boobthief

Member
May 25, 2017
347
1,000
I guess I'm just an optimist. I just discovered the game recently, and haven't been following its development cycle for long enough to become disappointed.
The latest update was controversial with fans (time taken for development versus amount of content, lack of roleplaying options in a sex scene). I think the recent previous updates were better so a lot of fans are salty in addition to the people who love the idea of the game but have a negative outlook on it, generally.

Do you happen to know how can one edit or modify stuff in the game? Any special tools necessary?
If you're familiar with your browser's , with the game open at runtime you can poke around in:

JavaScript:
SugarCube.State.variables

SugarCube.State.variables.kate

SugarCube.State.variables.avatar
Recommend you use the Saves -> Save to Disk option before changing anything because it is probably easy to break your save / playthrough.

You probably do not want to do this unless you understand this type of game dev: The game engine is + so you can open it in with their IDE. The game is essentially HTML, CSS, and JS so you can open it in any text editor that can handle large text files e.g. or whichever IDE you use

Have fun!
 

Hugh_Mongous

New Member
Aug 9, 2023
4
7
The latest update was controversial with fans (time taken for development versus amount of content, lack of roleplaying options in a sex scene). I think the recent previous updates were better so a lot of fans are salty in addition to the people who love the idea of the game but have a negative outlook on it, generally.


If you're familiar with your browser's , with the game open at runtime you can poke around in:

JavaScript:
SugarCube.State.variables

SugarCube.State.variables.kate

SugarCube.State.variables.avatar
Recommend you use the Saves -> Save to Disk option before changing anything because it is probably easy to break your save / playthrough.

You probably do not want to do this unless you understand this type of game dev: The game engine is + so you can open it in with their IDE. The game is essentially HTML, CSS, and JS so you can open it in any text editor that can handle large text files e.g. or whichever IDE you use

Have fun!
Thank you very much!
 
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Apr 23, 2017
112
197
It's weird how you said we're being too negative, then listed a bunch of flaws with the "game" that are similar to the ones many of us list. The only difference is that you seem to be under the impression that these flaws will get fixed someday.
Well, it kind of make sense.
We're being negative because we're not saying that it will get fixed and everything will be all right. You need to add a layer of sugar coat in order for it to be positive. If you just point out cons, you're negative, apparently.

The guy is an optimist. Glass is always half full. The thing is, the more F95 games you play, the less optimist you become. Welcome, bruv.
 

I-No

Member
Nov 20, 2021
240
733
The thing is, the more F95 games you play, the less optimist you become.
That very much sounds like "F95 is killing your mojo". But it's not F95's fault. It's the fault of developers like Crushstation. Don't get me wrong, I sincerely admire all developers for their dedication and their skills. But most of them just don't finish what they started. Maybe because they loose interest or the work gets too much or the own ambition/perfectionism stands in the way, who knows? Usually porn games are just being started to be abandoned later on. At least we get a few nice pictures along the way. And ofc there are a few exceptions which justify all the disappointments. Female Agent is most probably not one of those...
 

Hugh_Mongous

New Member
Aug 9, 2023
4
7
That very much sounds like "F95 is killing your mojo". But it's not F95's fault. It's the fault of developers like Crushstation. Don't get me wrong, I sincerely admire all developers for their dedication and their skills. But most of them just don't finish what they started. Maybe because they loose interest or the work gets too much or the own ambition/perfectionism stands in the way, who knows? Usually porn games are just being started to be abandoned later on. At least we get a few nice pictures along the way. And ofc there are a few exceptions which justify all the disappointments. Female Agent is most probably not one of those...
They don't finish what they started cause it's hard to code with only one hand.
 
Mar 10, 2021
20
288
The guy is an optimist. Glass is always half full. The thing is, the more F95 games you play, the less optimist you become. Welcome, bruv.
I think you get a feel for the development process and you pretty quickly get a sense of which projects are going to go anywhere. That can be heart-breaking as there are loads of games that have cool ideas but you know that they're never going to last. You also notice when things go off the rails as things tend to go off the rails in similar ways.

Female Agent is an interesting one as, based on my experience of most projects on this site, it should have been abandoned years ago. Usually, when a developer bins most of their content in order to re-work the code from scratch, you know the game is never coming back from that but Female Agent has had that happen not once but like three or four times and it is still updating. That's really unusual and can only be explained by the fact that the dev is pulling down a middle-class salary in subs.

