ffive

Devoted Member
Jun 19, 2022
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Don't think that's the case. The bar would have an easier time persuading the girls who are getting off during those quick sessions to bargirl. That's why Nin and the girl with her were satisfied to see the state of the agent after her sessions with Connor

Or that's how I read the scene from a while ago that was not long after Nin was introduced
That's likely a part of it, but i think it's also Connor (and Tid) simply getting his rocks off effectively for free rather than having to buy a hooker with his own money. After all, if they wanted actual bargirls then they can just hire girls willing/desperate enough to do this work to begin with, and skip the whole "maybe she'll get used to it, maybe she'll quit" song and dance that can drag for months without any real result -- the other barmaids are also getting fucked by the bosses, and made to give Bonaht blowjobs regularly, something that's been going on for much longer, and yet they are still barmaids and not bargirls. So the idea that this is somehow making girls easier to persuade clearly isn't working out in practice.
 

CassieBare

Lead Developer of Blue Swallow
Game Developer
Jan 25, 2020
624
1,642
308
Personally, after "character creation" I don't think it makes any difference which Kate you embody.
In the real storylines there are no differentiations, except maybe a small subordinate clause. For example, at dinner with Krieg, whether one was sporty or preferred to read detective novels. The chosen breast size still gets the most attention here.
Otherwise, the Kinks only have a justification in their dreams so far, when Kate masturbates and imagines a scene.

Also, the two BJ scenes don't really make sense.
In one scene, she gives a blowjob voluntarily, without witnesses, so she could get out of the situation at any time and possibly willingly tells about it at the end. In the other scene, she already behaves like a professional, only to briefly have a crisis in front of the mirror - and that's it. The show must go on. A handful of water in the face, a minty lozenge swallowed briefly, and the scene is forgotten. I still have six hours of titty grabbing ahead of me. Uhh and I'm already wet in the crotch again.

The game has simply become too linear. Basically, it's only about giving the answer that gives the most plus points in the relationship values. Apparently, there are no other values anymore. Even the initial rivalry between Amanda and Ping (?) doesn't play a role in the later course, since you don't have to choose between the two anymore, but instead can increase the affection values for both of them individually.

There is simply a lack of continuity in the storylines. But this is something that was mentioned years ago but never improved. Everything here is somehow treated as a single scene that neither builds on past decisions, nor that it generates great consequences for future events.

That the life path has been dropped is a pity, but somehow understandable, considering the actual starting point of the story, where Kate is supposed to be quite unspoiled when she starts working in Bangkok. In the life path, however, it was possible to have Kate sleep with 80 people while she was still in college. So it doesn't fit. Even the minimum was around 15 sex partners. Basically, however, it would have been enough to massively minimize this number of possible encounters, so that at the end there is a self-created, but sexually not so experienced Kate.

But what helps in the current build to give Kate more personality again?
In my eyes, first and foremost, more references to the player-created Kate. More asides and comments on her appearance. More comments on her chosen outfit. For example, if she wears the leopard set, it might seem sluttier than just one in innocent white. Or just panties that cover half her ass than just a strip of fabric between her ass cheeks.

Oh yes, and clothes. Hach that was once a big topic. How many pictures of clothing suggestions there were. And what did they turn out to be? Once again only prescribed clothes, which actually don't fit the created character at all.
I understand that you can not draw here again for each Figurentpy and then the different chest sizes individual clothing. I think the old clothing folder had well over 28,000 combinations back then, because in the end each piece of clothing had to be drawn on average 10x. But if you chose Exhibitionist, for example, then the skirt you chose should already be 5cm shorter, and the blouse a little lower cut.

Perhaps the easiest thing for Crush to do would be to leave the character creation completely aside and implement a fixed character. That would keep fan expectations to a minimum and allow for a more linear game. But honestly, is that what we as fans want? Then we might as well move on to the next Tomb Raider game.
Don't give him ideas that say 'restart the game'. He will.
 

okokok

Active Member
Aug 19, 2016
591
831
299
That's likely a part of it, but i think it's also Connor (and Tid) simply getting his rocks off effectively for free rather than having to buy a hooker with his own money. After all, if they wanted actual bargirls then they can just hire girls willing/desperate enough to do this work to begin with, and skip the whole "maybe she'll get used to it, maybe she'll quit" song and dance that can drag for months without any real result -- the other barmaids are also getting fucked by the bosses, and made to give Bonaht blowjobs regularly, something that's been going on for much longer, and yet they are still barmaids and not bargirls. So the idea that this is somehow making girls easier to persuade clearly isn't working out in practice.
From Connor and co's perspective sure

