Pantheress

New Member
Oct 6, 2018
11
1
So I unlocked shift ability and used it to become a Great Dane, but I want a knot, how do I get a knot on my cock to really keep my pack stuck to me for a while? :p
 

foofoo3344

Well-Known Member
Dec 5, 2017
1,552
1,294
More like "Not really that flexible and very much at the mercy of RNG - Survival."
Nevertheless, it's still an ok game.
 

RustDust

Member
Jul 18, 2017
475
513
Little late, but have you played Lilith's Throne yet? Has much less story content than CoC 1/2 & TiTS, but it's a text-based transformation game--- and it does transformation better than any other game. It's fun to play for the content it does have, and then just move on since the (sole) developer is a huge procrastinator and hasn't actually added much of note to the game for years.
I have tried it and decided I would wait until some more significant progress is made. Which may take a while. I at least want one of Lilith's underlings to be completed before I dive back in.
 
Jan 28, 2020
195
414


Updates

Bouncy Succubus: A new inflatable succubus can be found at the Beach, ready to make you her personal toy.
Clockwork Fox: A new victory and defeat scene has been added for this clicking enemy.
Dark Tyrant - Aura of Darkness: His presence grows stronger the more he levels up, and so does the stat boost he provides. This feature will be extended in future updates, such as opening up new victory scenes in encounters.
Dark Tyrant - Companion: This means you can now take the Fallen King as your companion. He provides stat boosts while active and a small, yet very reliable source of extra damage. You may also interact with him at any time, with scenes having been adjusted according to this new state.
Dark Tyrant: You may now strike a deal with the Fallen King. In exchange for a continuous sustenance and learning only you can provide, he shall accompany you and make you stronger during your adventures.
Dragon Android: An odd mechanical robot has been sighted in Red Light District and seems to be quite interested in males, especially in collecting their fluids. What is it doing? It is up to you to decide how to deal with this newcomer.
Feral Wolves: Both males and bitches now have a loot list you can choose items from.
Giant: There is now a way to befriend the Giant zookeeper, who will then offer to pick up the player in a more friendly way. Find his missing ring and try approaching him once you have it.
Journal: Notes are now displayed and sorted by Date instead of Days
Male Christy: There are now more cockvore scenes, and a new bad end, for the male version of Christy.
Mogdraz: The Demon Lord is now available for more strolls, currently the one destination being the Dry Plains (with more to come in the future). Additionally, two pre-existing sex scenes were recycled and adapted to the current version of Mogdraz, available for players who have successfully romanced him.
Museum: This area was reworked into a navigable location with actual rooms. Original events are still accessible throughout most of the museum by exploring. Additionally, a Roman Wing was added, which currently features a puzzle to awaken a statue of a roman soldier who can become a new acquaintance.
Ranfer: If you have got a shrinking mushroom, you may consume it and allow your male smilodon companion to play with tiny you.
Susan/Samson: You can now let the herm doe/buck fuck you (if you have a pussy).
Werewolf Brute: The werewolf brute has gotten some new and shiny artwork for you to enjoy.
Zephyr Personal Computer: Minimaps have now been added to most of the locations in the game. The ZPC can now be aquired by talking to Larissa at the Zephyr lobby.

Bugfixes and Balance Patches


Demon Fox: Should now allow people to get the 'loss result' rather than the 'submission result' when throwing the fight or losing.
Dragon Android Segis: Stat rolls will now properly display the required rolled value.
Fang: The scene for taking Fang along as a companion should now properly show.
Giant Essence: It will now properly smell like what it is.
Hellfire Club: Players should no longer be able to explore Red Light District while inside the Club.
J'reth: Asking to have sex with J'Reth should no longer lock the player out of the backpack questline.
Mogdraz: Fixed some typos along his romance scenes.
Monkey House: The monkey house will now appear in the intended place in the western zoo.
Obsidian Coin: It will now have a scent.
Ogres: Talking with the ogres about their mission should now properly show the scene.
Spike: Korvin will now only introduce himself once to Spike when he's brought in.
Wukong: The money should now have a linked action to talk with him.
Xaedihr: His Dom scenes should now play properly in sequence.
 

