- 108 x suntanned abs (for all combinations of skin colour, body shape & breasts shape)
- 110 x suntanned breasts (6 bra sizes, bra & no bra versions for each, 3 body shapes, 3 skin tones)
- 234 x suntanned eyes (6 eye shapes, open & closed versions for each, 3 skin tones, various eye colours)
- 24 x suntanned pairs of feet (various heel height shapes, 3 skin tones)
- 3 x suntanned jaws (used for the open mouth "o face" expression)
- 144 x suntanned mouths (6 mouth shapes, many expressions, 3 skin tones)
- 18 x suntanned noses (6 nose shapes, 3 skin tones)
- 108 x suntanned sideboobs (the rear view of the boobs)
- 234 x suntanned bodies (different tanlines, breast sizes, body types, skin tones)
In this instance I did, because I used a new technique to get the improved suntan shade.
That stuff with the script sounds great, but I don't know how to do that. It sounds like you're a much better coder than I am. (I taught myself coding just for this project, I'm an amateur.)
So, hear me out. I know basically anyone is going to ignore a comment made by someone that had a stroke while choosing a totally not throwaway username, but do hear me out.
Since you're not experienced in coding or project management as a whole, you don't really have the foresight for this, but there's a thing called "code smell". We refer to this when we want to say that "we don't exactly know how to make it better, but we know this is isn't the right way".
Without looking at the code, without looking at how the game does stuff, I can tell you, having 983+ suntan assets
smells really bad. I'm not even getting in the "is this worth it" realm, I'm just saying it purely from a coding perspective.
You need to have that foresight. You've just redone the suntan assets. Cool, is this the last time you'll ever have to do any work related to suntans? I can tell you already: no. Definitely not. And I'm not saying that as a "They're still bad", but rather, "there will be a time where you'll have to either work with or make adjustments on the current suntan feature". And then you'd either have to redo the 983 assets again, or even just go through them to make sure they work fine. It could be something as simple as adding a modified facial expression, or a "dramatic zoomed in face"....anything, really.
"So what do you suggest?" you might reply. And the answer is actually very easy, but it's not one you, or other people, want to hear: Delay that feature until you're ready to tackle it properly. It's fine if you can't do something, nobody in their own head expects you to know how to make everything perfectly (and if you could, you'd be a fool working on a solo lewd game). Which is why it's just fine to do what you can do first, and add other features later.
Again, having that foresight is not easy, especially if you're not experienced. But you need it. If I boot up your game in the next update and my CPU fans start going crazy (for example), you're most certainly not ready to do whatever feature you've just added. If you have to work on more assets for one "tiny" feature than some games have for the whole game, you're not ready for that feature. If each sex scene transition takes 5 seconds to load (on a text game), you're not ready for whatever feature.
Really, it is way simpler than it sounds. I'm not saying it's
easy, just that it's
simple to know when you just take a few minutes to think about it before actually working on it.
And to everyone saying "they're just doing it out of greed", rememeber: "don't attribute to malice what can be explained by ignorance". And I say that in a positive way: They're not senior developers. That's fine.
On a related note, and mostly out of curiosity: are you all using any VCS (Git)? Or are you just uploading your work to a shared gdrive folder?