4.20 star(s) 41 Votes

FemdomWifeGame

Active Member
Game Developer
Jan 24, 2021
839
2,085
Nope, but surely I shouldn't have to?

After 200 odd days, I made a save and then save scummed untill the event finally triggered, but that is terrible design the more events you add to the game the more difficult it's going to become to get events to trigger the more pissed off your players will be when they spend forever doing the same stuff over and over without achieving any progress.

I honestly recommend you edit the code to force locked events to take priority over unlocked events should only be a small change to whatever rand.math function your using for event selection.

(making a massive assumption here that your events are selected each day by using multiple random number generators and just assigning each event a number I could ofcourse be massively wrong.)
It's in the Trello for some time, but I didn't have time to get it done yet:

1697376190750.png

Unique unplayed events have complete priority over everything else. Repeatable events are in a specific queues of their own to avoid overlaps as much as possible.

The game doesn't use true random, it's all biased and the certitude to have a specific event is well defined... except if you quit the game. When you quit, the game forgets the pre-chained sequence of event and starts over, which can push back a specific events you wanted back to the end of the queue.

Except for that specific issue that I got to fix, within a unique game session, if a specific event with cleared conditions doesn't play out in the next 20'is days, then an issue should be reported via the feedback system. It includes the log of the whole event's queue state (you can actually look at it yourself), and when reading it, I can decide what went wrong and see how to improve the system (which is how I identified the "save" issue, where a player kept leaving right before the event would have played with 100% certainty).

As the game's developer, I tend to be knowledgeable about it, and I can't express how much more complex it is than you might think from simply playing it. I've done a lot of iterations on the system so far, but I unfortunately don't get enough feedback with the logs attached to pinpoints every substlies that create these frustrating situations. It always end up on the forum with the log file long lost :(

But yes, there are flaws, it's a long work to get it just right with the correct amount of certainty without making the game too predictable, and as I keep getting data, I keep working on it. It's actually a very important subject for me, as I intend to leverage the system with my next game (Emily), so I really want it to be as reliable and satisfying as possible.
 
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allinon

Member
Sep 12, 2017
327
240
Dear dev, Zoe seems to have high heels in some scenes while they can't be seen in others. Is that by design or a bug? Since it might be allot of work to have it in every scene, but then again what do I know about coding or development.
 

FemdomWifeGame

Active Member
Game Developer
Jan 24, 2021
839
2,085
Dear dev, Zoe seems to have high heels in some scenes while they can't be seen in others. Is that by design or a bug? Since it might be allot of work to have it in every scene, but then again what do I know about coding or development.
The animations are designed with or without heels. They modify the position/shape of the feet. In some scenes, force-enabling the heels would have them go through the MC body or through the bed, for example.

I try to keep a certain level of consistency. For example Zoe uses her heels in bed with her bull for sexyness, or if the event comes from an idle position where she had them, I try to have the lewd animations use them as well.
 
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vmac

Newbie
Oct 24, 2017
43
30
i cant for the life of me get the blowjob scene.

it she meant to be in her regular position in bed, or laying down naked?
(that second one only happened once in 200 days, ive done every other scene multiple times)
 

FemdomWifeGame

Active Member
Game Developer
Jan 24, 2021
839
2,085
The game crashed on start. previous versions ran fine
My best guess is that you are running low on virtual memory. How much available RAM do you have when starting the game? Do you have other software such as Chrome opened? Can you try closing everything first?

I'll see on my side if I can compress the memory more.
 
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Sin-X

God of Death
Donor
Apr 30, 2017
266
404
As the game's developer, I tend to be knowledgeable about it, and I can't express how much more complex it is than you might think from simply playing it. I've done a lot of iterations on the system so far, but I unfortunately don't get enough feedback with the logs attached to pinpoints every substlies that create these frustrating situations. It always end up on the forum with the log file long lost :(
I appreciate the explanation, I was pretty peeved when I wrote that the other day after spending hours spam running back and fourth to the ingame house door to skip to the next day XD

I work in software engineering myself so i'm quite farmiliar with the complexities of code, but we all fall foul to thinking we know how something works when we also write the stuff ourselves, apoligies if i came across as a dick and i will try to utilize your ingame reporting tool going forward.
 

FemdomWifeGame

Active Member
Game Developer
Jan 24, 2021
839
2,085
I appreciate the explanation, I was pretty peeved when I wrote that the other day after spending hours spam running back and fourth to the ingame house door to skip to the next day XD

I work in software engineering myself so i'm quite farmiliar with the complexities of code, but we all fall foul to thinking we know how something works when we also write the stuff ourselves, apoligies if i came across as a dick and i will try to utilize your ingame reporting tool going forward.
No, you didn't. If your goal is to be a dick, you need to try a lot harder than that. Take example on some others in this thread or in the reviews, they can teach you a thing or two. :p

Our discussion made me realize that the priority queue regarding repeatable events has a flaw (well, more like something I overlooked as non-important), I added it in the Trello for the next version.
 

