YoMaMaSoUgB

New Member
May 14, 2022
1
2
Great game. Interested to see the updates. Hoping for an update that introduces a unlock system for different equipments. Like holding your virginity for increments of 3 waves. This will unlock items that might empower you for each virginity you still own.
 
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trash golem

New Member
Mar 7, 2022
4
6
I like the idea, and the art is great, this game seems worth following. But I have some complaints and recommendations:

So it seems you are trying to implement two main playstyles - one with dark pact, movespeed and damage, where you play like any proper vampire survivors-like game and get punished for misses with a dick in your ass, and other - with hp regen ring(which is waay too broken at the moment btw) and lewd clothes, where enemies pass you around like a blunt. That's a good idea by itself, and here are my problems with the way these playstyles feel with the current state of the game:
1) The damage playstyle gets most of long-lasting effects even when winning the grabbing minigame, so there is not much point in this minigame in the first place.
2) The whore playstyle takes too much time. You just view the same couple CGs like 7-8 times per stage and it gets stale fast, also you kinda want to lose the minigame, so again there is not much point to it.
My suggestion about how to fix this:
1) Make the minigame have two "win" outcomes for the player. What I mean is when you get grabbed you can choose, you either try to break free from the enemy, or you try to "satisfy" them, winning the first way will reduce the long-lasting effects of being fucked, and second way will take faster for the enemy to be satisfied.
2) For the first change to have a better effect, it would be better to increasethe amount of times enemies can cum, inceease their hp pool, make them harder to be avoided, but throw less enemies per stage at the player. This way it still won't get too hard for the damage build, and the whore build, if they have enough points in technique will see one(or at maximum two) CGs per enemy, and clear stages at a similar pace as the other build.


Also a couple of small/already mentioned in previous comments suggestions:
1) The grab minigame definitely should not be a keyboard mashing one.
2) Blonde girl who uneqips your gear is a bit too annoying for my taste. It's fine if you don't benefit from your boots/weapon while binded, but having to open inventory in this kind of game is fatal most of the time. If you think it will be too easy if she doesn't unequip items - you can just add unbinding animation that takes some amount of time, so that it still punishes the player for getting hit.
3) Something to do with excess items. Maybe you can sell it to get some gold, or some events that willwear out your gear, so that you'll need replacements, it feels kinda sad just deleting them.
4) Maybe a refresh button in the shop that will cost some amount of money to see more goods.
 

trash golem

New Member
Mar 7, 2022
4
6
I understand that you may have a completely different vision of what your game is going to be, so it's fine if you don't implement this stuff, but in that case at least share your thoughts about it.
 

Shinima

New Member
Oct 6, 2019
11
3
Incredible art, a lot of content for such an early stage, simple concept and high-quality execution. Also on my favorite fetishes. Huge like, wonderful demo!
A few points:
1) Inventory on T is very confusing, it’s always customary on I
2) It would be incredibly cool if the clothes were displayed on the hero. To be honest, I have absolutely no idea how difficult it is to implement this, given the numerous scenes
3) Gameplay at a high level of corruption becomes very twitchy, but maybe that’s how it’s intended
I look forward to new releases and wish you great creative success!
 

Croaa

Member
Dec 15, 2018
208
131
I feel like binds should only prevent you from using your weapon/boots until you remove them, not actually unequip them
Accidentally deleting my weapon mid-fight trying to re-equip it was pretty annoying
 

Goldias

Newbie
May 18, 2022
22
6
keep up the good work, the cg will not be boring so fast if they're animated, that's my thought, also currently you can't game over when your character health goes to 0 , i hope there will be special game over scene instead of just bland "game over" text

once again, keep up the good work, i look foward to next update with great interest
 
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Reactions: Tucker64

a2erd32qwd

New Member
Sep 17, 2021
10
17
Love the game so far, though I would love to see custom keybinds in the future. The art is great and the scenes and characters look good, good luck with the game! Cant wait to see how the game develops in the future.
 

LordSparrow

Newbie
Jul 6, 2019
15
4
I like that lol
I might feature at least a few cases where you can chase the enemies, but currently I'm planning on making lewd attacks/spells that can make all of the enemies submit, allowing you to fuck them afterwards.
i can't wait for this to be added, always fun to flip the tables on them, it's not fun to only see sex scenes when you lose
 
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Reactions: Tucker64

Sadie227

Newbie
May 11, 2022
27
83
I can barely express with words how happy I am to see a game with good art about a femboy getting stuffed by futas and more, especially one that doesn't rely on sissification for it's femboy. I'm so, so, extremely happy about this and I hope you can forgive me sounding overly critical in the rest of this post. I don't dislike this game, in fact I really do like where it's going, but it's precisely because I'm so excited for the potential of this game that I want to be as brutally honest about my thoughts as I can be.

