Did people subscribe and just forgot?€6,021/month reason assures it won't get "abandoned".
Did people subscribe and just forgot?
Picture if you will...Looking at his post on patreon from 4 days ago. Got to wonder does he actually have stress issue or is this him pretending to give an excuse for more time.
Honestly, no idea. Even if he does this often it wouldn't be an indicator one way or another.
Probably the biggest thing I can say about it with honesty is it irritates me like it probably does most people when people miss dates and release. It would bother me a lot more if I had money invested in a project. Learned that lesson.
Unironically a more plausible explanation than "He's genuinely writing 12 hours a day".Picture if you will...
A writer so adept at writing humiliation fetish they created a game so good that thousands of people pay for more only to be kept sexually frustrated so the writer themself receives humiliation from their readers' frustration: their muse engorging.
But after restarts and reboots it backfired; the game became too appealing to normies. Instead of getting the proverbial exciting kick in the balls feedback-fuel they were enveloped by gushing encouragement from well-wishers.
And so theedgingediting"polishing" continues until release can be found.
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This didn't happen. I made it up. People don't write what they know.
This may be valuable data for those inspiring to make it on patreonYou must be registered to see the linkssays the average per patron is $2.55/month so a lot of people are on the $1/month tier. I'm guessing very low churn (people cancelling) because of the regular posts hinting at more than twowanksupdates per year. Coming real soon TM!
This is pure speculation. You don't know how many more patrons he would get by updating the game more often. You don't know how much more money he could get. As of right now the process works. Again, neither you, nor me have to like it. It works for him and that is what matters for him. Of course he could be more efficient. Nobody is denying that. But does he have to change anything? No. This is just your expectation. He hasn't changed in 5 years. Why would he now? His business model works.Actually, if crush wants people to be happy he needs consistent update times. This isn't an opinion, it's a fact about development. And in fact it's a fact about life, people absolutely do not like the unknown and unpredictable. If he does 2 months late release every time more patreons will stop paying. Also, your whole point is based on something unproven. That patreons are paying and content. I am sure he lost some patreons already.
Also, your whole point is based again on a false premise. That happiness is to prevent losing patreons. In fact 'wanting people to be happy' was more about gaining more patreons. If crush wants people to be happy... in other words if he wants 10,000$ a month instead of the 6000$ he's currently making, then he would want consistent updates.
Expectation (apparently unreasonable):
He forgot to add these steps:Expectation (apparently unreasonable):
1 - update the changelog (15min)
2 - code in some small logic things (i.e. in the current version, it allows access to conditional scenes so it's easier to test and review, so I need to add in the <if kate has been here, show this scene> tags) (1-2h)
3 - add in some extra artwork Queen V did while I was editing that looks awesome (1h)
4 - some other small fixes and tweaks (1-2h)
5 - compile for release (5min)
6 - upload (5min)
7 - publish links (5min)
In total: 3.5-5.5h
Reality:
View attachment 2844632
I know I know, 47th message saying the same thing, but let me just say my thing. I'm surprised he's *that* bad at doing these time estimations, for *one* reason.Expectation (apparently unreasonable):
1 - update the changelog (15min)
2 - code in some small logic things (i.e. in the current version, it allows access to conditional scenes so it's easier to test and review, so I need to add in the <if kate has been here, show this scene> tags) (1-2h)
3 - add in some extra artwork Queen V did while I was editing that looks awesome (1h)
4 - some other small fixes and tweaks (1-2h)
5 - compile for release (5min)
6 - upload (5min)
7 - publish links (5min)
In total: 3.5-5.5h
Reality:
View attachment 2844632
Not surprisingly, most won't make it. It's not because they're not good, and not because their ideas are not good. Instead, they may find that they need to fill their days with things that they didn't expect, don't like, or have trouble doing at all. They may also find that the lull between startup and profitability will take too long for them. This is why I studied Crush (and some others) well before I did anything. I checked up on one of them (not Crush) after a few years. Everybody knows who it is but I won't say. Their game is hardly more progressed than it was 3 years ago, but they are successful. What are they doing? 1) Had a good idea. 2) Used some good visuals, either in the game or on Patreon. 3) Engaged with customers and continues to engage with them. I feel good, like I saved money by not subscribing to this unnamed person and then forgetting about it.This may be valuable data for those inspiring to make it on patreon![]()
6 weeks since 100% and polishing!
5 days ago:
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July 31
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July 23
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July 17
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July 10
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July 3
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