Light86

Member
Mar 25, 2018
143
98
My best guess is that you are running low on virtual memory. How much available RAM do you have when starting the game? Do you have other software such as Chrome opened? Can you try closing everything first?

I'll see on my side if I can compress the memory more.
I have this problem i have 8gb of ram about 5gb free , gt 1030 ddr5 , i had no problem in previous versions and could run the game with 0 lag .
 

anton5793

New Member
Jun 16, 2017
3
1
My best guess is that you are running low on virtual memory. How much available RAM do you have when starting the game? Do you have other software such as Chrome opened? Can you try closing everything first?

I'll see on my side if I can compress the memory more.
I have 24 Gb RAM/16 free, GF1060-6Gb. no problem in previous versions
 

FemdomWifeGame

Active Member
Game Developer
Jan 24, 2021
839
2,085
I have 24 Gb RAM/16 free, GF1060-6Gb. no problem in previous versions
I have this problem i have 8gb of ram about 5gb free , gt 1030 ddr5 , i had no problem in previous versions and could run the game with 0 lag .
So, it's not a memory issue. The problem with this kind of crash is that they may be caused by Unity itself, some weird driver issue or something like that.

I'll try to update Unity to the next version/hotfix to the latest version. Try to update your drivers as well, it may help with the problem.
 

Light86

Member
Mar 25, 2018
143
98
So, it's not a memory issue. The problem with this kind of crash is that they may be caused by Unity itself, some weird driver issue or something like that.

I'll try to update Unity to the next version/hotfix to the latest version. Try to update your drivers as well, it may help with the problem.
Thank you
i don't know if this is any help or not i was trying different unity Command line arguments to see if i could get the game running nothing works only when i use -force-d3d12 game doesn't crash but nothing gets rendered except for menu every other DirectX 9-11 game crashes .


Screenshot (2).png Screenshot (1).png
 

oldtaku

Member
Apr 3, 2018
158
153
How difficult is it implement voices, like you just feed all the dialog to an ai and it reads it out? Its really great that there are voices but why does it stop half way like mid scene?

Will there be an option to change the volume for the other voice?, I find the male voices distracting.
 

FemdomWifeGame

Active Member
Game Developer
Jan 24, 2021
839
2,085
How difficult is it implement voices, like you just feed all the dialog to an ai and it reads it out? Its really great that there are voices but why does it stop half way like mid scene?

Will there be an option to change the volume for the other voice?, I find the male voices distracting.
It's stochastic systems, so each generated line needs to be reviewed manually and generated again. You can't explain to the system what you want, it will just generate something randomly.

For example if you have the line "Here you are!", it could be something happy like "Oh here you are, so glad to see you!" or something more like "Finally, here you are, you and I have to talk.".

In the case of the AI, it will generated an emotion and a context randomly.

As a result, every line is generated about 3 to 10 times before I get something correct. Some lines are too specific emotion-wise to get a correct output, so I eventually give up.

Alongside that, the girl/boy sentences don't have a voiceover because the current code doesn't allow it (they are generated sentences with tokens in them, like "good {boy}" that becomes "good boy" or "'good girl" depending of the clothes you are wearing).
I'll evolve the system later on to make it accept a difference audio file depending of what has been generated.
 
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meloves69

Newbie
Sep 5, 2023
61
128
A CEI (cum eating instruction) would fit well in this game. It could be something like: MC watches CEI porn on pc and Zoe catches him. Furiously she decides to allow him to masturbate but he has to eat his own cum after that. In the beginning Zoe is a bit kind by telling him that his semen is full of proteins and vitamins and he should taste it. But as the game progresses, she becomes harsher and demands him to cook (real food) for her while he has to feed from his own cum every night. If the player has a high level of foot worship, Zoe would demand MC to ejaculate on her feet and clean it by licking his cum afterwards.
Is there any chance for a CEI section be in the game? (fingers crossed, please say yes...)
 
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MVictoria

New Member
Sep 7, 2019
7
20
Could add a recipe that requires cum to make, then add a condom of cum or shot glass of cum as an item.

Dinner just for you though lol.
 
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Pamphlet

Member
Aug 5, 2020
348
609
It's stochastic systems, so each generated line needs to be reviewed manually and generated again. You can't explain to the system what you want, it will just generate something randomly.
Yeah. The standard mass media impression of AI/machine learning is pretty misleading. Game AI, speech synthesis, speech recognition*, chat bots, image generation . . .

They're all based on what is deemed probable according to the training data or handwritten assumptions. A lot of the human meaning of things lies in doing things the janky way for specific effects.

*I have a friend who was extensively sampled (many moons ago) for IBM speech recognition datasets. To this day automated phone lines do an amazingly shitty job of understanding her.
 

Done2

Member
Feb 22, 2023
109
94
Hi Dev,

thank for this very good game! One thing that I would like to mention is, that the bathtub scene is too repetitive early on in the game. And because this scene stands out, it really breaks the illusion for me.

Besides that I think it would be great if Zoe would be sometimes walking around and telling you things to do, without you first speaking to here (so she has the initiative).
 
4.20 star(s) 41 Votes