ffive

Conversation Conqueror
Jun 19, 2022
6,917
16,265
Choices and dice roles don't really affect anything in this game, right now... I think...
A couple of choices you get to make can enable/disable some extra scenes (like a yoga session with bargirls, or some side activities down the road which have yet to be added) but that's about it.
 
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Mwanted

Well-Known Member
Oct 1, 2017
1,266
1,490
lol, this is such a weird update.
freaking out about giving a blowie when Connor has already fucked you...4-5 times at this point, once even taking you to the back with the rest of the prostitutes, is just weird. Especially since it's already established you have free reign to fuck anyone for anything if it helps the mission...she should have already had this moment of panic and worked through it by now many times over.
this scene would make far more sense if it played out during the first scene with Connor, when he takes you back to his place.
I'v always felt like it jumps to him fucking you far too fast, would make more sense as a blowjob/facefuck, Connor seems smart enough to not scare chicks off by moving too fast. He would definitely push for sex intitially, on the off-chance the girl is desperate enough to fuck him, but if she resists he'd go with some manner of "whatever bitch, i'll be balls deep in you eventually anyway. suck me off instead then"
Other than him being bad at writing, it's probably for the same reason he went back and modified the original scene with the drug dealer: some people whined\complained (for example the guy that complained about her being "too sexual" :rolleyes: a few posts back), he bent over, he made the scene "avoidable".. and now you have this scene where she freaks out for no rational reason. He's probably on the process of breaking maybe the only interesting part of this game, but no surprise there .
 

JoshuaTree89

Newbie
Apr 7, 2020
18
52
Honestly, while I was bothered by the update's content at first (for the reasons I and others stated, seems out of left field) I think the second, polished version which included choices about internal dialogue handling why the beejay was hitting her hard, as well as the other new scene involving yoga in the park, did a lot to redeem what was there for me. There's still the issue of whether the content was enough to justify the time to produce, but I thought what wound up in the final version, was good.
 
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berny

Active Member
Jun 8, 2017
576
1,166
Honestly, while I was bothered by the update's content at first (for the reasons I and others stated, seems out of left field) I think the second, polished version which included choices about internal dialogue handling why the beejay was hitting her hard, as well as the other new scene involving yoga in the park, did a lot to redeem what was there for me. There's still the issue of whether the content was enough to justify the time to produce, but I thought what wound up in the final version, was good.
I haven't played the other version, but imo this sounds like applying a bandage to a broken bone. It might look less scary, but ultimately it won't fix anything.

Unless he stops making each update isolated from the others (right know this is barely a game but rather a series of independent scenes), it is only a matter of time until something like that happens again. He needs to introduce some variables (like slutiness) and make them actually change something over the course of the game and not just the next few sentences or outright say that this isn't a game and admit that your "choices" don't mean anything so people know what to expect.
 
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okokok

Member
Aug 19, 2016
486
640
Has anyone got a save before the yoga scene? I didn't take the yoga option on the birthday weekend update and can't be arsed playing through from there just to see it
 

vicaddict

Member
Sep 29, 2019
204
421
Unless he stops making each update isolated from the others (right know this is barely a game but rather a series of independent scenes), it is only a matter of time until something like that happens again. He needs to introduce some variables (like slutiness) and make them actually change something over the course of the game and not just the next few sentences or outright say that this isn't a game and admit that your "choices" don't mean anything so people know what to expect.
Isolating the episodes really is part of the bigger problem. The fact that he introduced working titles/episode titles for the updates kind of tells you where is mindset is. He is writing chapters for a book, not scenes for a game that is supposed to be multiple choice, choice based or whatever you want to call it.

As far as the variables go, I don't think he needs to introduce anything at this point. There are plenty of stats and skills in the game. He never uses them. That is the issue. There is one mechanic, apart from the kinks, that has been there from the beginning and that is the "XYZ liked/disliked your answer" thing. Except it never does anything. Never did and with how linear the story is, I can't see it ever having an impact, because what would it change? Would it lock you out of content? Shitstorm incoming. Everything else has been introduced, because he liked the idea, but never did anything with outside the introduction of said mechanic.

