This was a nice update, the story is moving forward and I also liked the dynamic avatars. They are definitely better than the images that we had until now. Too bad that those avatars were not used for the first part of the game.
Some stuff that I didn't liked as much:
- using another set of names was not the best idea. I have no idea who is who and it adds unnecessary complexity to the game. Just an idea: use the same name (the one used when we meet the character for the first time) or add a tooltip when you hover over a name to see the other name.
- there were too many things packed in just one night out. Why not let the agent build a bit more trust with the girls
before they allow her to join the VIP scheme. Also for the drug scene, some other girl should go with her. Sending the new girl (the agent) on the most vital part of the scheme, is a stupid idea. Just end the night with 2 additional dares and dances and that's it. Do the rest a week later.
Also some stuff from previous updates:
- the cameras; how good is the club internet connection that it allows the CIA to receive all the recorded data from dozens of cameras? That's not even the worse part; why would the CIA still need someone undercover in the club, if they already got eyes over every corner of the club? They could just give a task to some random agent to go in and that was it. Our agent was not a vital part of the club infiltration mission. The team went inside the club like they own it. This can be fixed rather easy, just get rid of the live stream connection. They went in, got the the old footage and worked with that to gather intel from the past. The agent will do the rest because is too risky to get inside the club like this.
- the shifts; only 5 shifts in 3 weeks? As a reader I don't need to go through every single work day. Just say that the agent works 5-6 days a week. Otherwise we'll end up with an agent that decided to be a gogo girl after what, 10 shifts?