- Sep 8, 2019
- 535
- 912
Last time I tried mucking about with the stats I let it sit for over 10 minutes on a fairly fast gaming PC. I might have edited the wrong field, though. I developed the editor at a pretty fast pace, and my test cycle was admittedly pretty haphazard.In any case, as I've said, the game lags importing when there's too much stuff (of course!).
A new game, without any cheats activated, has very little info to load.
For example, after using the cheat to unlock all locations, the importing process takes around 10 minutes (!!!), while having only a couple locations only takes like 3-5 seconds.
Definitely! I haven't explored FSNumberSave aside from some quick testing with number types, and for hacking in freecreds at one point, so your insight is especially helpful.That would be indeed better!
I was just pointing out in case it's helpful.
I'm still trying to figure out how I want to present the data to the user. I kind of feel like having two editor modes available would be the best approach: an easy/guided mode for people who just want to quickly muck with their stats, and an advanced mode for people who want to get a more raw view of the files. The former would present everything in a clean and concise way, and would probably be perfectly fine for 95% of all use cases, while the latter would be for when people want to dive directly into the data (though it would at least have the field names filled out, unlike my current editor).