- Aug 30, 2017
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That's a scary thoughtPeople should remember that this portion of the game is the introduction.
That's a scary thoughtPeople should remember that this portion of the game is the introduction.
I said it long time ago that I'm don't think Crush knows what kind of game Female Agent will be... or more to the point, what kind of game he wants it to be. Not knowing what the gameplay will be like is natural consequence of that....maybe because, even after all this time, he's not sure what the actual gameplay will be like...
See Right there is another idea for MC...I mean since there are no animations its just a couple paragraphs and a decision that doesn't branch ...I see it like this ...MC asked to lick dudes BH...(Choices) Do it Willingly/Do it Reluctantly....Then you could add some color by deciding based on submission etc if the taste was good, bad, caused PTSD... Good work happening in this formpeople still defend this shit foaming,that's just baffling. he had enough time to play his puzzles and what not
>he was playing puzzle that he dont know what he want from it and was charging money all this time,what's the problem ?
do he actually pay you to lick his butthole or something ? i really cant comprehend it.
That's utterly unsurprising.i really cant comprehend it.
sorry.never was a white knight of the glacial pace,so that's alien to me.That's utterly unsurprising.
Seriously. At this point, the game making process is basically to write an erotic story. Right now, it feels like an erotica author publishing two paragraphs every 2 months.See Right there is another idea for MC...I mean since there are no animations its just a couple paragraphs and a decision that doesn't branch ...I see it like this ...MC asked to lick dudes BH...(Choices) Do it Willingly/Do it Reluctantly....Then you could add some color by deciding based on submission etc if the taste was good, bad, caused PTSD... Good work happening in this form
I agree with you. There are a million ways to make this game more interactive without making it too complicated to create. But do you really see crush pulling this off? Because I really, really don't.I don't think anyone really wishes to take out certain mechanics from the game. But those mechanics should do something and adding more (by reintroducing life path) and not using them can be viewed as a waste of time, in a game where the story progresses at slower pace. In my opinion you could achieve a far better game if you use what you already have and create some narrative branches based on that. For example:
You can start with two main ways of playing the agent. The perfect agent path - an agent that is very good at being a spy and knows how to use every tools that she has, from physical spy tools to sex appeal, in order to get the mission done, while avoiding sex as much as possible. The novice agent - an agent that is not too good in the field, she has to compensate by extracting as much information as possible after sex.
The first scene with Conner could look a lot different. The CIA is not stupid, it knows that they need to infiltrate someone in the club and the best way of achieving this is by creating demand. They somehow made a current bottle girl leave the club. Now Conner needs to find someone to replace her, which means that he doesn't hold all the power during the casting scene. Let the agent choose how she wants to move forward. Will she refuse Conner completely? will she play hard to get and attempt to befriend Conner (the boss) by offering a BJ and letting him want more? Or maybe she will let Conner fuck her, because she is afraid that there is no other option. Out of this 3 option, the agent that went on path B could end up keeping her job as a bargirl just because Conner wants her all for himself. Making her a bargirl would mean that he looses her.
Split the birlgirls in two groups: some girls that enjoy their lifestyle and the fact that it is easy for them to make money and other that don't, but know how to handle the clients in some other ways. They can look only for generous customers and lie that they want to marry them, or just seduce them just by dancing, or doing softcore stuff. If you are a really good friend with some girl, you can turn her into an asset. If you are not, maybe she will try to compromise you and you need to take care of her, sabotage her job. If you proved that you are a good agent, the CIA could offer you a certain budget. You can use those money to pretend that you went out to an outcall: CIA could fake call Miss forgot her name and ask for you. You leave the club for an hour and later return with the money. Is this good fap material, no. But at least you'll have a choice. That combined with the fact that a birgirl will have an easier job to get information about the Develfish vs one that sticks to the bottle girl position and has to do more spy missions in order to get the same information. Each spy mission should also be harder and harder. One mistake and the Thai Organize Crime will catch you and the story will end.
So I don't know, I think you can create a story without knowing if your first part time job from high school was in a restaurant or in pizza hut.
That raises the question what the main part of the game will be? Or more so what the story will be? Right now it feels very linear and I don't really see how I can have more freedom of choice once I have been railroaded towards one path. So what choices am I supposed to make, once the MC has been turned into a whore?just delays the introduction to the part of the game where we can actually play a game, which is what I want to see.
Does anyone have an idea of how much money has gone in to making this game (or just Crush's pocket)?
yeah it's about 300k jeeesusYou must be registered to see the links
Feel free to add the numbers for each month yourself. Quick number is 4 years * 12 months * 5k a month (average) = 240k
I Don’t Know Rick, Looks Fake to MeYou must be registered to see the links
Hey guys! Last week I got to work making aYou must be registered to see the linksfor the next episode. It's currently 29 pages of planning, covering 18 new scenes (some in the club, and some introducing new locations in Bangkok).
Completing the beat sheet in detail enables me to spot and fix logic and pacing problems in advance. I think it will make the rest of the process smoother and faster.
I’m hoping to finish this tomorrow, and from Wednesday will move on to the next stage in the process, storyboarding. (The storyboard is a Google Slides doc that helps us design the way the individual story screens (‘passages’) are laid out; this is important for planning out exactly what avatar clothing, NPC avatars and location photos are needed.)
Things are going well! I feel like this is turning into a big chunky episode with several hot new scenarios for the heroine to experience.
Okay, that's it, I’m gonna get back to work and will report on progress next week.
He asked "How much money went into this project". Patreon/Paypal/Other people/taxes/fees/whatever are irrelevant to the question of "this is how much money went into this project"Although, to be fair, he doesn't get all of it:
- Patreon takes a slice
- He has to pay "lovely Victoria" for the illustrations
- Taxes (unless he wants some RL agents knocking on his door)
It's still a sh*tton though. Do people who pay 5$/month realise that it adds up to $60 in a year? Which is more than many AAA games cost on release.
Awww yeah, bro!Sunk cost fallacy is a hell of a drug, huh?