Far to many scenes being repeated which causes days to be wasted given your 70 day limit to encourage multiple play throughs. However those same things continue imo to plague the game to the point that the story itself does not progress. Because you get up in the morning and because you know whatever you did the day before is just going to be repeated..so you skip talking to the wife until you get home in the evening.. but then she has gone out for the night or a scene youve already completed several times just happens again with no further reward .. in the end i find it frustrating to the point that I am just starting the day only to return home later and go to bed just trying to speed through to the end
It's been a problem for a long time, which I tried to address many times so far. I don't think I can do much better regarding Zoe, but for Emily I'm trying a new way to handle the story.
Regarding Zoe, there are already a number of failsafes, such as having priority for any new event, regardless of repeatable events.
But, as the game is designed, some events require some grinding, and not doing said grind will softlock the game until you have increased the proper stats.
To do so, you need to talk to Zoe (or to interact with the T.V. or the bath for foot stats), if you don't then the game will loop until you randomly increase a relevant stats (if it's even possible, eg. I don't think feet will ever increase that way).
Ultimately, the design is flawed:
- I can't remove the grind, because you would have 0 impact on what happens, it would just be a random fest.
- The grind makes it repeatitive nontheless.
- Some players will try to avoid the grind (rush the bed every time) and will end up in the same situation than you.
The quest log is your best friend to try to nudge the story in the desired way: check the black quests (the ones you have never done) and try to see what requirements are missing. As soon as you got the right requirement, the event will play with a high priority level.