Would it make sense to introduce variables like sluttiness, corruption, etc? Yes. Much more than having skills like motorbike experience, or piano lessons. But that would require him to write different scenes multiple times, because the outcome should be different based on certain combinations. Can you imagine how long it would take him? Also it would require planning ahead. Need I say more?
 

TBCheese

Newbie
Sep 30, 2017
33
38
There is one mechanic, apart from the kinks, that has been there from the beginning and that is the "XYZ liked/disliked your answer" thing. Except it never does anything. Never did and with how linear the story is, I can't see it ever having an impact, because what would it change? Would it lock you out of content? Shitstorm incoming. Everything else has been introduced, because he liked the idea, but never did anything with outside the introduction of said mechanic.
It's not an actual mechanic. If you look at the code, it's just him putting in the red/green color and saying someone (dis)liked a response. It doesn't change a variable or get saved for future use; it's just flavor text.
 

berny

Active Member
Jun 8, 2017
576
1,166
Isolating the episodes really is part of the bigger problem. The fact that he introduced working titles/episode titles for the updates kind of tells you where is mindset is. He is writing chapters for a book, not scenes for a game that is supposed to be multiple choice, choice based or whatever you want to call it.

As far as the variables go, I don't think he needs to introduce anything at this point. There are plenty of stats and skills in the game. He never uses them. That is the issue. There is one mechanic, apart from the kinks, that has been there from the beginning and that is the "XYZ liked/disliked your answer" thing. Except it never does anything. Never did and with how linear the story is, I can't see it ever having an impact, because what would it change? Would it lock you out of content? Shitstorm incoming. Everything else has been introduced, because he liked the idea, but never did anything with outside the introduction of said mechanic.

Would it make sense to introduce variables like sluttiness, corruption, etc? Yes. Much more than having skills like motorbike experience, or piano lessons. But that would require him to write different scenes multiple times, because the outcome should be different based on certain combinations. Can you imagine how long it would take him? Also it would require planning ahead. Need I say more?
No, I don't see it happening either. I have zero expectations for this game.

This (or anything really that connects the different episodes) is just something that imo would be essential to make this feel more like a game rather than a mere listing of isolated scenes that happen to have the same people in it.
 
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ffive

Conversation Conqueror
Jun 19, 2022
6,917
16,265
It's not an actual mechanic. If you look at the code, it's just him putting in the red/green color and saying someone (dis)liked a response. It doesn't change a variable or get saved for future use; it's just flavor text.
To be exact, there's couple instances early on where the game also tries to alter a field for given character which is supposed to accumulate these instances. Except it's bugged (the field is never initialized so it's NAN and trying to add/subtract from it fails), most of the character objects don't even have this field, and very shortly any such attempts stop altogether. Impossible to say if it was put off "to be implemented later, i.e. never" or dropped for good.
 

vicaddict

Member
Sep 29, 2019
204
421
It's not an actual mechanic. If you look at the code, it's just him putting in the red/green color and saying someone (dis)liked a response. It doesn't change a variable or get saved for future use; it's just flavor text.
Seriously? I was always under the impression that there is hidden counter for whatever like/dislike system he was using. Now you're telling me that it doesn't even have that? Seriously? Jesus effing Christ.

Are we actually sure he is writing anything and he isn't just copying someone else's porn novel?
 

Hugh_Mongous

New Member
Aug 9, 2023
9
7
Why are y'all so negative? Not like it's the only porn game out there...

I've been playing the earlier version, with the old engine, and learned that there's a whole bunch of content out there if you make your agent older, and there's a difference whether you choose to be an analyst or a field operative. I wonder how different the experience would be if you choose non US background. What the CIA fieldwork would be replaced with.

