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FemaleAgent-1.19.1p
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DatBoit

Member
Dec 2, 2018
265
1,151
This game is going in the entirely wrong direction. In the last few updates, all player agency has been removed, replaced by a completely linear story where you are supposed to go along with even the most outrageous of suggestions, regardless of how little sense they make.

It is an enormous shame, because I was actually quite impressed when I first played the overhauled version of the game a couple of years ago. I felt it had taken a much more balanced approach: the agent was generally not pushed into being a whore by the agency, and although there were some forced scenes (most notably the interview with Connor), they were not completely illogical.

A few shifts in, though, and the agent has seemingly accepted a number of conditions that would be unimaginable before taking the job. She has accepted that Connor will use her after every shift, she has accepted she will have to sleep with just about anyone to fit in with her bar girl friends, and she is being blackmailed by the bar's management. All while being encouraged to continue by the agency and, by the looks of things, enjoying it herself.

This makes zero sense. We are talking about a highly skilled, highly trained, intelligence agent, that was presented with a job of working topless in a bar. But I am supposed to believe that after only 4-5 shifts she has unquestioningly accepted that she will need to prostitute herself to continue the mission? Even though, in a real scenario, this would be avoided at all costs? I have no way of outsmarting anyone, any choice you make to avoid something is immediately punished, and we are resorting to the cheapest rationale one could ever come up with for motivating certain scenes: "do this or lose your job".

This issue with all of this is that it is immersion-ruining. I want to make the agent a bargirl just as much as anoyone, but it has to be natural. It has to be believable. And when you force the agent down a certain path, you lose all credibility. Had this been a real situation, any forced sex, any blackmail, would instantly backfire and the agent would be asked to be taken out of the mission. This creates a huge dissonance between what happens in the game and what you actually think should happen, with the unfortunate implication that you can't enjoy the content that is there.

It is a large tragedy, because this game does have a lot of potential. However, it is being wasted through poor execution. To salvage what remains to be salvaged, player agency needs to be increased, and the game must regain its more balanced approach. The agent has to slowly start stretching her boundries and slowly start to change her mindset, rather than accepting to be raped from day one.
 

I-No

Member
Nov 20, 2021
240
733
[...] in a real scenario, this would be avoided at all costs?
I am not familiar with real world intelligence regulations and procedures which makes it difficult to disagree with you. But you seem to forget that "Female Agent" is a porn game after all. It's like most space flight games ignoring Newton's physics while presenting flashy propulsion engine sounds in vacuum. Sometimes games work even better if the realism is bent to a certain degree. I can assure you I am quite fine with the content and the limited realism of Female Agent...
 

DatBoit

Member
Dec 2, 2018
265
1,151
I am not familiar with real world intelligence regulations and procedures which makes it difficult to disagree with you. But you seem to forget that "Female Agent" is a porn game after all. It's like most space flight games ignoring Newton's physics while presenting flashy propulsion engine sounds in vacuum. Sometimes games work even better if the realism is bent to a certain degree. I can assure you I am quite fine with the content and the limited realism of Female Agent...
I'm not advocating for realism, I'm advocating for believablity. The game is already inherently unrealistic, which is no problem, but it does become a problem when a character is acting in a polar opposite way from how I'd expect them to act.
 

I-No

Member
Nov 20, 2021
240
733
I'm advocating for believablity.
Yes, the believability is lacking somewhat. I find it hard to believe that our agent has more problems performing a simple blowjob than getting literally raped and manhandled the end of each shift. But still it works fine as a porn game. The only thing I really don't like about "Female Agent" are the updates being too small and way too few...
 
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ffive

Forum Fanatic
Jun 19, 2022
5,198
11,265
Had this been a real situation, any forced sex, any blackmail, would instantly backfire and the agent would be asked to be taken out of the mission.
Well, obviously it's not real. Furthermore, the game addresses this in the last update, when the MC has her breakdown moment -- the agency is targeting a major terrorist, and possibility of catching/killing him is perceived as much more valuable than one of their agents having sex as long as she herself doesn't ask to be withdrawn. These people aren't doting helicopter parents who will make your choices for you.
 

boobthief

Member
May 25, 2017
347
1,001
Well, obviously it's not real. Furthermore, the game addresses this in the last update, when the MC has her breakdown moment -- the agency is targeting a major terrorist, and possibility of catching/killing him is perceived as much more valuable than one of their agents having sex as long as she herself doesn't ask to be withdrawn. These people aren't doting helicopter parents who will make your choices for you.
It's problematic era James Jane Bond using her sex appeal to save the world.

