- Oct 6, 2018
- 11
- 1
So I unlocked shift ability and used it to become a Great Dane, but I want a knot, how do I get a knot on my cock to really keep my pack stuck to me for a while?
If your penis is that of a 'Great Dane', you should already have a knot.So I unlocked shift ability and used it to become a Great Dane, but I want a knot, how do I get a knot on my cock to really keep my pack stuck to me for a while?
you have to shift multiple times to get all atributesSo I unlocked shift ability and used it to become a Great Dane, but I want a knot, how do I get a knot on my cock to really keep my pack stuck to me for a while?
And the update sample pics are some weird coloured cream....should I be worried?Update is out!
if you are talking about the debug codes, then you just need to put a lowercase z at the beginning of the command like zGiveLevel. all the commands can be found at theDam looks like some of the cheats don't work anymore with this update :/
Thanks for the heads up! I went through and updated my previous post with the updated cheats.if you are talking about the debug codes, then you just need to put a lowercase z at the beginning of the command like zGiveLevel. all the commands can be found at theYou must be registered to see the links
I have tried it and decided I would wait until some more significant progress is made. Which may take a while. I at least want one of Lilith's underlings to be completed before I dive back in.Little late, but have you played Lilith's Throne yet? Has much less story content than CoC 1/2 & TiTS, but it's a text-based transformation game--- and it does transformation better than any other game. It's fun to play for the content it does have, and then just move on since the (sole) developer is a huge procrastinator and hasn't actually added much of note to the game for years.
Man, your editor just made my day.I've been slowly working on one that's somewhat easy to use (and cross-platform, since my old one is Windows-only).
In the meantime, here's one I wrote a while ago that's functional, albeit kind of barebones (it just lets you edit the raw data, so you need to know the general file structure):You must be registered to see the links. It should work with any version of the game.
I'm glad it helped!Man, your editor just made my day.
I played FS long time ago (well before the whole covid mess), and did a lot of editing, but I lost all that info.
With your editor, I could finally pinpoint exactly several things I couldn't figure out previously. Thanks!
The updated editor that I'm working on is going to support specifications. Ideally, it should eliminate the need to look all of that information up (aside from updating the specs file to work with newer data structures, of course).If you have problems with stat editing not working, just use notepad++. It uses a similar structure than your editor, but it lacks specifications.
I've been testing (and re-learning, it's been a long time lol) these last days, and started to recall things.I'm glad it helped!
The updated editor that I'm working on is going to support specifications. Ideally, it should eliminate the need to look all of that information up (aside from updating the specs file to work with newer data structures, of course).
One of these days I might actually find the time/motivation to finish it.
Huh…every time I tried to do that, the game would hang when I tried to import the save. Maybe I'm just being impatient.Second, you mentioned that it didn't worked on stats.
It does works perfectly!
While testing, they didn't seemed to work (basically, having strength 12 was exactly the same than 30)... then I remembered... it doesn't works until you level up "naturally", that's it, level up in-game.
So, the best route is to start a game, and immediately save and export before doing anything else.
Then edit the heck out of it, import and save.
Before I found the debug codes I would set my experience way above the requirement, then hunt a bunch of latex foxes. After every fight the game would level me until it eventually caught up.Of course, you can always edit the stats at any point, but at high levels it takes more time and grinding to level up (or, you can edit again, this time just set your expierence 1 point lower than needed to level up lol)
Ahh, nice! Thanks for the tip.Also, you mention you can't add Feats.
That's because the game keeps track and limits them.
On the FSnumbersave" file, you'll find a line that states how many feats you have. You can edit that (let's say, going from 4 to 6), and then manually add the feats (there's another file that only has the list of the feats you have).
So: edit the amount you have on one file, add the actual feats you want on another file.
Here's a direct download link:where can i find glit.exe
Hum, no.Huh…every time I tried to do that, the game would hang when I tried to import the save. Maybe I'm just being impatient.
Are you using Windows Git, or a different Glulx interpreter (like Gargoyle)?
Ah yes, I remember doing that, but in time it was causing troubles I think.Before I found the debug codes I would set my experience way above the requirement, then hunt a bunch of latex foxes. After every fight the game would level me until it eventually caught up.
That would be indeed better!, nice! Thanks for the tip.
I'll have to keep stuff like that in mind for the next version of the editor. Ideally, the user should be able to just add a perk and the editor will automatically increment the appropriate number value.
Ignore the first post of this thread, it's absolutely outdated (any mod around?).where can i find glit.exe
Download the installer from the page. Once installed, run Flexible survival. The installer already goes with the latest version.where can i find glit.exe