rbx4

Member
Jan 21, 2018
244
311
This thread is always fascinating, that's all I have to say about it for now. Those who check back several years in the thread's history will know where I am coming from. I am sure that these absolutely accurate summaries of the thread will continue as they have since the beginning.
 

rbx4

Member
Jan 21, 2018
244
311
If he's normally regulated then yes, any sane and normally regulated person would want the best for themselves, and would establish that consistent updates are the best for themselves, and therefore that it NEEDS to happen.
I'm not saying that I'm not duly interested in making the world of adult gaming a better place, but there's only so much that we can do. It's fine letting people design at their own pace, and I don't mind checking on games 5 or 10 years from now to see how far they have or have not progressed (and, it goes without saying, not being silly enough to pay a subscription over that time frame).

Designing games is easier than ever, and that has been a much more interesting and rewarding avenue for me, at least. Almost every step of the process is now far easier than it used to be. I'm looking forward to seeing the visions of people who have great game concepts in mind, but who needed the extra coding skills boost that ai can give them.
 
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hsaIV

Member
Nov 7, 2020
367
166
Great idea for a game, reminds me of the flash game Agent69... Too bad it's only text based.
 

Diconica

Well-Known Member
Apr 25, 2020
1,135
1,192
Looking at his post on patreon from 4 days ago. Got to wonder does he actually have stress issue or is this him pretending to give an excuse for more time.
Honestly, no idea. Even if he does this often it wouldn't be an indicator one way or another.

Probably the biggest thing I can say about it with honesty is it irritates me like it probably does most people when people miss dates and release. It would bother me a lot more if I had money invested in a project. Learned that lesson.
 

boobthief

Member
May 25, 2017
428
1,121
Did people subscribe and just forgot?
says the average per patron is $2.55/month so a lot of people are on the $1/month tier. I'm guessing very low churn (people cancelling) because of the regular posts hinting at more than two wanks updates per year. Coming real soon TM!
 
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boobthief

Member
May 25, 2017
428
1,121
Looking at his post on patreon from 4 days ago. Got to wonder does he actually have stress issue or is this him pretending to give an excuse for more time.
Honestly, no idea. Even if he does this often it wouldn't be an indicator one way or another.

Probably the biggest thing I can say about it with honesty is it irritates me like it probably does most people when people miss dates and release. It would bother me a lot more if I had money invested in a project. Learned that lesson.
Picture if you will...

A writer so adept at writing humiliation fetish they created a game so good that thousands of people pay for more only to be kept sexually frustrated so the writer themself receives humiliation from their readers' frustration: their muse engorging.

But after restarts and reboots it backfired; the game became too appealing to normies. Instead of getting the proverbial exciting kick in the balls feedback-fuel they were enveloped by gushing encouragement from well-wishers.

And so the edging editing "polishing" continues until release can be found.

--

This didn't happen. I made it up. People don't write what they know.
 
Apr 3, 2019
284
889
Picture if you will...

A writer so adept at writing humiliation fetish they created a game so good that thousands of people pay for more only to be kept sexually frustrated so the writer themself receives humiliation from their readers' frustration: their muse engorging.

But after restarts and reboots it backfired; the game became too appealing to normies. Instead of getting the proverbial exciting kick in the balls feedback-fuel they were enveloped by gushing encouragement from well-wishers.

And so the edging editing "polishing" continues until release can be found.

--

This didn't happen. I made it up. People don't write what they know.
Unironically a more plausible explanation than "He's genuinely writing 12 hours a day".
 

restlez

Newbie
Jan 20, 2018
91
86
says the average per patron is $2.55/month so a lot of people are on the $1/month tier. I'm guessing very low churn (people cancelling) because of the regular posts hinting at more than two wanks updates per year. Coming real soon TM!
This may be valuable data for those inspiring to make it on patreon:unsure:
 

vicaddict

Member
Sep 29, 2019
203
420
Actually, if crush wants people to be happy he needs consistent update times. This isn't an opinion, it's a fact about development. And in fact it's a fact about life, people absolutely do not like the unknown and unpredictable. If he does 2 months late release every time more patreons will stop paying. Also, your whole point is based on something unproven. That patreons are paying and content. I am sure he lost some patreons already.

