Otomo

Member
Dec 17, 2017
465
177
You must have access to some special secret game build, because in the regular game 3 weeks in the heroine is still working at the bar while her brothel supervisors are unsubtly tempting her to switch jobs.
and cheat to make it quiker, and make submissive and exhibitionnist
 

_Zebra_

Member
Jun 24, 2017
192
805
You must have access to some special secret game build, because in the regular game 3 weeks in the heroine is still working at the bar while her brothel supervisors are unsubtly tempting her to switch jobs.
It's not a secret game build, he is talking about the OG premise. Initially the agent was supposed to go in as a bargirl and gather intel that way. Also she could be hypnotized by the CIA to be more open to the job idea. Which let's be honest, was not the best idea in terms of realism.

What really puzzles me is the fact that it took him years to get anything done and all of a sudden he is rushing the entire Bangkok plot. There is not corruption, no fall from grace, no slight downward slope. The Heroine arrives in Thailand and turns into a whore over night. And he did change the original undercover whore-premise in favour of the barmaid approach, because it would be more believable. And here we are, a few days into the Thailand arc and the Heroine doesn't care if she get's raped, creampied and turned into a prostitute.
I actually think that the barmaid approach is a better idea. You go in and slowly realized that you can't extract too much intel that way. For the good of the mission you have to switch jobs. Combine that with the fact that everyone from the club expects you to do it sooner or later.

You talk about corruption. Well it is there, but it's subtle. Conner is slowly grooming you.
Step 1 - Every time you go with him in the office you receive extra money. You get used with the idea of being paid for sex.
Step 2 - Happened in the last update when he took you to the brothel rooms. Do it enough times and you learn how to lead a men there. You get familiarized with the surroundings, with the room itself, with the sound from the other rooms and with it's purpose.
Step 3(just assumption) - You go there with someone else, not Conner, maybe one of his friends, maybe a customer that convinces you to do it. And that's it. At this point the agent is so used to do this, that it will no longer find the action odd. It's a mechanical activity.

The rushed part is what is happening with the agent when she is in her room. She could reflect a bit about the situation and say that she doesn't like it at first, then accept that it is what it is and later think about the fact tha she actually likes it. Maybe try to masturbate thinking of an ex, a time where she was just a normal girl/women, in order to maintain her initial personality. The shift to the new personality should be done through dreams at first and later imagining scenarios during masturbation.

Seems fairly clear to me, though I can't guess the exact details. There is something, whatever it is, eating up 95% of dev time, and then the remaining 5% is spent developing in a hurry. Not my problem of course, just pointing out the obvious. It's a repeating pattern with a few other signs that haven't been mentioned lately. Paying attention for years now, I could essentially plot out the events that accompany this without even looking.
The 95% is probably the developer own life and job. This is just a hobby project, one that probably gets 2-3 hours per week, one of which is used to write pretty Patreon reports. It's not a full job, working on it 40h/week. It might be described differently, but we all know that is not true.
 

ffive

Conversation Conqueror
Jun 19, 2022
6,528
15,351
It's not a secret game build, he is talking about the OG premise. Initially the agent was supposed to go in as a bargirl and gather intel that way. Also she could be hypnotized by the CIA to be more open to the job idea. Which let's be honest, was not the best idea in terms of realism.
I was referring to the part where the MC supposedly turns into a whore over night few days after arrival, while the actual game is nothing like that.
 
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ffive

Conversation Conqueror
Jun 19, 2022
6,528
15,351
How is a less than 2mb html text based game SIX FUCKING YEARS in development? Why are people still in this thread? What's wrong with you?
It's actually 10 mb (text compresses nicely). Probably similar size for the prequel game with MC's early years. And, you know, entire Harry Potter collection (4k pages) is a bit over 20 mb. And took 10 years to write that much. Text file size is far from a good indicator, of anything really.
 

glc0n

Newbie
Feb 5, 2020
19
62
The rushed part is what is happening with the agent when she is in her room. She could reflect a bit about the situation and say that she doesn't like it at first, then accept that it is what it is and later think about the fact tha she actually likes it. Maybe try to masturbate thinking of an ex, a time where she was just a normal girl/women, in order to maintain her initial personality. The shift to the new personality should be done through dreams at first and later imagining scenarios during masturbation.
I think this is a fair point. I do like the current masturbation scenes as is because they keep the pace up and show off the corruption taking hold, i.e. right now it's fantasy so it's indulged, but down the line it will be realized. I feel like all of the touristy asides give us enough pause in action so as not to make the story feel rushed. But if we had more of what you described at first and moved the current masturbation scenes to later in the story it would work quite well.

One reason for the more rushed corruption is the premise of a secret agent being sent in to infiltrate. She's not some young lady, on her own, trying to get by. She can leave any time she wants. And, avoiding spoilers, to maintain verisimilitude we have to acknowledge that no intelligence service is going to let an agent slut around for months accomplishing nothing. So there is only so much slow burn that could be fit in.

Overall I'm pretty pleased with these updates. I checked out for a year so when I recently downloaded I was surprised how much content had come down and I'm considering re-subbing to the Patreon. I've made some jokes about it before and yes for a game 6 years in production it's pretty light. But it seems that things are going in a good direction.
 
Apr 3, 2019
284
889
The 95% is probably the developer own life and job. This is just a hobby project, one that probably gets 2-3 hours per week, one of which is used to write pretty Patreon reports. It's not a full job, working on it 40h/week. It might be described differently, but we all know that is not true.
A couple of years ago, he announced he would quit his day job to focus on FA. So, whatever is taking 95% of the time, it's not "the daily job". This is his "daily job"
 

Νømad

Newbie
Jul 31, 2019
17
41
It´s still there - to agility check... well... make saves beforehand and... pray to lady luck that u will manage "the right throw" quickly. I spent almost 10 minutes with that once (bad day even when chilling with games - lol)
If by "right throw" you mean making a failure agility check (result of 1 with the dice), I already tried that multiple times. And if Danny catches you (otherwise it's game over), it gave me a choice to answer with "Yeah" or "Don't let go". I tried both but seems that it changes absolutely nothing.

So, if you mean that I've to do what I already tried, the only thing that I can think of is that there is another hidden stat somewhere that prevent me from unlock it somehow.
 

cdn

Newbie
Jan 29, 2018
56
17
Is there multiple paths in the game now? I followed the corruption path and whatever variations I did (like faking pill vs swallowing it) didn't seem to make any difference. Is there any point in replaying the game? Or is the content more or less the same irrespective of the choice?

I like how the corruption path develops. Hope there will also be a path to complete mission without having to compromise much (at least in future).
 
3.50 star(s) 123 Votes