They're not just looking for any girls remember. They're looking for young attractive, white, english speakers. That's the bars point of difference with the other bazillion bars. They could have them brought in from overseas (and likely have) but there's no way that's not expensive so if they can ensnare tourists they sure as hell would

I wouldn't say the process does not work, would bet Steph and the other western girls from girls night out went through it. Doubt any of them rocked up hoping to be whores. Wouldn't be surprised if we see the eastern european girl who showed the agent the ropes during her first shift on her back in the vip room in the next few updates just to show that progression
 
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ffive

Devoted Member
Jun 19, 2022
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I wouldn't say the process does not work, would bet Steph and the other western girls from girls night out went through it.
There's literally three foreign bargirls in the HCC, that we can see. Sadie was forth. Bulk of them is Thai. I don't think it's even a given that all three foreign girls started as barmaids? Can't really remember. For a supposed point of difference from other similar places, it is very much laughable, as is the efficiency of such process if that's all they have to show for it when the establishment has been there for years.
 

grahegri

out fighting regex
Donor
Feb 23, 2023
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FemaleAgent-1.19.1p
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BizeBire

Member
Oct 23, 2017
121
152
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Also why isn't the new girl getting "broken in" by Connor?
Do you mean before getting a job or after her first shift? If the former - we don't really know if he didn't. If the latter - it's Connor's day off so he's not in the bar.
 

DatBoit

Member
Dec 2, 2018
272
1,216
328
This game is going in the entirely wrong direction. In the last few updates, all player agency has been removed, replaced by a completely linear story where you are supposed to go along with even the most outrageous of suggestions, regardless of how little sense they make.

It is an enormous shame, because I was actually quite impressed when I first played the overhauled version of the game a couple of years ago. I felt it had taken a much more balanced approach: the agent was generally not pushed into being a whore by the agency, and although there were some forced scenes (most notably the interview with Connor), they were not completely illogical.

A few shifts in, though, and the agent has seemingly accepted a number of conditions that would be unimaginable before taking the job. She has accepted that Connor will use her after every shift, she has accepted she will have to sleep with just about anyone to fit in with her bar girl friends, and she is being blackmailed by the bar's management. All while being encouraged to continue by the agency and, by the looks of things, enjoying it herself.

This makes zero sense. We are talking about a highly skilled, highly trained, intelligence agent, that was presented with a job of working topless in a bar. But I am supposed to believe that after only 4-5 shifts she has unquestioningly accepted that she will need to prostitute herself to continue the mission? Even though, in a real scenario, this would be avoided at all costs? I have no way of outsmarting anyone, any choice you make to avoid something is immediately punished, and we are resorting to the cheapest rationale one could ever come up with for motivating certain scenes: "do this or lose your job".

This issue with all of this is that it is immersion-ruining. I want to make the agent a bargirl just as much as anoyone, but it has to be natural. It has to be believable. And when you force the agent down a certain path, you lose all credibility. Had this been a real situation, any forced sex, any blackmail, would instantly backfire and the agent would be asked to be taken out of the mission. This creates a huge dissonance between what happens in the game and what you actually think should happen, with the unfortunate implication that you can't enjoy the content that is there.

It is a large tragedy, because this game does have a lot of potential. However, it is being wasted through poor execution. To salvage what remains to be salvaged, player agency needs to be increased, and the game must regain its more balanced approach. The agent has to slowly start stretching her boundries and slowly start to change her mindset, rather than accepting to be raped from day one.
 

I-No

Member
Nov 20, 2021
260
779
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[...] in a real scenario, this would be avoided at all costs?
I am not familiar with real world intelligence regulations and procedures which makes it difficult to disagree with you. But you seem to forget that "Female Agent" is a porn game after all. It's like most space flight games ignoring Newton's physics while presenting flashy propulsion engine sounds in vacuum. Sometimes games work even better if the realism is bent to a certain degree. I can assure you I am quite fine with the content and the limited realism of Female Agent...
 

DatBoit

Member
Dec 2, 2018
272
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I am not familiar with real world intelligence regulations and procedures which makes it difficult to disagree with you. But you seem to forget that "Female Agent" is a porn game after all. It's like most space flight games ignoring Newton's physics while presenting flashy propulsion engine sounds in vacuum. Sometimes games work even better if the realism is bent to a certain degree. I can assure you I am quite fine with the content and the limited realism of Female Agent...
I'm not advocating for realism, I'm advocating for believablity. The game is already inherently unrealistic, which is no problem, but it does become a problem when a character is acting in a polar opposite way from how I'd expect them to act.
 