Noticing this type of stuff doesn't make me cynical or pessimistic, it makes me appreciative when people don't fuck up. I mean, think of the Our Red String dev who has nearly finished two beautifully written and produced games whilst overcoming issues that caused substantial re-writes. That is fucking impressive. Think of the Treasure of Nadia people who have similarly produced two really-well made games.
 

okfairenough

Member
Mar 1, 2020
109
298
That very much sounds like "F95 is killing your mojo". But it's not F95's fault. It's the fault of developers like Crushstation.
Blame it on the Patreon payment system. See, there are two main ways folks pay for games. The first one, which most of the world follows, goes like this: a developer makes a complete game, and then people pay for it. This setup gives devs a reason to make a game that actually works.

However, in the Patreon system, developers are encouraged to prolong the development process rather than completing the game. If a developer is earning $600 per month through Patreon support, why would you want to cut off that sweet income stream? So, what happens is, we end up with devs like "crush" dragging out their game development from one month to three, endlessly redoing stuff. And now, after six long years and a boatload of cash, what do we have? A game that barely functions, filled with just some text and zero real choices for players. It's a real bummer.
 

I-No

Member
Nov 20, 2021
240
733
However, in the Patreon system, developers are encouraged to prolong the development process rather than completing the game.
True. However ... Patreon's original idea was to allow the financing of independent small developments by collecting small but regular contributions. This seriously backfired just because of developers like Crushstation and others like him misusing this system. It's not really Patreon's fault IMHO, it's the fault of those fraudulent developers. And - of course - the fault of the stupid supporters financing those lame fµ¢x$... :rolleyes:
 

boobthief

Member
May 25, 2017
347
1,000
True. However ... Patreon's original idea was to allow the financing of independent small developments by collecting small but regular contributions. This seriously backfired just because of developers like Crushstation and others like him misusing this system. It's not really Patreon's fault IMHO, it's the fault of those fraudulent developers. And - of course - the fault of the stupid supporters financing those lame fµ¢x$... :rolleyes:
What if I told you that people can spend their money on whatever they want?

But you're still here posting because you care so much about this game that you want to defund it.

Weirdest, angriest, White Knight post in a while.
 
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I-No

Member
Nov 20, 2021
240
733
What if I told you that people can spend their money on whatever they want?
Ofc they can, it's their money after all. And I really don't want to defund those games - actually I like them. But the same ppl supporting guys like Crushstation definitely shouldn't complain about long development cycles at the same time since they are causing them in the first place.
Angry? No, just a little disillusioned...
 

rbx4

Member
Jan 21, 2018
244
311
Ofc they can, it's their money after all. And I really don't want to defund those games - actually I like them. But the same ppl supporting guys like Crushstation definitely shouldn't complain about long development cycles at the same time since they are causing them in the first place.
Angry? No, just a little disillusioned...
It's a fairly simplistic system, and if people would rather spend money on this, it's up to them. The only way to change it is to supply so much this that they notice their lack of money in relation to a lack of product. If they have enough product versus money, there is no problem. But yes, all the blame rests entirely on consumers here. I don't have trouble subscribing to just the people that I like. If they can't do that, then it suggests that they have worse problems that demand so much of their attention that they can't consider the costs of a Crush sub. If they can't be bothered, then there's no real problem.
 
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robin312

Member
Jul 6, 2023
357
807
After reading like ~20 latest comments I finally understand that we will never get a proper game (not a kinetic novel) that many of us are waiting for

maximum that we will have it's a kinetic novel without branching or any stats with minor scene changes based on initial kink selection

it is devastating
 
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rbx4

Member
Jan 21, 2018
244
311
After reading like ~20 latest comments I finally understand that we will never get a proper game (not a kinetic novel) that many of us are waiting for

maximum that we will have it's a kinetic novel without branching or any stats with minor scene changes based on initial kink selection

it is devastating
It takes the right dev. Some can do it, and some can't. I also wouldn't blame that on the community, which is overdone on the Internet. The right person will persist with enough funding regardless of what someone says in comments. Adults can remember the whole sticks and stones thing.
 
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herrzimm1

Newbie
Jun 11, 2020
99
310
Blame it on the Patreon payment system.

Can't really blame the Patreon "system" directly. It really has more to do with the developer.

