Monday transparency report
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8 hours ago
Hey guys! I worked all 7 days since the last report, no days off.
No peace for the wicked.
The changes I made on Friday 5th were really helpful and have made the whole thing much more fun to play. This week I updated multiple scenes to reflect the changes to pacing, structure and tone, and I'm really happy and excited with where the writing is now based on these changes.
This draft has now
succeeded at the main thing I wanted it to do (and the main thing I want to
keep doing, going forward with the game): make it less of a slideshow. Malaysia now has two separate mission paths ("operator" vs "honeypot", a microcosm of the heroine's whole core conflict – I know that most players will choose "honeypot", but I think the existence of a viable alternative path makes it hotter).
It also has a separate ending, with entirely new NPCs, for players who prefer to skip past the Max mission entirely. This ending's short but I think it's sexy, and kind of sweet. I wrote it on Wednesday, it took 10.5 hours.
There are also lots more skill checks and decision points than there have been in previous episodes.
I need to finish editing the Max date (which I'm partway through doing), and edit the Max sex scene (which I'm hoping to start on by Wed or Thurs this week). Fortunately I think this is going to be pretty straightforward because the changes I made on Fri 5th included big characterisation improvements for Max and the heroine, and it's making their (now optional) chemistry much hotter and easier to write.
Okay, it's been a long day and my brain is mush once more. I will rest it tonight so it is fresh for more work
tomorrow. ❤
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surprise, surprise.... more hard work, no dates