Totally agree, how can you get support from a "test" were you are just showing a few good renders. Maybe your writing suck, or the system you want to employ, or your ratio of content/time is really poor. How the hell people's gonna invest without any parameters.About 1 minute of gameplay: (As this game is in it's current form) Someone who had one of the appetizers burps in your face and you get to smell it.
Well it's hard to argue with that, I have to agree. It just somehow reminded me of some shit I spent forever on and got poor reception while wishing I spent this much effort on it instead. Well well it is what it is. Well said.Fair enough, but the thing about that is that it does not give enough information to the player so as for them to really get on board or not. I'll make a little comparison here Using "Food" instead of "Games" here as the product upon a first release.
2+ Hours of gameplay: Wow just wow, that's really going all out. That is like a taking someone to a fancy restaurant and trying various dishes and deserts and toppings with a lovely waitress and beautiful date all on the house. Magnificent... Almost nobody does this, but it would be great if people did.
About 1 Hour of gameplay: Taking someone to that same resturant, but on a budget and not ordering everything on the menu leaving something to the imagination. (This is what I think is ideal for a first release)
About 30 minutes of gameplay: Similar to 1 hour of gameplay, but they are going to stop you before you get to have your desert, but still something tasty.
About 15 minutes of gameplay: (What I would consider the minimum threshold to get people to take interest) Kinda like the 30 minute one, but instead of getting a full meal you get to have 1 bite of 1 of the aptizers
About 1 minute of gameplay: (As this game is in it's current form) Someone who had one of the appetizers burps in your face and you get to smell it.
I like that! I pulled the current title off it google translate, so I knew it wasn't going to be correct.In Latin the nouns themselves are gendered. Femina Equum contains 2 words with opposing genders.
Femina Quadripedans would say it better.
Precisely. I've been mainly working on backend stuff and miscellaneous functions for future additions.Well, like other folks would say : it's too early to know what it'll do or which direction it'll go. Although, renders are quite nice, and futa protag with horse cock is quite a rare sight, so it's a plus.
"Equum" is not a noun in nominative case - it is an accusative case form of "equus", which cannot be used in this way with another noun, normally requiring a verb and/or a preposition. If one wants to form an adjective from "equus" it would be "equestrius", or "equestria" in feminine gender (to accord with "femina")In Latin the nouns themselves are gendered. Femina Equum contains 2 words with opposing genders.
Femina Quadripedans would say it better.
Thank you! I’ll actually change it to Femina Equestria."Equum" is not a noun in nominative case - it is an accusative case form of "equus", which cannot be used in this way with another noun, normally requiring a verb and/or a preposition. If one wants to form an adjective from "equus" it would be "equestrius", or "equestria" in feminine gender (to accord with "femina")
I appreciate this! Hopefully I can do my part well enoughIt really has the potential to become one of the best games here on f95zone.
2+ Hours of gameplay: Wow just wow, that's really going all out. That is like a taking someone to a fancy restaurant and trying various dishes and deserts and toppings with a lovely waitress and beautiful date all on the house. Magnificent... Almost nobody does this, but it would be great if people did.
About 1 Hour of gameplay: Taking someone to that same resturant, but on a budget and not ordering everything on the menu leaving something to the imagination. (This is what I think is ideal for a first release)
About 30 minutes of gameplay: Similar to 1 hour of gameplay, but they are going to stop you before you get to have your desert, but still something tasty.
About 15 minutes of gameplay: (What I would consider the minimum threshold to get people to take interest) Kinda like the 30 minute one, but instead of getting a full meal you get to have 1 bite of 1 of the aptizers
About 1 minute of gameplay: (As this game is in it's current form) Someone who had one of the appetizers burps in your face and you get to smell it.
One hour would fit a "3 episode rule" perfectly according to you. A typical 30 minute television program has 8 to 10 minutes dedicated for commercials. 30-10 = 20. 20 x 3 = 60 minutes. So 1 hour = 3 episodesI have to disagree with the 1 hour+ metric, and only because I'm coming from the perspective of someone who watches a ton of anime and live-action stuff. Don't know how familiar you are with the anime community, but there is a thing called the "3-episode rule." It's a rule which we all try to apply, in that we give a series 3 episodes to hook us. Generally, the first 3 episodes are used for general world-building, establishing the status quo, main character exposition, etc. It's 3 episodes of establishing the universe that are basically crucial to a story.
If a story can't hook its audience within those 3 episodes, it's considered a skip. In the same way, I see a game that can't get my interest within the first 20 minutes as a skip. You have time to present your main cast, how the mechanics work, etc within that time. If it takes you more than an hour to explain everything about the world and how things work mechanics-wise, your game has failed. In the same way, if, within that same amount nothing is presented and all you have is a concept at best, then it's a failure. The middle-ground is in what you can do in 20 minutes to gain my interest.
Thanks! I'm workin on it as much as I can.This is great, i've seen you post on reddit with your renders and i absolutely love them. Very much hope this continues.