- Jun 22, 2017
- 29
- 33
It's kind of the nature of the engine. You can get lost forever trying to build gameplay systems in twine when you could probably just brute force write the content in half the time.At this point, I see this more as a quasi-interactive erotic novel than game. Making the story line truly multi-linear is going to be near impossible. The best I can think of would be making it a sand-box-ish game.
I think crush is just trying to rough out the story at this point, after which could lead to picking spots within it to make it more open ended and/or conducive to gameplay loops. It's never going to be an 'open world' game, but you could have portions where there's goals and looping day cycles like so many of the twine games do. Say to earn x amount of dollars or earn enough trust or corruption to get deeper into the job at the club.
The old content during the training period of getting drunk and picking up guys at the club was actually a pretty entertaining gameplay loop.