I think that you are reading far too much into this. There are no current plans to restart on the life path, just an intention to do so at some point (at least" does not mean "at most"). I have always argued on the Patreon and Discord (though didn't weigh in on the latest discussion) that the life path can't be redone until the quest plays out enough to see what skills the FA will actually use in the main quest. No sense developing a life path skill in, say, Russian language unless it is going to be used in Bangkok.I fear this forum doesn't have a facepalm big enough. IIRC he's dropped half-done lifepath because people were increasingly annoyed the game wasn't getting anywhere near main quest. Now he's going to drop half-done main quest because people who can't let go of the most pointless character creator ever are apparently getting too annoyed they aren't getting their way. At this rate, guess what will happen another 1-2 years down the road of tinkering with the lifepath with no end in sight.
Finish one thing, then think of finishing the other. This way there's at least a minuscule chance some of it will actually get completed.
With as slow as Crush writes, adding a lot of paths now just invites an even slower development of the plot, esecially as the story portion being told right now isn't even part of the main quest.Is it just me or is Crush going about this the hard way?
I really have my doubts about him being able to go back and create actual meaningful choices that offer different outcomes.
Can't speak for other players, but for me, the life path was always pointless. Why? Because the majority of things established there won't matter in the main game. Shape of your family? Who cares. Social status? Meaningless. Your curriculum and grades? Again no impact.The life path was a huge chunk of content and people got upset that he abandoned it and pushed forward with Bangkok. Now he wants to bring both pieces of the puzzle together. What is wrong with that? Sure, if you don't care about the character backstory, this will be annoying, but a lot of players liked it and would like to have it back and in a meaningful way. I can't see anything wrong with it
I will start with this, I 100% agree with everything that Riven said and I will complete with:I am not exactly sure what it is that y'all complaining about now.
The life path was a huge chunk of content and people got upset that he abandoned it and pushed forward with Bangkok. Now he wants to bring both pieces of the puzzle together. What is wrong with that? Sure, if you don't care about the character backstory, this will be annoying, but a lot of players liked it and would like to have it back and in a meaningful way. I can't see anything wrong with it. Even if it means putting the main story on hold for a while. The earlier you bring it back, the better for the longterm future of the game. You can't just complete the entire game and then go back to square one, figuring out how to make decisions have an impact when everything else is already set and done.
My biggest issue would be that I don't see him utilizing all of the different mechanics that are in the game, but connecting the childhood days, college and training with Bangkok? That makes sense and is the right thing to do, if you want do bring it back at all. If not now, when?
I am still sceptical that he will never be able to pull off everything that he wants to do in terms of having a semi-open world with lots of sandboxy quests and stuff, but I think he is on the right track.
There will be a lot of work integrating the Lifepath into the current game. More than what was mentioned in Crush's update, probably better just using the Lifepath in a different game. The 1.6.3 version of the Lifepath broke the game in my view due the sheer number of outcomes (chaste to a cheating deviant nymphomaniac)The life path was a huge chunk of content and people got upset that he abandoned it and pushed forward with Bangkok. Now he wants to bring both pieces of the puzzle together. What is wrong with that? Sure, if you don't care about the character backstory, this will be annoying, but a lot of players liked it and would like to have it back and in a meaningful way. I can't see anything wrong with it. Even if it means putting the main story on hold for a while. The earlier you bring it back, the better for the longterm future of the game.
Which is precisely the same thing he thought when he was adding all those other mechanics we now perceive as pointless.I agree that it is a lot of work and I have stated myself that there are way too may mechanics in the game that are pointless. I am not denying any of this.
However, Crush thinks that the Lifepath adds something to the game.
Sadly, I'm well aware of it.Whether you or I agree with it, doesn't matter.
Hard disagree. If he finishes the main story, then we have more or less finished game. We can see how the story ends, even if we are sacrificing some minor details.I can fully understand why some people are against it. I understand the reasoning, but if he believes it would add something, better to do it now and build from there rather than finishing the main story and go back to the beginning.