I like the idea of this game and I like the direction it's going. My biggest issue right now is with the balancing, and I hope some changes there will have a hugely positive impact going forwards.

The escape mechanic is extremely frustrating in it's implementation here. The amount of the gauge that fills scaling with stats is a cool idea on paper, and the status effects making it harder is also a good idea, but the way the gauge passively drains even as you are actively mashing is infuriating- especially considering how very little progress you get from mashing, even if you pump levels into strength (like I did). The end result is that it feels like no matter how much I mash or how much I level my strength, it's a waste of time as I could just take my hands off the keyboard and let the animation play out in the same amount of time as it would take me to mash out of it, at which point the minigame may as well not exist. That's not even to mention the incredibly frustrating will checks sometimes turning off my gauge when I actually nearly fill it and I am instead forced to simply watch it drain back to 0 before I can interact with it again. I feel like in this particular case, the gauge draining over time is the biggest offender; I could definitely forgive all of these other complaints if it didn't feel like the game was actively working against me whenever the minigame starts. I would suggest either making the drain pause when you are mashing or simply removing the drain completely. The former allows you to keep the drain active for things like failing a will check but make the actual mashing to escape feel more responsive, and the latter

More of a minor complaint, but the base attack speed is absolutely painful, I invested my starting stats into agility first and strength second and it still took several waves and many pieces of atkspeed boosting equipment before my basic attack was shooting fast enough to feel meaningful.

Masturbating doesn't seem to actually remove any arousal, as I ran into an issue around wave 13 where my arousal was completely capped out no matter what I did. I checked all my equipment, all my items, all my statuses, and could only find a small amount of arousal per second from the gaping status, but masturbating didn't reduce the gauge even slightly. This got me stuck in a loop of trying to play the game, randomly failing a will check at max arousal, starting to masturbate and getting instantly grabbed by an enemy with rope who unequipped my weapon and reduced my stats to make it impossible to break free.... but never doing enough damage to actually threaten a game over. The end result is me slowly chugging along, playing for about 10-15 seconds before I have to spend 40 twiddling my thumbs watching animations I can't interact with play out before I can even try and run away or fight back again. The art is good and I very much like the content, but I'm currently stuck doing one or the other; I'm not actually playing the game anymore when it reaches this point.

I would also like to mention the amount of time between waves is incredibly strict for a first time experience, though to be honest I feel like even if I already knew what every item did at a glance I would still need more time to do everything. From my experience, in between each wave I need to: loot the chests, clean up status effects, check the shop and then compare equipment before the next wave starts. That's a lot to do in such a small amount of time. The game Killing Floor comes to mind for this point, which only has a couple things to do in between waves: buy weapons/ammo, potentially heal up. Yet despite having so few things to do, it gives you a full minute to do them (unless you're playing on higher difficulties, in which case it gives you 30 seconds.) For a more forgiving experience, and especially since you already implemented a "skip to next wave" button, I would suggest more time between waves.

Overall I like it, I like the idea of the game, how the gameplay is supposed to work, I'm really into the porn content, we gay homos are absolutely FEASTING with this one and I am so, incredibly happy to see it. It's just got some kinks to work out to make it feel better to play instead of just feeling great to see, so I'm definitely gonna be keeping an eye on this.
 

IMAJFT

New Member
Apr 14, 2019
11
9
Okay, I played all the waves so time for some critic.

First, this thing is good solely on the basis that it ain't another RPG Maker game. So already 9/10.

The fight mechanics are nice BUT suffer due to five major problems.

First, items de-spawn. With about the same rate that an animation takes. So in all cases my cool new item went away in front of my eyes while I was stuck in an animation. Super frustrating.

Second, most of the self sabotage options are super frustrating because they also happen during the pause or when you are in the menu. I swear, this guy needs a fucking chastity cage or something to stop him from playing with himself.

Third, the pauses are too short. Half the time I am masturbating and the other half you try to sort trough your menu. So you never have time to buy anything. In the end I encounter two bugs that made the pause endless. This was super useful.

Fourth, the recovery after an animation is far to short. You are stuck in an endless loop. That just takes agency from the player and makes it into an movie. With the right items the game plays itself.

Finally, the fucking menu. I was bound? No problem. But now I have to reapply my bow. Fuck, that's impossible. Because you simply can't handle that freaking menu. Either you are attacked or he starts to fucking masturbate again.

In short pause the game when you access the menu, make the pause much longer and let me auto-apply the bow again.
 
3.90 star(s) 30 Votes