When I first started creating I remember wanting to put myself on the map and say "Here's me and this is what I want to make, interested?". Maybe that's the case here? I've got a whole boat load of concepts for games that I'd like to know if there is a demand for rather than spending 500+ hours on them first...
Fair enough, but the thing about that is that it does not give enough information to the player so as for them to really get on board or not. I'll make a little comparison here Using "Food" instead of "Games" here as the product upon a first release.
2+ Hours of gameplay: Wow just wow, that's really going all out. That is like a taking someone to a fancy restaurant and trying various dishes and deserts and toppings with a lovely waitress and beautiful date all on the house. Magnificent... Almost nobody does this, but it would be great if people did.
About 1 Hour of gameplay: Taking someone to that same resturant, but on a budget and not ordering everything on the menu leaving something to the imagination. (This is what I think is ideal for a first release)
About 30 minutes of gameplay: Similar to 1 hour of gameplay, but they are going to stop you before you get to have your desert, but still something tasty.
About 15 minutes of gameplay: (What I would consider the minimum threshold to get people to take interest) Kinda like the 30 minute one, but instead of getting a full meal you get to have 1 bite of 1 of the aptizers
About 1 minute of gameplay: (As this game is in it's current form) Someone who had one of the appetizers burps in your face and you get to smell it.