In general there are many unused skills and despite the dice rolls it all kinda leads to the sample place, but the way I see it, it can turn out into something like a D&D book? Where each choice leads to page whatever. Only just now (in the newest version at least), it's either comply or quit. I think that once workflow and the framework is all fleshed out, the various game chapters(?) will be relatively easy to stitch together.

The site says they're working on the optional quest with the Russian guy. Might be interesting... I'm more curious to know at what stage the agent will encounter the Italian guys (she can meet at the hostel) again. Would be an interesting read if they visit her at work and recognize her.

I wish the game had more options for day to day clothing, instead of it only being available for dates... I also wonder whether the game can be less linear with its schedule. Something like you choosing where and when to go at your discretion.
 
May 22, 2020
47
189
Why are y'all so negative? Not like it's the only porn game out there...

I've been playing the earlier version, with the old engine, and learned that there's a whole bunch of content out there if you make your agent older, and there's a difference whether you choose to be an analyst or a field operative. I wonder how different the experience would be if you choose non US background. What the CIA fieldwork would be replaced with.

In general there are many unused skills and despite the dice rolls it all kinda leads to the sample place, but the way I see it, it can turn out into something like a D&D book? Where each choice leads to page whatever. Only just now (in the newest version at least), it's either comply or quit. I think that once workflow and the framework is all fleshed out, the various game chapters(?) will be relatively easy to stitch together.

The site says they're working on the optional quest with the Russian guy. Might be interesting... I'm more curious to know at what stage the agent will encounter the Italian guys (she can meet at the hostel) again. Would be an interesting read if they visit her at work and recognize her.

I wish the game had more options for day to day clothing, instead of it only being available for dates... I also wonder whether the game can be less linear with its schedule. Something like you choosing where and when to go at your discretion.
It's weird how you said we're being too negative, then listed a bunch of flaws with the "game" that are similar to the ones many of us list. The only difference is that you seem to be under the impression that these flaws will get fixed someday.
 

Hugh_Mongous

New Member
Aug 9, 2023
9
7
It's weird how you said we're being too negative, then listed a bunch of flaws with the "game" that are similar to the ones many of us list. The only difference is that you seem to be under the impression that these flaws will get fixed someday.
I guess I'm just an optimist. I just discovered the game recently, and haven't been following its development cycle for long enough to become disappointed.

Do you happen to know how can one edit or modify stuff in the game? Any special tools necessary?
 
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boobthief

Member
May 25, 2017
473
1,162
I guess I'm just an optimist. I just discovered the game recently, and haven't been following its development cycle for long enough to become disappointed.
The latest update was controversial with fans (time taken for development versus amount of content, lack of roleplaying options in a sex scene). I think the recent previous updates were better so a lot of fans are salty in addition to the people who love the idea of the game but have a negative outlook on it, generally.

Do you happen to know how can one edit or modify stuff in the game? Any special tools necessary?
If you're familiar with your browser's , with the game open at runtime you can poke around in:

JavaScript:
SugarCube.State.variables

SugarCube.State.variables.kate

SugarCube.State.variables.avatar
Recommend you use the Saves -> Save to Disk option before changing anything because it is probably easy to break your save / playthrough.

You probably do not want to do this unless you understand this type of game dev: The game engine is + so you can open it in with their IDE. The game is essentially HTML, CSS, and JS so you can open it in any text editor that can handle large text files e.g. or whichever IDE you use

Have fun!
 

Hugh_Mongous

New Member
Aug 9, 2023
9
7
The latest update was controversial with fans (time taken for development versus amount of content, lack of roleplaying options in a sex scene). I think the recent previous updates were better so a lot of fans are salty in addition to the people who love the idea of the game but have a negative outlook on it, generally.


If you're familiar with your browser's , with the game open at runtime you can poke around in:

JavaScript:
SugarCube.State.variables

SugarCube.State.variables.kate

SugarCube.State.variables.avatar
Recommend you use the Saves -> Save to Disk option before changing anything because it is probably easy to break your save / playthrough.

