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Oct 24, 2017
22
14
i liked this game, very very immersive, you really impersonate the main character. and the girl is very well made. a shame is too short. however the storyline doesn't end, it would be interesting to see a sequel
 

DonStark

Active Member
May 4, 2017
564
234
Hi i'm sorry but somebody explains how to change the language but i can't find these flags ... can you help me please ?
 

bluehound36

Active Member
Apr 27, 2017
954
1,730
Hopefully they make another one of these with miranda as the main female character. That casino date scene was probably one of the more hotter ones. Seems like the character would fit a good spy story theme.
 

cleanfeel

Active Member
Jun 16, 2017
721
2,063
Can someone give me a basic premise of the type of game this is? Is this vanilla? How much is "cheating" in this game?
 

Gomly1980

Forum Fanatic
Jul 4, 2017
4,479
7,121
It's more a story with a choice score system. The only "cheating" going on is seeing a guys ex wife fuck a couple of old guys depending on choices made but she's a minor character.

That being said, this is the 3rd story in a large story arc. You need Dreaming with Elsa and Redemption for Jessika first.
 

Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,068
5,252
Hi folks. I recently joined and have been slowly going through the threads. This one has been quiet for a long time, but I'll comment anyway.

Although I've written a fair number of games/VNs (depending on how you count them, Finding Miranda was my 7th), I'm still learning and experimenting as I go.

I had received a lot of feedback on previous games that people didn't like that I railroaded them into who the male character was. They wanted more choice of who to be. This was my attempt to give them that. I recognize that it didn't work, though. There were a couple of problems with it.

One was that the meaning differences between the choices were pretty subtle. That made this somewhat of a "read the writer's mind" affair, which I hate in other games. And, I completely missed that this system would be inscrutable for people who weren't native English speakers.

Another problem was that, while I gave you 4 choices of who to be, they weren't choices that many people wanted. I was trying to find the right balance between "user choice" and "character I want to tell a story about," but I came up short.


I had also gotten a ton of feedback that people wanted branching storylines. They even posted links to articles that drew boxes for story choices that looked a lot like what FM was, branching and coming back, etc. So I decided to try it, but, in retrospect, feel that it didn't work well enough. This kind of thing forces you to replay content you've already seen, so it's a balance between "choice" and "redundancy." I've come to decide that 4 made the wrong balance. I had done 2 in the previous two games, and it seemed to work better. Not sure how 3 would have gone, because I abandoned the whole concept in the next game.


So, live and learn. If we're not trying to grow, we're dying.


All that said, though, this was one of my favorite games because of Miranda. Of all of my characters in my games, Miranda means the most to me, because she's based on a real person I know. She's a freakin' superhero, but not because she has all those skills. Anyone who doesn't need to sleep would be able to learn to paint and fix motorcycles, etc. Miranda's a superhero because, despite being in constant pain, she manages to even function. The person I know is also in constant pain and is holding it together. I'm in awe. Some people think I made Miranda "too good." I think I didn't make her good enough...

Tlaero
 

Boogie

Active Member
Aug 7, 2017
900
1,454
Anyone ever port this to Android?
All of the Tora games are HTML, which means you play them in your web browser and they are not designed for any specific operating system. So you should already be able to play them.
 

DavidTurner

Active Member
Oct 4, 2017
692
475
@Tlaero I have noticed that your rendering skills have improved since your first game, I know you are busy with other games, but I didn't know if you had considered doing remastered versions of the Elsaverse games? I know I for one would greatly appreciate it, and I'm sure I'm not alone. Didn't know what you thought, all the best from us 95ers
 

Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,068
5,252
Thank you, David. There are two of us who work on the Tora Productions games. I do the writing and programming and Mortze does the artwork. Although last year's schedule (working on three stories at a time) burned me out, in general, our limiting factor is creation of the images. Many of those images take over an hour to render, and we tend to have a thousand or more of them in our games.

What this means is that re-rendering the images in one of our previous games would have to happen instead of writing a new game. I generally prefer to move forward rather than look back. I have re-released games before, but it's always been reworking the programming, not the images. Also, it has always happened when I couldn't move forward on a new game because my artist was unavailable.

Tlaero
 

DavidTurner

Active Member
Oct 4, 2017
692
475
I completely understand that, thank you for taking the time to let me know, and as always I look forward to see what you two can do.
 

joe316

Member
Dec 3, 2016
431
278
Finding Miranda is hot garbage. Stupid that you have to have a certain score to see scenes.
 

Tlaero

Well-Known Member
Game Developer
Nov 24, 2018
1,068
5,252
These are games, and games need to have consequences when you don't play them well enough. In the six games I wrote before this one, the consequence was that the game ended. In Finding Miranda, I tried to experiment with that mechanism by removing the "game over" while keeping some sort of consequence. The feedback, however, was loud and clear that people didn't like it. So I didn't use this mechanic on the games I wrote after this one.

Maybe I was "stupid" as you suggested, but things aren't always as clear ahead of time as they are when looking back.

T
 
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