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VN Others Finding Color in the Ashes [Alpha v0.5] [MooncatcherStudios]

4.90 star(s) 19 Votes

whydoineedanameffs

New Member
Jun 2, 2023
1
2
awesome cozy little game
i hope we'll get lots of romance events and connect with Lucy over time, H-Scenes feel a bit sudden and i think the core gameplay loop is really fun so i hope this will get tons of actual story and events added
 

bizwiz

Newbie
Nov 20, 2018
23
25
Played this again, very fun game!

This critique is for a small minority of players, but I tried minmaxing some strategies for early game and noticed that reputation growth is high variance and completely random, meaning that there is no way of adapting to bad luck. For example if there are no customers for the first week for example you will be one week behind on reputation for the rest of the game. Either removing variance or adding some way of trading time/resources for higher reputation growth would be nice.

I remember being overwhelmed the first time I played, and therefore deciding on mainly focusing on Lucy's trust/interest stats. However, these stats are red herrings, since her real progression is actually locked behind the skill tree. I imagine this is confusing for some players.

New brewing is nice, but is a bit weak with only one barrel, and only useful when reputation is high enough for your storage not lasting through the week, since spending gold is so powerful early game. The greenhouse was never useful since the storage can be replenished for food and regents. That said I still liked collecting ingredients from hunting and foraging.

Some clothes-on cuddling CGs would be nice, and would be a good bridge for the erotic scenes later. Maybe showing up when you flirt, with naked variants?
 
Mar 11, 2021
318
171
oh this game looks so sweet! complicated, but sweet. just one question though, anything in the works for some sort of endless mode? it's more of a me thing but games on a set timer like this always get me anxious I'm screwing up on time wasting.
 

ChubbyFatBoy

Member
Aug 19, 2024
141
598
oh this game looks so sweet! complicated, but sweet. just one question though, anything in the works for some sort of endless mode? it's more of a me thing but games on a set timer like this always get me anxious I'm screwing up on time wasting.
The timer is just the seasons. Not any actual gameplay timer. Unless I missed something, nothing will stop you from just playing until you've had your fill. There is no winter specific content yet though. But I understand what you mean. It still made me want to min/max and optimize the time anyway. But you're safe to do as you please.
 

Raine_Maxwell

Newbie
Jan 27, 2021
32
46
I would actually love to, and I may in the near future. I'm still trying to gauge people's reactions and make sure there's interest. Thanks for the vote of confidence haha.

Edit: woops
idk anything about itch, so im hesitant to put any money on it. if you ever open a patreon, i'll def subscribe~!
 
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Soulcatch

Newbie
Game Developer
Sep 28, 2023
31
41
oh this game looks so sweet! complicated, but sweet. just one question though, anything in the works for some sort of endless mode? it's more of a me thing but games on a set timer like this always get me anxious I'm screwing up on time wasting.
The game is always endless, but there's not a ton of content that shows up after summer yet. More on the way!
 
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Soulcatch

Newbie
Game Developer
Sep 28, 2023
31
41
You don't choose your protagonist's gender?
You do not, and there aren't currently plans to change this. If the game does really well, who knows what can happen - because I'm certainly not adverse to adding more features, I just need to make sure it's worth the time investment.
 
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Soulcatch

Newbie
Game Developer
Sep 28, 2023
31
41
Played this again, very fun game!

This critique is for a small minority of players, but I tried minmaxing some strategies for early game and noticed that reputation growth is high variance and completely random, meaning that there is no way of adapting to bad luck. For example if there are no customers for the first week for example you will be one week behind on reputation for the rest of the game. Either removing variance or adding some way of trading time/resources for higher reputation growth would be nice.

I remember being overwhelmed the first time I played, and therefore deciding on mainly focusing on Lucy's trust/interest stats. However, these stats are red herrings, since her real progression is actually locked behind the skill tree. I imagine this is confusing for some players.

New brewing is nice, but is a bit weak with only one barrel, and only useful when reputation is high enough for your storage not lasting through the week, since spending gold is so powerful early game. The greenhouse was never useful since the storage can be replenished for food and regents. That said I still liked collecting ingredients from hunting and foraging.

Some clothes-on cuddling CGs would be nice, and would be a good bridge for the erotic scenes later. Maybe showing up when you flirt, with naked variants?
Thanks for the feedback. A lot of the weird bumps should get smoothed out with more content, and the brewing and farming are both limited at the moment because they aren't feature complete. You will need to hire NPCs to run your various Inn Projects - while it is just you and Lucy they will have very limited output.

Those additional NPCs and more content are on the way, so stay tuned!
 

Soulcatch

Newbie
Game Developer
Sep 28, 2023
31
41
idk anything about itch, so im hesitant to put any money on it. if you ever open a patreon, i'll def subscribe~!
Hey no worries at all, I'm just happy to have people play and give feedback at this point. Anyone who donates is icing on the cake. When / if I open a patreon, I just want to make sure I've got something of value to give to subscribers, working on what that might look like. Thanks for the interest, I really appreciate it.
 
4.90 star(s) 19 Votes