You probably do not want to do this unless you understand this type of game dev: The game engine is + so you can open it in with their IDE. The game is essentially HTML, CSS, and JS so you can open it in any text editor that can handle large text files e.g. or whichever IDE you use

Have fun!
Thank you very much!
 
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Apr 23, 2017
112
196
It's weird how you said we're being too negative, then listed a bunch of flaws with the "game" that are similar to the ones many of us list. The only difference is that you seem to be under the impression that these flaws will get fixed someday.
Well, it kind of make sense.
We're being negative because we're not saying that it will get fixed and everything will be all right. You need to add a layer of sugar coat in order for it to be positive. If you just point out cons, you're negative, apparently.

The guy is an optimist. Glass is always half full. The thing is, the more F95 games you play, the less optimist you become. Welcome, bruv.
 

I-No

Member
Nov 20, 2021
256
768
The thing is, the more F95 games you play, the less optimist you become.
That very much sounds like "F95 is killing your mojo". But it's not F95's fault. It's the fault of developers like Crushstation. Don't get me wrong, I sincerely admire all developers for their dedication and their skills. But most of them just don't finish what they started. Maybe because they loose interest or the work gets too much or the own ambition/perfectionism stands in the way, who knows? Usually porn games are just being started to be abandoned later on. At least we get a few nice pictures along the way. And ofc there are a few exceptions which justify all the disappointments. Female Agent is most probably not one of those...
 

Hugh_Mongous

New Member
Aug 9, 2023
9
7
That very much sounds like "F95 is killing your mojo". But it's not F95's fault. It's the fault of developers like Crushstation. Don't get me wrong, I sincerely admire all developers for their dedication and their skills. But most of them just don't finish what they started. Maybe because they loose interest or the work gets too much or the own ambition/perfectionism stands in the way, who knows? Usually porn games are just being started to be abandoned later on. At least we get a few nice pictures along the way. And ofc there are a few exceptions which justify all the disappointments. Female Agent is most probably not one of those...
They don't finish what they started cause it's hard to code with only one hand.
 
Mar 10, 2021
70
492
The guy is an optimist. Glass is always half full. The thing is, the more F95 games you play, the less optimist you become. Welcome, bruv.
I think you get a feel for the development process and you pretty quickly get a sense of which projects are going to go anywhere. That can be heart-breaking as there are loads of games that have cool ideas but you know that they're never going to last. You also notice when things go off the rails as things tend to go off the rails in similar ways.

Female Agent is an interesting one as, based on my experience of most projects on this site, it should have been abandoned years ago. Usually, when a developer bins most of their content in order to re-work the code from scratch, you know the game is never coming back from that but Female Agent has had that happen not once but like three or four times and it is still updating. That's really unusual and can only be explained by the fact that the dev is pulling down a middle-class salary in subs.

Noticing this type of stuff doesn't make me cynical or pessimistic, it makes me appreciative when people don't fuck up. I mean, think of the Our Red String dev who has nearly finished two beautifully written and produced games whilst overcoming issues that caused substantial re-writes. That is fucking impressive. Think of the Treasure of Nadia people who have similarly produced two really-well made games.
 

okfairenough

Member
Mar 1, 2020
109
298
That very much sounds like "F95 is killing your mojo". But it's not F95's fault. It's the fault of developers like Crushstation.
Blame it on the Patreon payment system. See, there are two main ways folks pay for games. The first one, which most of the world follows, goes like this: a developer makes a complete game, and then people pay for it. This setup gives devs a reason to make a game that actually works.

However, in the Patreon system, developers are encouraged to prolong the development process rather than completing the game. If a developer is earning $600 per month through Patreon support, why would you want to cut off that sweet income stream? So, what happens is, we end up with devs like "crush" dragging out their game development from one month to three, endlessly redoing stuff. And now, after six long years and a boatload of cash, what do we have? A game that barely functions, filled with just some text and zero real choices for players. It's a real bummer.
 
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