Fuzzcat

Active Member
Oct 27, 2017
624
664
I've been slowly working on one that's somewhat easy to use (and cross-platform, since my old one is Windows-only).

In the meantime, here's one I wrote a while ago that's functional, albeit kind of barebones (it just lets you edit the raw data, so you need to know the general file structure): . It should work with any version of the game.
Man, your editor just made my day.

I played FS long time ago (well before the whole covid mess), and did a lot of editing, but I lost all that info.
With your editor, I could finally pinpoint exactly several things I couldn't figure out previously. Thanks!

If you have problems with stat editing not working, just use notepad++. It uses a similar structure than your editor, but it lacks specifications.
Basically, for anyone else interested, use the editor to look inside the files (and pinpoint what you're looking for), and you can use notepad++ to edit numbers if the editor doesn't works.

How to:
-load your save.
-Export
--you'll get several files, which are basically a dismantled save. Each file inside has info.
The two most useful ones are "FSCharacterVariable3Save" which contains the stats of every character, and "FSNumbersave" which contains variables/flags.
The first one lets you edit your character as you want (just look at the numbers, and you'll quickly figure which ones are stats, as well as healt, morale humanity, etc).
The second one has lots of numbers, but the two maybe important ones are Freecreds and Score. So yeah, now you can have as much money you want, as well to get a F**ton of score (useful if you're already cheating and got a penalty).

"FSPossessionSave" lets you know which items you have, quantity, which ones are stored, stashed, equipped, and edit as you want.
(there also another file that gives you a list of the items and who drops it. Useful)
 

Sarkath

Active Member
Sep 8, 2019
535
912
Man, your editor just made my day.

I played FS long time ago (well before the whole covid mess), and did a lot of editing, but I lost all that info.
With your editor, I could finally pinpoint exactly several things I couldn't figure out previously. Thanks!
I'm glad it helped! :D

If you have problems with stat editing not working, just use notepad++. It uses a similar structure than your editor, but it lacks specifications.
The updated editor that I'm working on is going to support specifications. Ideally, it should eliminate the need to look all of that information up (aside from updating the specs file to work with newer data structures, of course).

One of these days I might actually find the time/motivation to finish it. :whistle:
 
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Fuzzcat

Active Member
Oct 27, 2017
624
664
I'm glad it helped! :D



The updated editor that I'm working on is going to support specifications. Ideally, it should eliminate the need to look all of that information up (aside from updating the specs file to work with newer data structures, of course).

One of these days I might actually find the time/motivation to finish it. :whistle:
I've been testing (and re-learning, it's been a long time lol) these last days, and started to recall things.

My early editing was with notepad++ (which I recommend, since it's extremely useful for many game saves), and while it worked perfectly, it was really tedious (ti'll you get the catch of what each number does).
Your editor is much much better, since it reads more data. For example, I was accustomed to read "s100", and your editor reads "curvy". That alone lets me read and guess a lot of other things.
(also, I finally have an idea what's for all the other numbers after the body type settings numbers in each row)

Second, you mentioned that it didn't worked on stats.
It does works perfectly!
While testing, they didn't seemed to work (basically, having strength 12 was exactly the same than 30)... then I remembered... it doesn't works until you level up "naturally", that's it, level up in-game.

So, the best route is to start a game, and immediately save and export before doing anything else.
Then edit the heck out of it, import and save. This way, you'll level up easy at early levels, and the game acknowledges the edited stats (also, exporting-importing at low levels is extremely fast, since there's no map unlocked, or NPCs, kids, items, etc)
Of course, you can always edit the stats at any point, but at high levels it takes more time and grinding to level up (or, you can edit again, this time just set your expierence 1 point lower than needed to level up lol)

Also, you mention you can't add Feats.
That's because the game keeps track and limits them.
On the FSnumbersave" file, you'll find a line that states how many feats you have. You can edit that (let's say, going from 4 to 6), and then manually add the feats (there's another file that only has the list of the feats you have).
So: edit the amount you have on one file, add the actual feats you want on another file.
 
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Sarkath

Active Member
Sep 8, 2019
535
912
Second, you mentioned that it didn't worked on stats.
It does works perfectly!
While testing, they didn't seemed to work (basically, having strength 12 was exactly the same than 30)... then I remembered... it doesn't works until you level up "naturally", that's it, level up in-game.