IF they are actually serious about the game they are making they will focus on it even if the Patreon system is a disappointment. They may feel that it isn't "worth the effort", but they are STILL focused on making something.

BUT, if they are just lazy in general and just "messing around" with making a game, then it doesn't matter if they make $1 or $1000 a month off of Patreon, they will STILL be just "messing around".

The problem is, Crush clearly is NOT SERIOUS about actually making something, as you can tell from the YEARS LONG history of doing pretty much nothing, then "starting over", then bragging about the avatar that does nothing, THEN about changing mechanics... Only to then turn around and basically do a "re-start" with all the above added in AND STILL not have content added "until we get it working", only to then turn around and blame everyone BUT himself over the delays.

A REAL desire to make a game from a creator will get them to actually work on the game no matter what. But if it is simply a "side project" then it will STAY one.

The ONLY thing that Patreon does is reward those who are lazy, but successful (earning a living per month) and punish those who are serious, but not successful (not making enough to justify the effort). But that has nothing to do with the system used because on the flip side, if you are "lazy but failing on Patreon" you will mostly likely STOP working on something. And if you are serious AND successful, the amount of effort to make something WORTH playing is doubled.
 

boobthief

Member
May 25, 2017
347
1,000
The ONLY thing that Patreon does is reward those who are lazy, but successful (earning a living per month) and punish those who are serious, but not successful (not making enough to justify the effort). But that has nothing to do with the system used because on the flip side, if you are "lazy but failing on Patreon" you will mostly likely STOP working on something. And if you are serious AND successful, the amount of effort to make something WORTH playing is doubled.
Nobody is getting punished for shit.

If it's so easy - just publish your similar and superior game - we would be happy to play it, obviously, that's why we're here.

Congratulations: You made the latest angry post because you love the game but you want more so you can't figure out anything but hate for the developer.

I'm sure that attitude is going to work out just GRETA for you.
 

rbx4

Member
Jan 21, 2018
244
311
I'm not telling you to do better. I'm telling you to pay for what you like, if paying at all.
 
Last edited:

jctn9

Newbie
Jan 5, 2019
24
24
Hgames are a massive failspace

You will only get disappointment because the whole thing has become toxic and people continue to enable it.

What earns best is get a thing, get some traction, get a monthly, never finish.

As long as people continue to debate and suggest and on and on and on this, and when I say this I mean this hgame failed environment, will continue to disappoint, and become something to more effectively exploit and disappoint. The only fix now is fire. That's just it.
 
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rbx4

Member
Jan 21, 2018
244
311
Hgames are a massive failspace

You will only get disappointment because the whole thing has become toxic and people continue to enable it.

What earns best is get a thing, get some traction, get a monthly, never finish.

As long as people continue to debate and suggest and on and on and on this, and when I say this I mean this hgame failed environment, will continue to disappoint, and become something to more effectively exploit and disappoint. The only fix now is fire. That's just it.
I wouldn't call it a debate. People here mainly all talk past each other instead. It's more a pair of monologues instead of a dialogue.
 
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Kevin Smarts

Well-Known Member
Respected User
Game Developer
Jul 21, 2017
1,845
2,390
I wouldn't call it a debate. People here mainly all talk past each other instead. It's more a pair of monologues instead of a dialogue.
I find it more comfortable to play games with a blue background as it strains my eyes less, but some games have a white or bright pink background and that makes it harder to read the text.
 

cheesepie700

New Member
Sep 29, 2023
4
0
I wouldn't call it a debate. People here mainly all talk past each other instead. It's more a pair of monologues instead of a dialogue.
To paraphrase something I saw once, the best way to figure out if someone is worth debating is simply to ask: is there any evidence or data I can show you to change your position? Any deviation or non answer is a surefire indicator you should just walk away.

Forgot my old account access, so I need to make another 3 posts. My 2 cents: last update meh, next one seems to be coming along at warp speed (in Crush standard time). 1 thing I'll reiterate using his own logic: if this update is faster because it was fully outlined, then why aren't ALL future updates fully outlined up to at least end of main mission?

To move me to positive camp, all Crush needs to do is to complete one full outline and one more update by end of the year. There, I said it. Prove your naysayers wrong, finish Bangkok mission before Tom Cruise finishes his next Mission Impossible movie.
 
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