If people are struggling to understand why the Five Eyes intelligence agencies are relying solely on your desk-based intelligence officer to neutralize a terrorist network by working undercover in a brothel... wait until they hear about the widespread problem of naked MILFS or step-sisters getting stuck and fucked in their washing machines.

I'd argue the immersion breaking moment was vomiting in a toilet after a BJ. Nobody wants to see James Bond ugly-crying himself to sleep.

There is a path if you refuse the BJ. You go back to your office desk for a game over. Nobody cares because nobody played it!
 

Ravnen

Member
Dec 25, 2020
345
135
This game is going in the entirely wrong direction. In the last few updates, all player agency has been removed, replaced by a completely linear story where you are supposed to go along with even the most outrageous of suggestions, regardless of how little sense they make.

It is an enormous shame, because I was actually quite impressed when I first played the overhauled version of the game a couple of years ago. I felt it had taken a much more balanced approach: the agent was generally not pushed into being a whore by the agency, and although there were some forced scenes (most notably the interview with Connor), they were not completely illogical.

A few shifts in, though, and the agent has seemingly accepted a number of conditions that would be unimaginable before taking the job. She has accepted that Connor will use her after every shift, she has accepted she will have to sleep with just about anyone to fit in with her bar girl friends, and she is being blackmailed by the bar's management. All while being encouraged to continue by the agency and, by the looks of things, enjoying it herself.

This makes zero sense. We are talking about a highly skilled, highly trained, intelligence agent, that was presented with a job of working topless in a bar. But I am supposed to believe that after only 4-5 shifts she has unquestioningly accepted that she will need to prostitute herself to continue the mission? Even though, in a real scenario, this would be avoided at all costs? I have no way of outsmarting anyone, any choice you make to avoid something is immediately punished, and we are resorting to the cheapest rationale one could ever come up with for motivating certain scenes: "do this or lose your job".

This issue with all of this is that it is immersion-ruining. I want to make the agent a bargirl just as much as anoyone, but it has to be natural. It has to be believable. And when you force the agent down a certain path, you lose all credibility. Had this been a real situation, any forced sex, any blackmail, would instantly backfire and the agent would be asked to be taken out of the mission. This creates a huge dissonance between what happens in the game and what you actually think should happen, with the unfortunate implication that you can't enjoy the content that is there.

It is a large tragedy, because this game does have a lot of potential. However, it is being wasted through poor execution. To salvage what remains to be salvaged, player agency needs to be increased, and the game must regain its more balanced approach. The agent has to slowly start stretching her boundries and slowly start to change her mindset, rather than accepting to be raped from day one.
I agree. I found the story interesting and was looking forward to the next update, in the beginning. The hype has died out on my behalf. Seems like the story now is merely how slutty the MC can become. My way of playing this game at the moment end up with a game over after refusing certain things..
 
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Mwanted

Well-Known Member
Oct 1, 2017
1,229
1,420
This game is going in the entirely wrong direction. In the last few updates, all player agency has been removed, replaced by a completely linear story where you are supposed to go along with even the most outrageous of suggestions, regardless of how little sense they make.

It is an enormous shame, because I was actually quite impressed when I first played the overhauled version of the game a couple of years ago. I felt it had taken a much more balanced approach: the agent was generally not pushed into being a whore by the agency, and although there were some forced scenes (most notably the interview with Connor), they were not completely illogical.

A few shifts in, though, and the agent has seemingly accepted a number of conditions that would be unimaginable before taking the job. She has accepted that Connor will use her after every shift, she has accepted she will have to sleep with just about anyone to fit in with her bar girl friends, and she is being blackmailed by the bar's management. All while being encouraged to continue by the agency and, by the looks of things, enjoying it herself.

This makes zero sense. We are talking about a highly skilled, highly trained, intelligence agent, that was presented with a job of working topless in a bar. But I am supposed to believe that after only 4-5 shifts she has unquestioningly accepted that she will need to prostitute herself to continue the mission? Even though, in a real scenario, this would be avoided at all costs? I have no way of outsmarting anyone, any choice you make to avoid something is immediately punished, and we are resorting to the cheapest rationale one could ever come up with for motivating certain scenes: "do this or lose your job".

This issue with all of this is that it is immersion-ruining. I want to make the agent a bargirl just as much as anoyone, but it has to be natural. It has to be believable. And when you force the agent down a certain path, you lose all credibility. Had this been a real situation, any forced sex, any blackmail, would instantly backfire and the agent would be asked to be taken out of the mission. This creates a huge dissonance between what happens in the game and what you actually think should happen, with the unfortunate implication that you can't enjoy the content that is there.