Also, your whole point is based again on a false premise. That happiness is to prevent losing patreons. In fact 'wanting people to be happy' was more about gaining more patreons. If crush wants people to be happy... in other words if he wants 10,000$ a month instead of the 6000$ he's currently making, then he would want consistent updates.
This is pure speculation. You don't know how many more patrons he would get by updating the game more often. You don't know how much more money he could get. As of right now the process works. Again, neither you, nor me have to like it. It works for him and that is what matters for him. Of course he could be more efficient. Nobody is denying that. But does he have to change anything? No. This is just your expectation. He hasn't changed in 5 years. Why would he now? His business model works.

Also I don't think, he is unpredictable. If anything, his delays and excuses are expected at this point. They are part of the circle of life so to speak. Also Crush in all of his wisdom hasn't given another schedule. That backfired pretty badly last year and if I am not mistaken, we still haven't seen all of the content that was supposed to be finished a year ago. Again, at this point, it is expected and priced in.

What I also don't really understand is the point some people are trying to make. "At this speed, his game might never be finished". True. How many games ever do get finished? 5%? At some point they all get abandoned. Engaging with any of these games, expecting them to get finished is rather naive, I'd say. It's like watching porn and expecting an elaborate story.
 

Riven

Newbie
Aug 6, 2016
34
82
Expectation (apparently unreasonable):
1 - update the changelog (15min)
2 - code in some small logic things (i.e. in the current version, it allows access to conditional scenes so it's easier to test and review, so I need to add in the <if kate has been here, show this scene> tags) (1-2h)
3 - add in some extra artwork Queen V did while I was editing that looks awesome (1h)
4 - some other small fixes and tweaks (1-2h)
5 - compile for release (5min)
6 - upload (5min)
7 - publish links (5min)

In total: 3.5-5.5h

Reality:
unexpected.png
 

Deniz31

Well-Known Member
Jul 25, 2017
1,334
3,446
Expectation (apparently unreasonable):
1 - update the changelog (15min)
2 - code in some small logic things (i.e. in the current version, it allows access to conditional scenes so it's easier to test and review, so I need to add in the <if kate has been here, show this scene> tags) (1-2h)
3 - add in some extra artwork Queen V did while I was editing that looks awesome (1h)
4 - some other small fixes and tweaks (1-2h)
5 - compile for release (5min)
6 - upload (5min)
7 - publish links (5min)

In total: 3.5-5.5h

Reality:
View attachment 2844632
He forgot to add these steps:
-sit on the chair
-press the button to turn on pc
-enter password
-double click on twine icon
Etc. Etc.
 
Apr 3, 2019
284
889
Expectation (apparently unreasonable):
1 - update the changelog (15min)
2 - code in some small logic things (i.e. in the current version, it allows access to conditional scenes so it's easier to test and review, so I need to add in the <if kate has been here, show this scene> tags) (1-2h)
3 - add in some extra artwork Queen V did while I was editing that looks awesome (1h)
4 - some other small fixes and tweaks (1-2h)
5 - compile for release (5min)
6 - upload (5min)
7 - publish links (5min)

In total: 3.5-5.5h

Reality:
View attachment 2844632
I know I know, 47th message saying the same thing, but let me just say my thing. I'm surprised he's *that* bad at doing these time estimations, for *one* reason.

Unlike most software devs, he doesn't work in a company, in a team inside the company. There are no "Hey I need to pull you to this call, 30 minutes." or "Sorry but I need you to look into this bug right now". Those things do genuinely throw any estimation off.

He has to do the exact same thing he's done for every release, alone, and yet, he fails at it.
 

rbx4

Member
Jan 21, 2018
244
311
This may be valuable data for those inspiring to make it on patreon:unsure:
Not surprisingly, most won't make it. It's not because they're not good, and not because their ideas are not good. Instead, they may find that they need to fill their days with things that they didn't expect, don't like, or have trouble doing at all. They may also find that the lull between startup and profitability will take too long for them. This is why I studied Crush (and some others) well before I did anything. I checked up on one of them (not Crush) after a few years. Everybody knows who it is but I won't say. Their game is hardly more progressed than it was 3 years ago, but they are successful. What are they doing? 1) Had a good idea. 2) Used some good visuals, either in the game or on Patreon. 3) Engaged with customers and continues to engage with them. I feel good, like I saved money by not subscribing to this unnamed person and then forgetting about it.

I only continue to subscribe to 2 Patreons at the moment. One is on about my level in coding. One is noticeably worse. Both are less active. However, I subscribe to them both because I personally like them. It's a factor not to be underestimated. People who interact well with others make money. Even highly skilled people who interact poorly--have a greater chance at failure.
 
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