I-No

Member
Nov 20, 2021
260
779
208
I'm advocating for believablity.
Yes, the believability is lacking somewhat. I find it hard to believe that our agent has more problems performing a simple blowjob than getting literally raped and manhandled the end of each shift. But still it works fine as a porn game. The only thing I really don't like about "Female Agent" are the updates being too small and way too few...
 
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ffive

Devoted Member
Jun 19, 2022
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Had this been a real situation, any forced sex, any blackmail, would instantly backfire and the agent would be asked to be taken out of the mission.
Well, obviously it's not real. Furthermore, the game addresses this in the last update, when the MC has her breakdown moment -- the agency is targeting a major terrorist, and possibility of catching/killing him is perceived as much more valuable than one of their agents having sex as long as she herself doesn't ask to be withdrawn. These people aren't doting helicopter parents who will make your choices for you.
 

boobthief

Member
May 25, 2017
490
1,246
339
Well, obviously it's not real. Furthermore, the game addresses this in the last update, when the MC has her breakdown moment -- the agency is targeting a major terrorist, and possibility of catching/killing him is perceived as much more valuable than one of their agents having sex as long as she herself doesn't ask to be withdrawn. These people aren't doting helicopter parents who will make your choices for you.
It's problematic era James Jane Bond using her sex appeal to save the world.

If people are struggling to understand why the Five Eyes intelligence agencies are relying solely on your desk-based intelligence officer to neutralize a terrorist network by working undercover in a brothel... wait until they hear about the widespread problem of naked MILFS or step-sisters getting stuck and fucked in their washing machines.

I'd argue the immersion breaking moment was vomiting in a toilet after a BJ. Nobody wants to see James Bond ugly-crying himself to sleep.

There is a path if you refuse the BJ. You go back to your office desk for a game over. Nobody cares because nobody played it!
 

Ravnen

Active Member
Dec 25, 2020
659
308
130
This game is going in the entirely wrong direction. In the last few updates, all player agency has been removed, replaced by a completely linear story where you are supposed to go along with even the most outrageous of suggestions, regardless of how little sense they make.

It is an enormous shame, because I was actually quite impressed when I first played the overhauled version of the game a couple of years ago. I felt it had taken a much more balanced approach: the agent was generally not pushed into being a whore by the agency, and although there were some forced scenes (most notably the interview with Connor), they were not completely illogical.

A few shifts in, though, and the agent has seemingly accepted a number of conditions that would be unimaginable before taking the job. She has accepted that Connor will use her after every shift, she has accepted she will have to sleep with just about anyone to fit in with her bar girl friends, and she is being blackmailed by the bar's management. All while being encouraged to continue by the agency and, by the looks of things, enjoying it herself.

This makes zero sense. We are talking about a highly skilled, highly trained, intelligence agent, that was presented with a job of working topless in a bar. But I am supposed to believe that after only 4-5 shifts she has unquestioningly accepted that she will need to prostitute herself to continue the mission? Even though, in a real scenario, this would be avoided at all costs? I have no way of outsmarting anyone, any choice you make to avoid something is immediately punished, and we are resorting to the cheapest rationale one could ever come up with for motivating certain scenes: "do this or lose your job".

This issue with all of this is that it is immersion-ruining. I want to make the agent a bargirl just as much as anoyone, but it has to be natural. It has to be believable. And when you force the agent down a certain path, you lose all credibility. Had this been a real situation, any forced sex, any blackmail, would instantly backfire and the agent would be asked to be taken out of the mission. This creates a huge dissonance between what happens in the game and what you actually think should happen, with the unfortunate implication that you can't enjoy the content that is there.

It is a large tragedy, because this game does have a lot of potential. However, it is being wasted through poor execution. To salvage what remains to be salvaged, player agency needs to be increased, and the game must regain its more balanced approach. The agent has to slowly start stretching her boundries and slowly start to change her mindset, rather than accepting to be raped from day one.
I agree. I found the story interesting and was looking forward to the next update, in the beginning. The hype has died out on my behalf. Seems like the story now is merely how slutty the MC can become. My way of playing this game at the moment end up with a game over after refusing certain things..
 
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Mwanted

Well-Known Member
Oct 1, 2017
1,282
1,527
327
This game is going in the entirely wrong direction. In the last few updates, all player agency has been removed, replaced by a completely linear story where you are supposed to go along with even the most outrageous of suggestions, regardless of how little sense they make.