It is a large tragedy, because this game does have a lot of potential. However, it is being wasted through poor execution. To salvage what remains to be salvaged, player agency needs to be increased, and the game must regain its more balanced approach. The agent has to slowly start stretching her boundries and slowly start to change her mindset, rather than accepting to be raped from day one.
Yeah sure, the real problem of this game is there's too much naughty sex.. ffs..
 

zoomzoomzoom

Member
May 19, 2021
180
410
I wonder if he has a plan of connecting the prologue to the main game. I just find it weird that the prologue has a more "fleshed out" stats than the main game. It even has a semi-working character sheet ffs.
 
Last edited:

vicaddict

Member
Sep 29, 2019
193
388
I wonder if he has a plan of connecting the prologue to the main game. I just find it weird that the prologue has more "fleshed out" stats the the main game. It even has a semi-working character sheet ffs.
No. There is no plan. There never has been, there never will be. He barely has a plan on what's gonna tie the current and next update together. Heck, we still haven't gotten to complete the scheduled "episodes" that were supposed to be done by the end of 2022. He keeps writing interludes, because he doesn't know where he wants the story to go. He adds stats, skills, etc because he thinks it's a cool mechanic. Not because he has a plan or how it would actually improve the game.

Somebody else mentioned it, and I think it is a fair assessment, that you have to question whether the current game is actually a game. There is nothing to play, there is no player agency. There is only reading and clicking continue. This might as well be novel.

On top of that he seems to suffer from some kind of Tarrantino-syndrom, where you shoot scenes out of order to the point that nothing makes sense anymore.
 

ffive

Forum Fanatic
Jun 19, 2022
5,198
11,265
I wonder if he has a plan of connecting the prologue to the main game.
IIRC he's mentioned he's going to do it eventually, but the odds of it actually happening are, well. Personally, i think it'd also be a poor idea, given the prologue is excessively large and, ultimately, pointless, as demonstrated by the fact the game is perfectly playable and to the point with it removed.
 
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Apr 3, 2019
267
826
Somebody else mentioned it, and I think it is a fair assessment, that you have to question whether the current game is actually a game. There is nothing to play, there is no player agency. There is only reading and clicking continue. This might as well be novel.
The irony is that the poor UI makes it almost a point and click adventure game since you have to find exactly which word you have to click to continue on each passage. I suppose having a "Next" button always at the bottom would make it too much like a novel and Crush doesn't want that.
 
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okokok

Member
Aug 19, 2016
447
575
IIRC he's mentioned he's going to do it eventually, but the odds of it actually happening are, well. Personally, i think it'd also be a poor idea, given the prologue is excessively large and, ultimately, pointless, as demonstrated by the fact the game is perfectly playable and to the point with it removed.
Originally the various skills and traits from the prologue would send you down differing branches in the main game but it already seems like a struggle for Crush to write this thing without branching. I think he'd be mad to try to tie it all together before finishing the main story
 
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MrAnarchy

Newbie
Aug 22, 2022
84
291
Which is a shame, because the lifepath is what made me fall in love with the game in the first place.

But yeah, at this point, I’m doubtful whether the actual game as is it is NOW will ever get done.
 

ffive

Forum Fanatic
Jun 19, 2022
5,198
11,265
Originally the various skills and traits from the prologue would send you down differing branches in the main game
If i understood right, they'd simply provide some (small) bonuses or extra options to deal with situations, nothing as ambitious as actual different branches. E.g. if MC had more random hookups and thus higher "sex skills" then she'd be less likely to gag when made to deepthroat, or she'd have easier time holding the fence during breakup if physically fit, etc.
 

yaryaryar

Newbie
Apr 30, 2018
47
46
Is there something wrong with the latest version?

None of the elements are placed correctly, is there a missing css file or something? Both the torrent and the online versions aren't working.
 

Leiafanman

Newbie
Jun 22, 2017
28
28
I really like this game, i can understand people could enjoy some updated better than others but to me its great. I really enjoy every update. Guys, dont kill me! ;)
I'm with you, I've always loved the scenario and think crush is a great writer (when he writes lol.) It's just the slowness and lack of direction that gets people cheesed off.

I don't mind it being a linear CYOA, I grew up with gamebooks and still love em, but I do think there's opportunity to make it less so if he would just look at some of the other HTML games out there. The game needs open hubs and an economy with pressure and some variables to build up for a sense of player progression.
 
3.50 star(s) 116 Votes