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The "create a bug report" button (which is even inside Crush's local signature) leads to Bitbucket. Which should mean there's a git repository behind it.are you all using any VCS (Git)? Or are you just uploading your work to a shared gdrive folder?
Maybe you better stop acting like an antisemitic Jew, really, mate - it's generally considered to be counterproductive.So, hear me out. I know basically anyone is going to ignore a comment made by someone that had a stroke while choosing a totally not throwaway username, but do hear me out.
On topic, though: while thisWithout looking at the code, without looking at how the game does stuff, I can tell you,
is as correct as it is unreal since Crush looks very much like a hyperactive and over-excited little kid running around his own head chasing all sorts of cool ideas flying around with very little focus or purpose or whatever just because he wants everything ...You need to have that foresight.
...this may not be entirely valid approach. It's more of an art perspective, followed by management perspective. Take the eyes, which are 25% of this shit. How can eyes be tanned in the first place? A visit to the asset folder shows that eye asset occupies some area around eyes, not just the whites and eyelashes, which needs to be recolored (or cut out) in order not to stand out. A mishap? Most probably. But whose one?I'm just saying it purely from a coding perspective.
Of the artist who drew more than necessary? (remember - it's not Crush's personal art) Doubt that - kinda hard to draw the eyes without something around them. Or maybe he/she was just drawing what was asked of him/her - of Crush giving incorrect tasking, then? Or maybe of Crush not thinking about potential further tampering? But the entirety of v1.5 was driven by a slogan of "no changes to the avatar ever since", tans included, and it took 6 months. Arrogant much? You bet - but it almost worked, everything else works like a charm and looks beautiful, if very small, and even the size issue was partially solved, and much faster. Or of Crush not spending those same 4 days (or much more) writing a script which would do this stuff for him? But no experience in coding whatsoever - what is a script?
In conclusion: the code works (mostly) fine. The art asset system is probably bloated, but I really can't think of an alternative with the same level of potential customisation in 2D, and it was probably conceived separately from the rest of the game and as a very simplistic system, hence the occasional troubles now. The project is... non-existent. It's not a project in front of you - more of a well-paid hobby of one guy having a job, getting some (not-so-)qualified help here and there, some paid, some volunteered, doing whatever he wishes as long as his wishes are shared by his patrons. I mean, the current update was the first one where a plan of the update and was written and the priority tasks were set before coding started. At the start of 3rd year of development. Make your own conclusions.
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