- Aug 30, 2017
- 109
- 90
Agreed.It's kind of the nature of the engine. You can get lost forever trying to build gameplay systems in twine when you could probably just brute force write the content in half the time.
I think crush is just trying to rough out the story at this point, after which could lead to picking spots within it to make it more open ended and/or conducive to gameplay loops. It's never going to be an 'open world' game, but you could have portions where there's goals and looping day cycles like so many of the twine games do. Say to earn x amount of dollars or earn enough trust or corruption to get deeper into the job at the club.
The old content during the training period of getting drunk and picking up guys at the club was actually a pretty entertaining gameplay loop.
At this point, I just want to see the end of the story, instead of it being another abandoned game.
But I think it could be nice to add some side quests with other characters to make the experience feel "whole".