- Jun 4, 2020
- 9
- 5
you are awesomeI made this for you
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i am very impressed
Thank you for creating this.
I'm amazed at your ability.
you are awesomeI made this for you
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I like futa so there is a chanceAny chance at a futa character later down the road or not interested?
May I suggest something? If you want to add something engaging and doesn't require you to stand still for scenes then how about you add elite enemies that can combo you into a femdom/maledom scene as a finisher for the combo, or as a counter if you don't pay attention and attack carelessly for example you made the instructor backflip out of your combo ,how about making her counter with her own combo and H move after the backflip ? That way it would be engaging and fun, also cool looking knowing there are enemies that can and will combo you the same way you're doing, a rival succubus for Aeri she fights throughout the game would be a great candidate for such mechanics and movesetI like futa so there is a chance
I'm also one of those who like Boko877's work.This is getting better everytime. (Glad to have been there in the early steps^^)
2 suggestions.
-1
Any chance this game includes some humiliating facesitting KO as a Femtality?
Hopefully by Aerisetta herself. It would suits her perfectly.
Something where you can see that the opponent is helpless as she mercilessly smother them...
I count on you to find the best quotes to say during this move... usually you find the best ones...
The move can start with a facesmash ass slam...
-2
Still for Aerisetta
Giving her Sophitia's neck break slam (soulcalibur)
Steps idea
a-She ride opponents face/shoulders and taunt them while squeezing their head
b-then she actually twist their neck mercilessly
c-finally she frankenstein-them on the ground (Sophitia style), and can taunt them again
(The idea is each step can be "fast skipped" just like in your other femtalities)
To me, these 2 moves have great potential (some Boko877 usually include in his games...)
in stage 2, after you acquire her, press Summon 1 (N key by default)HOW CAN I SOMMON THE ELF
Hey! Buddy.I'm also one of those who like Boko877's work.
i agree with you
Movement and combat both felt sluggish. I'd also like to know where you've heard that this type of game is 'unfamiliar' to h-gamers? One of my favorite games is exactly this style but more action filled and quicker. I think that it may step from this game's controls feeling not... 'tight' (pun unintended)Don't worry about narration voice acting, there's literally just 5 lines, I use it in the tutorial because there's a lot of people unfamiliar with this genre who play H games, so I wanted to be as clear as possible for them.
Regarding the game being slow pace, I would like to understand more of what you mean. Is it because the movement is slow? Is it because you have not reached the point you have full access to the kit? Are the enemies not exciting enough? The game gets quite hectic though, an example of what it looks like later.
I've been told by multiple developers on F95 that anything that is not a VN will not be easily received in the h-gamer community because it is not familiar territory and will take extra effort on my part to explain. It is also the experience I've had so far with people telling me the game is too hard and basics like walking and running are unfamiliar to them. I'm not saying you are unfamiliar with it, but so far that's what actual players have been telling me.Movement and combat both felt sluggish. I'd also like to know where you've heard that this type of game is 'unfamiliar' to h-gamers? One of my favorite games is exactly this style but more action filled and quicker. I think that it may step from this game's controls feeling not... 'tight' (pun unintended)
If you could, please tell me some examples you have played that did not feel "sluggish" or felt more fast paced to you. Sluggish and 'not tight' are definitely not words I would want associated with my game. Infact, I did try to change some aspects of the speed and velocity of things since your last feedback (although it was more based on what other people followed up with since you didn't reply anymore).And as a final statement here, "Hectic" isn't "Fast paced" as both of those are different words meaning different things. You can have a "Hectic" encounter that isn't fast and a "Fast paced" encounter that isn't hectic. If it were me in your place, I'd sit down and do more research into what genre of games are actually similar to yours and see how fast they can be and possibly improve on the game's actual speed of play and combat rather than making it just general chaos with hentai thrown on top.
This is truely awesome! I'm always glad to be the first to give you a like in YT.By popular demand
Some great ideas for grab attacks implemented. Thanks neddyf for the idea
You can also now air grab and go directly into a FEMTALITY from the air if the enemy is near death.
I think such a move would be better for an helper character. Aerisetta would be more about graceful + humiliating moves, more than brute force typeIf I may add a suggestion.
As an air grab, you could try a mid-air backbreaker where while jumping in the air, the PC could grab the opponent, lay them across her shoulders facing up, and both of them go down with the MC landing on her left foot and right knee, performing a backbreaker. This goes for a full second before the opponent flies away from the MC.