It is an enormous shame, because I was actually quite impressed when I first played the overhauled version of the game a couple of years ago. I felt it had taken a much more balanced approach: the agent was generally not pushed into being a whore by the agency, and although there were some forced scenes (most notably the interview with Connor), they were not completely illogical.

A few shifts in, though, and the agent has seemingly accepted a number of conditions that would be unimaginable before taking the job. She has accepted that Connor will use her after every shift, she has accepted she will have to sleep with just about anyone to fit in with her bar girl friends, and she is being blackmailed by the bar's management. All while being encouraged to continue by the agency and, by the looks of things, enjoying it herself.

This makes zero sense. We are talking about a highly skilled, highly trained, intelligence agent, that was presented with a job of working topless in a bar. But I am supposed to believe that after only 4-5 shifts she has unquestioningly accepted that she will need to prostitute herself to continue the mission? Even though, in a real scenario, this would be avoided at all costs? I have no way of outsmarting anyone, any choice you make to avoid something is immediately punished, and we are resorting to the cheapest rationale one could ever come up with for motivating certain scenes: "do this or lose your job".

This issue with all of this is that it is immersion-ruining. I want to make the agent a bargirl just as much as anoyone, but it has to be natural. It has to be believable. And when you force the agent down a certain path, you lose all credibility. Had this been a real situation, any forced sex, any blackmail, would instantly backfire and the agent would be asked to be taken out of the mission. This creates a huge dissonance between what happens in the game and what you actually think should happen, with the unfortunate implication that you can't enjoy the content that is there.

It is a large tragedy, because this game does have a lot of potential. However, it is being wasted through poor execution. To salvage what remains to be salvaged, player agency needs to be increased, and the game must regain its more balanced approach. The agent has to slowly start stretching her boundries and slowly start to change her mindset, rather than accepting to be raped from day one.
Yeah sure, the real problem of this game is there's too much naughty sex.. ffs..
 

zoomzoomzoom

Member
May 19, 2021
257
596
185
I wonder if he has a plan of connecting the prologue to the main game. I just find it weird that the prologue has a more "fleshed out" stats than the main game. It even has a semi-working character sheet ffs.
 
Last edited:

vicaddict

Member
Sep 29, 2019
218
453
227
I wonder if he has a plan of connecting the prologue to the main game. I just find it weird that the prologue has more "fleshed out" stats the the main game. It even has a semi-working character sheet ffs.
No. There is no plan. There never has been, there never will be. He barely has a plan on what's gonna tie the current and next update together. Heck, we still haven't gotten to complete the scheduled "episodes" that were supposed to be done by the end of 2022. He keeps writing interludes, because he doesn't know where he wants the story to go. He adds stats, skills, etc because he thinks it's a cool mechanic. Not because he has a plan or how it would actually improve the game.

Somebody else mentioned it, and I think it is a fair assessment, that you have to question whether the current game is actually a game. There is nothing to play, there is no player agency. There is only reading and clicking continue. This might as well be novel.

On top of that he seems to suffer from some kind of Tarrantino-syndrom, where you shoot scenes out of order to the point that nothing makes sense anymore.
 

ffive

Devoted Member
Jun 19, 2022
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I wonder if he has a plan of connecting the prologue to the main game.
IIRC he's mentioned he's going to do it eventually, but the odds of it actually happening are, well. Personally, i think it'd also be a poor idea, given the prologue is excessively large and, ultimately, pointless, as demonstrated by the fact the game is perfectly playable and to the point with it removed.
 
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Apr 3, 2019
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Somebody else mentioned it, and I think it is a fair assessment, that you have to question whether the current game is actually a game. There is nothing to play, there is no player agency. There is only reading and clicking continue. This might as well be novel.
The irony is that the poor UI makes it almost a point and click adventure game since you have to find exactly which word you have to click to continue on each passage. I suppose having a "Next" button always at the bottom would make it too much like a novel and Crush doesn't want that.
 
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okokok

Active Member
Aug 19, 2016
591
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IIRC he's mentioned he's going to do it eventually, but the odds of it actually happening are, well. Personally, i think it'd also be a poor idea, given the prologue is excessively large and, ultimately, pointless, as demonstrated by the fact the game is perfectly playable and to the point with it removed.
Originally the various skills and traits from the prologue would send you down differing branches in the main game but it already seems like a struggle for Crush to write this thing without branching. I think he'd be mad to try to tie it all together before finishing the main story
 
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MrAnarchy

Newbie
Aug 22, 2022
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Which is a shame, because the lifepath is what made me fall in love with the game in the first place.

But yeah, at this point, I’m doubtful whether the actual game as is it is NOW will ever get done.
 
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