligence pointless talk is a major turn-off the longer it gets. I won't spoil you anything, but let me say this: just like the Russian involved previously was indeed White (not as obvious as it would seem to some) the eponymous Big Mac revealed in all its glory how valuable his turned out to be, especially in developing markets (and, of course, his focus on purchasing power parity differencies of booba).

PS. Dice animation just keeps getting better, it proves time and again to be totally worth the dev time. And face animation of every person not involved in a sex scene - truly exceptional work (I will not be afraid to say it: revolutionary!)
I am too rerolling them most of the time, but that is just because my OCD demands it. Rerolling doesn't even change the outcome. Succeed on a roll or don't, what does it matter? While I am a DnD fan and love me some dice rolling, it is the prime example of a mechanic that exists only for the sake of it. It doesn't serve any purpose. Nothing is attached to it. The same hast to be said about the skills that you somehow level up. Why do they exist or what difference do they make? No idea.

The only thing that has somewhat of an impact are the kinks. And they barely do anything other than giving you different choices in dialogues. To be fair, that is what they should be doing, but once again, the outcome is the same.

If Crush really had any idea what this game should be like and what he wanted these mechanics to do, he would have included their effects in every episode. Especially regarding the kinks. Yet, here we are with barely any different outcome.
There is no thought behind them or their usage other than it gameifies the game a bit more. They're pointless, people will save and reload for the result they want because its an adult game and we want to see the adult content and outcomes. Making it all random just makes it awkward.
 

leg28

Well-Known Member
Aug 15, 2018
1,014
1,830
Reposting Crush's Release Schedule for the lulz View attachment 2237206
Guys.... i got it now... crush is honest gentleman respecting his own schedule
as every serious businessman he is planning developments for years ahead. and if you look carefully at schedule above, he never said it is schedule for 2022. shame on all of us haters!
so looking forward for 1.17 on september 2023 (hopefully, since 2023 is not mentioned either)
 

cheesepie

Newbie
Sep 28, 2022
17
49
Sigh... Not about hating, it's quite the opposite in fact. Love the demo and hope for at least 1 real linear ending in the coming year. Even the "hate" comes from a place of love innit, because who could bother to check for updates and comment if the subject is detestable?

If anything, I blame his inner circle and hardcore fans for not wanting Crush to become a better dev. Toxic positivity is a real thing, and telling him its ok to be late to his own deadlines really doesn't help. At least hold him accountable to show up for weekly updates? One para, on a fixed day and time.

Just show up on time, once a week, is that too much to ask? Then maybe, just maybe, the rest of the project plan might actually be achievable. Build better habits, a revolutionary idea from James Clear -
 

rbx4

Member
Jan 21, 2018
244
311
This is why some people used to preferentially associate with some who were not afraid to criticize, avoiding the lickspittles. That sort of thing is going out of style lately, since narcissism has become "cool" to a certain crowd, but if people can't criticize you, they also cannot tell you some inconvenient truths that would help you a great deal.
 
Apr 3, 2019
267
826
Just show up on time, once a week, is that too much to ask? Then maybe, just maybe, the rest of the project plan might actually be achievable. Build better habits, a revolutionary idea from James Clear -
Some people in his inner circle (and probably himself) will try to find a "motivational quote" by some famous/accomplished person about how "they were always late and turned out fine".

Can't even do a consistent weekly "progress update"? That's good, because someone else also didn't do that, therefore, you're doing great!
 

leg28

Well-Known Member
Aug 15, 2018
1,014
1,830
Some people in his inner circle (and probably himself) will try to find a "motivational quote" by some famous/accomplished person about how "they were always late and turned out fine".

Can't even do a consistent weekly "progress update"? That's good, because someone else also didn't do that, therefore, you're doing great!
what is worst for me, with most of "devs" at patreon, you need to pay monthly subscription if you want to read couple of words about game progress (in crush and other milkers cases usually it is just "sorry, dog ate homework - update delayed")!!
c'mmon "devs" even pornsites give you freebies previews, trailers, clips, descriptions and galleries, while most of you are charging sheeps even for few words in progress report...
to be more absurd, even all previous, outdated reports and posts are locked!
how can normal person commit on monthly subscription without previously being informed about work of artist, pace, communication, samples...?
 

rbx4

Member
Jan 21, 2018
244
311
There are several creators that pause their Patreon when they can't update. I tend to favor them, personally, and I pay for games that I use frequently. I could see why a team wouldn't pause a Patreon, since sometimes the lack of update is due to one person who would therefore cause other, more productive members to suffer too. I can't say that I would support a team like that, however.
 
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3.50 star(s) 117 Votes