- Dec 16, 2017
- 46
- 88
Forgive me if this has been asked, but is there a consensus on which is better, the official or the fan translation?
i played the official and had no problem with it i can vouch for its quality, but i didnt play the fan translation so i cannot say wich is better. (okay, i just tried the fan translation and now i can say the official translation is better)Forgive me if this has been asked, but is there a consensus on which is better, the official or the fan translation?
Thank you! I appreciate it.i played the official and had no problem with it i can vouch for its quality, but i didnt play the fan translation so i cannot say wich is better. (okay, i just tried the fan translation and now i can say the official translation is better)
thanks a lotJust go to event scenes and watch these 2: View attachment 2043323 View attachment 2043327
hope so too reminds me of the good old days of angry birdsI really hope they make a sequel, even with all the porn aside its actually a pretty fun game
They affect all units and exp is shared at the end distributed evenly amoung all units so it doesnt matter who got the kill or who has the exp up, also they do stack, on sp-1 i got 150 exp without modifiers 250 with the massive exp up and 550 with 2 of them give or take.Question, cleared all the normal stages, got absolutely smashed six feet under by the SP stage, (which I think may be a touhou reference in some way?), so now sitting down to grind out the Hard+Maniac stages. Skimmed through several pages and I think I already have my answer, but just to be sure:
If I equip the boosting insignias, CoinUp/ExpUp/Etc, do they affect all units, just the equipped unit, or does it depend on the item?
I tested out myself that Trajectory can be equipped anywhere and affect everyone, and I read a post here saying Range up only affects the equipped unit, which makes sense since some attack types wouldn't need it, wasting an insignia slot.
The descriptions say they stack, but the doubt in my mind remains: Do I stack the ExpUp's on the unit/units I'm grinding, or can I just dump them all in the last unit's slots, and fill out the rest of the roster with everyone I need grinding on?
Thank you for the swift answer, as it turned out, I managed to figure it out myself by noticing the icon on the Insignia, and that EXP was an actual object you could see being dropped by enemies as you killed them, once I slapped six of the EXPup's into the blank six-slot accessory it was VERY noticeable when enemies exploded into a fountain of Gems.They affect all units and exp is shared at the end distributed evenly amoung all units so it doesnt matter who got the kill or who has the exp up, also they do stack, on sp-1 i got 150 exp without modifiers 250 with the massive exp up and 550 with 2 of them give or take.
And vault range only affects the equiped unit.
looking for a way to see the ingame scenes as well... the art does nothing for me... We can't even zoom in during the scenes in gamei win and lose againse slime but i see no sex scene in game. Any help? ( I know that CG gallery will pop up but i like sex scene in game)
Once you beat the game, you unlock a special mode where you can view the animations, but you can also zoom during gameplay with the mouse wheel.looking for a way to see the ingame scenes as well... the art does nothing for me... We can't even zoom in during the scenes in game
only in the first turn, else the turn continue and the foe's action finish the scene without being able to zoom inOnce you beat the game, you unlock a special mode where you can view the animations, but you can also zoom during gameplay with the mouse wheel.
I’m not sure what you’re talking about. Any time it’s my turn and I have a character waiting to be launched, I can click beside them and drag to look around the map, and I can zoom in or out with the wheel, regardless of what turn it is. Perhaps you enabled a setting for turns to progress automatically?only in the first turn, else the turn continue and the foe's action finish the scene without being able to zoom in
Well if I throw one of the girl into a monster, then the turn ends, and everyone takes action, including the enemy who has the girl that finish up the animation. So when that happen the monster release the girl and I have no way to pause.I’m not sure what you’re talking about. Any time it’s my turn and I have a character waiting to be launched, I can click beside them and drag to look around the map, and I can zoom in or out with the wheel, regardless of what turn it is. Perhaps you enabled a setting for turns to progress automatically?