So, the best route is to start a game, and immediately save and export before doing anything else.
Then edit the heck out of it, import and save.
Huh…every time I tried to do that, the game would hang when I tried to import the save. Maybe I'm just being impatient. :p

Are you using Windows Git, or a different Glulx interpreter (like Gargoyle)?

Of course, you can always edit the stats at any point, but at high levels it takes more time and grinding to level up (or, you can edit again, this time just set your expierence 1 point lower than needed to level up lol)
Before I found the debug codes I would set my experience way above the requirement, then hunt a bunch of latex foxes. After every fight the game would level me until it eventually caught up.

Also, you mention you can't add Feats.
That's because the game keeps track and limits them.
On the FSnumbersave" file, you'll find a line that states how many feats you have. You can edit that (let's say, going from 4 to 6), and then manually add the feats (there's another file that only has the list of the feats you have).
So: edit the amount you have on one file, add the actual feats you want on another file.
Ahh, nice! Thanks for the tip.

I'll have to keep stuff like that in mind for the next version of the editor. Ideally, the user should be able to just add a perk and the editor will automatically increment the appropriate number value.

where can i find glit.exe
Here's a direct download link:

Extract that somewhere on your computer, start it up, then open the "Flexible Survival.gblorb" file.
 

Fuzzcat

Active Member
Oct 27, 2017
624
664
Huh…every time I tried to do that, the game would hang when I tried to import the save. Maybe I'm just being impatient. :p

Are you using Windows Git, or a different Glulx interpreter (like Gargoyle)?
Hum, no.
I'm just using their very basic set. It's a package on their site, it has everything (A git exe, and updated FlexibleSurvival glorb).

In any case, as I've said, the game lags importing when there's too much stuff (of course!).
A new game, without any cheats activated, has very little info to load.

For example, after using the cheat to unlock all locations, the importing process takes around 10 minutes (!!!), while having only a couple locations only takes like 3-5 seconds.

Also, DO NOT save with debug enabled.
I use it a lot mostly for items (when I want to finish some quest quickly), and what I do is type "debug" to enable, zitem whatever, then "debug" again to disable it.
I made a mistake and saved a game with the debugs on, exported, edited... and then the game just froze indefinitely when trying to import those files.

So:
-Fresh new game, without cheats/debugs enabled at all, should load literally in seconds when exported-imported.
-Do not save with debugs enabled, just in case. Enable, use it, disable it.
If you need to use the zitem debug a lot, remember you can always use the "up" arrow. Most likely you already know, but is worth mentioning (for someone else reading).


Before I found the debug codes I would set my experience way above the requirement, then hunt a bunch of latex foxes. After every fight the game would level me until it eventually caught up.
Ah yes, I remember doing that, but in time it was causing troubles I think.
It's just easier to edit your stats (let's say 25-30 on all, or at least 15 to buy most feats), and level up normally.

I use martial artist/ black belt/ weaponmaster, and equip the Wukong staff, which lets you add all the mentioned feats bonuses (it's a staff that let's you use the hand-to-hand damage bonuses, plus evade bonus, and extra damage).
This, with a strength of -around- 30, not only lets you carry a decent amount of items, but also does massive damage. You can go straight to kill Behemots in 2-3 hits (which give HUGE experience, thus leveling up "normally")

, nice! Thanks for the tip.

I'll have to keep stuff like that in mind for the next version of the editor. Ideally, the user should be able to just add a perk and the editor will automatically increment the appropriate number value.
That would be indeed better!
I was just pointing out in case it's helpful.

The "FSnumbersave" file is quite important, you should take a look at it.
The two most useful data there are freecreds, but more importantly, score. This last lets you explore the ending options easily (as you can outweight any penalization easily).
 
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Fuzzcat

Active Member
Oct 27, 2017
624
664
where can i find glit.exe
Ignore the first post of this thread, it's absolutely outdated (any mod around?).

Go here:



Under "ways to play", go for "Fexible Survival: Installer", which it's a compressed file with everything you need to play, including the .git exe, as well as the latest updated game version (get rid of any other Flexible Survival file you have, this has everything, and up to date)
 
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