- Jan 25, 2019
- 76
- 53
The installation instructions have been inaccurate for a while. Your best bet is to go directly to theHow do I can play this game? Because I don't understand the "Installation" .
Okay, thank you.The installation instructions have been inaccurate for a while. Your best bet is to go directly to theYou must be registered to see the links, then download and run the installer. I haven't used the installer in a long time, but I think it set up some shortcuts for you to make launching it easier.
Also, you won't have to worry about missing out on anything if you go to the official site. At this time, nothing is paywalled, so the downloads here and there are identical.
Oh jeez, I was worried that would happen. I built the game on my old computer about half a year ago and the compiler was incredibly finicky and it took a ridiculous amount of time (over 10 minutes on an overclocked i7-8700K). I hope they figure out a way to work around that. :/Note for those just following this thread and not discord, release for this month has been delayed as inform refuses to compile the game (sheer size im assuming) The team is contacting the devs to come to a solution.
so how do you use it?I really don’t understand itI've created a save editor which you can download here. It has a simple readme if you're not sure how to use it.
The UI hasn't changed all that much. There's only so much they can do with the game engine they're using, unfortunately, so I wouldn't expect this to change significantly.stupid question asked and asked again... any user friendly improvement on the UI or it's still drag mouse and click everywhere no idea what was missing or added stuff?
It's a random event. You should be able to find it by using "hunt android". Keep in mind that the first area of the red light district has the hunting encounters from the grey library, so move north or another direction first.couldn't figure out how to see the discord properly so figured i'd ask here - anyone been able to find the dragon android in the red light district? can't seem to find it anywhere.
From the look of things, they were having trouble getting the game to compile (converting the source code into a runnable game, in case you're unaware). My guess is that it's due to the sheer size of the thing. I tried compiling it myself a few months ago and it took a lot of fiddling (and something like 10-12 minutes on my gaming PC) to get a working copy of the game.Not much happened for this past few months, are they planning something big? Something changed? Or just got some slow months?
They've already ran into this size problem with the interpreter software a while ago, I don't exactly remember how they fixed it, I think they got some help from the interpreter's developer. The thing is, after that they started adding a lot of pictures which drove up the file size again.From the look of things, they were having trouble getting the game to compile (converting the source code into a runnable game, in case you're unaware). My guess is that it's due to the sheer size of the thing. I tried compiling it myself a few months ago and it took a lot of fiddling (and something like 10-12 minutes on my gaming PC) to get a working copy of the game.
So yeah, I'm thinking they ended up spending a bunch of time wrestling with technical issues rather than adding content.
I myself are liking the picture additions, it adds in more unique flavours, pure texted game nowadays is too niche n small a market.They've already ran into this size problem with the interpreter software a while ago, I don't exactly remember how they fixed it, I think they got some help from the interpreter's developer. The thing is, after that they started adding a lot of pictures which drove up the file size again.
Not sure what the solution would be. If it were up to me, I'd just get rid of the pictures, they don't do much for me. I much prefer more content than bling. I hesitate to say that they need to move on from the engine, ports have stagnated a ton of projects and could take a very long time. On the flip side, they could take that chance to make a remastered version of sorts, add some more art, and polish FS up for new audiences.
Or... they just got bored of the project, it has been a decade since they started working on this game. I sure am not though.
Yeah, the first time I tried compiling it I made the mistake of using the 32-bit Inform compiler. That uh...didn't work. At all.They've already ran into this size problem with the interpreter software a while ago, I don't exactly remember how they fixed it, I think they got some help from the interpreter's developer. The thing is, after that they started adding a lot of pictures which drove up the file size again.
As much as I like the IF format in general, that's probably for the best.Just checked the patreon after I wrote that whole essay, they're moving over to the Godot engine. I'll miss the retro inform.