Nothing wrong with having ideas, as long as you can recognize which of them are feasible.I am sceptical as well when it comes to the overall picture of the game and his ability to turn ideas into actions, but I can't fault him for having ideas and I can't fault him for providing content.
Three months for shortish linear update is not really quick. It might be quick for Crush, but if anything it should scare you. Imagine him adding branching where our heroine have sex with VIPs, or conversely they get too handsy, and she smashes the glass on one of them and bouncers have to intervene. Then we get consequences of that. This would probably triple development time for one branching scene.See, this is my issue. I don't mind him (or any other dev) providing content that isn't for me as long as they're producing content. He has a poor track record when it comes to that and we all know it. It's become a running joke. However, the last update came rather quick after the previous one and he is already working on the next one while giving the impression that he's planning ahead in terms of bringing back the Lifepath.
Reposting Crush's Release Schedule for the lulz View attachment 2237206
Again, I would disagree with that. Yes, from our point of view, it would be desirable. Why? Because we would get a version 1.0 and could move on. So would lots of his patreons. So I can fully understand why he wouldn't want to do that. After all, this isn't a professional studio that has a set budget and has to deliver in a given time frame. He gets his income on a monthly basis and is at the whim of his patreons. Why wouldn't he drag it out? I am not even talking about scamming or anything like that, but as long as people endorse his vision and his progress, he doesn't have to justify himself.Hard disagree. If he finishes the main story, then we have more or less finished game. We can see how the story ends, even if we are sacrificing some minor details.
Yes, personally i'd still find the premise and execution interesting enough i'd like to read the resulting story. Basically, i already do find the game in its current form interesting, so if that's how it goes to the end (i.e with minor choices which don't really matter all that much) that's fine with me.If you take all that away and make this a pretty standard slutification novel with a small spy mission thrown in now and then, is this something you all are interested in? I'm not trying to senselessly trash the game, but I'm seriously wondering.
I don't think anyone really wishes to take out certain mechanics from the game. But those mechanics should do something and adding more (by reintroducing life path) and not using them can be viewed as a waste of time, in a game where the story progresses at slower pace. In my opinion you could achieve a far better game if you use what you already have and create some narrative branches based on that. For example:Serious question: If you take away all player agency, rpg mechanics etc, and basically make this a kinetic novel (what the game currently is), and I agree, this is probably the only way this game will have at east some very minor progress, what is left then?
If you take all that away and make this a pretty standard slutification novel with a small spy mission thrown in now and then, is this something you all are interested in? I'm not trying to senselessly trash the game, but I'm seriously wondering. Sure, the writing is definitely above average (outside the sexy parts, I don't think this "game" is particularly sexy), but other than that, I really don't see the appeal of whatever is left of the initial premise.
I actually pitched something pretty identical to Crush 18 months ago, probably longer ago. Fairly easy to add in but would have a ripple effect on all the other scenes. You could play a clever agent who takes a hard fail later on, or a complete doormat.Now Conner needs to find someone to replace her, which means that he doesn't hold all the power during the casting scene. Let the agent choose how she wants to move forward. Will she refuse Conner completely? will she play hard to get and attempt to befriend Conner (the boss) by offering a BJ and letting him want more? Or maybe she will let Conner fuck her, because she is afraid that there is no other option.
I seriously don't know what you're talking about. I think you're mocking me anyway.At this point game should be renamed into "CAN YOU FIND THAT HYPERLINK"? seriously why the hell it is appears always randomly on the page.
People are complaining this game is taking way too long for the little bit of content it offers. Initially this seemed like a choice directed game. But then everything turned out extremely linear, and the maker spent many years working on an avatar system.I am not exactly sure what it is that y'all complaining about now.
The life path was a huge chunk of content and people got upset that he abandoned it and pushed forward with Bangkok. Now he wants to bring both pieces of the puzzle together. What is wrong with that?