1.4 released, probably there few weeks until public release
thank youChangelog from discord. Only things at the bottom are implemented. Others are supposed to come in near future. And looks like there are some bugs with Genia and 2 rich girls that will be fixed in next bugfix.
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Not a fan of battlefuck too. In all "fight the dominatrix" games (ToT, Domina, Catalyst etc) the best scenes are part of the quest, defeat consequences, enslavement. And battles are just a mechanics to prevent you from breezing through all the scenes too fast (with some lewd attacks/grapples to make things a little interesting). But there are people who like that kind of content, there is a reason these mixfight games exist.Salia seems dead set on adding combat to the game. I wonder how much time and energy creating that kind of content will take up.
Although combat in this game is not really for me, is anyone here a fan of it?
I was raised not to hit girls, but a woman who hits a man ceases to be a woman and automatically turns into a sparring partnerNot a fan of battlefuck too. In all "fight the dominatrix" games (ToT, Domina, Catalyst etc) the best scenes are part of the quest, defeat consequences, enslavement. And battles are just a mechanics to prevent you from breezing through all the scenes too fast (with some lewd attacks/grapples to make things a little interesting). But there are people who like that kind of content, there is a reason these mixfight games exist.
you know, girls who want to use your mouth as a toilet are kind of monsters, too.Combat sort of made sense when the game had goblins and monster girls in it... doesn't really make sense now that those were all removed and it's just schoolgirls.
If it's implemented like MGQ battles, I won't mind.Salia seems dead set on adding combat to the game. I wonder how much time and energy creating that kind of content will take up.
Although combat in this game is not really for me, is anyone here a fan of it?
No, I only care about femdom, combat is a waste of timeSalia seems dead set on adding combat to the game. I wonder how much time and energy creating that kind of content will take up.
Although combat in this game is not really for me, is anyone here a fan of it?
I could help maybe... what troubles you?Can somebody update the guide? I’m currently in a position where I can’t play the game right now, and it would be helpful to know what lays ahead after the situation passes
How about instead of "beg" add "all in" which is high risk high reward, a small chance to do decent damage but failing leaves you wide open for a counter attack.(maybe in future I'll add submissive moves, like *beg* and *surrender*. )