Mar 12, 2025
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I don't know if it's worth anything, but I'll offer a list of the improvements I noted could be made while playing this. I am keenly aware the every "improvement" I suggest means more work for you, but I genuinely believe that you have a gem here, and if you just work at it, you can produce a masterpiece. That said, these are just suggestions, the final say is with you:


1). Differentiating targets: during dungeon fights, there are times I encountered groups with two similar mobs, like 2 dogs and so on. Above the fights, there are icons showing in what order your fighters and the mobs will attack. To survive tough fights, I did my best to stun the next attacker to give myself some breathing room. But then, if the enemies are similar, there is no way of identifying which particular enemy is next, you just have to gamble and guess which of the 2 or more, similar mobs the icon represents. If there was a way to distinguish which icon represents which mob, it would make the fights much smoother and easier to strategize around.


2) Harder fights should give greater rewards: I get so frustrated whenever I meet other heroes in dungeons because despite the fact that they hit so much harder than normal mobs, there was no actual benefit to defeating them. I'd get the same trash loot as I would beating much weaker mobs.


3). Leveling up and stat distribution: Part of what makes RPG games so much fun, is the ability to shape a characters path in a meaningful way. More strength means more damage, more speed means higher chance of evasion, more intelligence means more mana to play with and so on. Instead of just saying that a character has leveled up and leaving it at that, give them a number of stat points (5 feels like a good number), and allow the player to distribute them. That way, a player is more invested in their character's development. Also, make the stats meaningful in the game, make higher strength mean harder hits, higher agility means more chance to evade. One point of MP can translate to 10 mana, (or some other multiplier, you decide). And so on.


4). Higher rarity loot should be worth more: How the hell does legendary armor sell for the same amount as uncommon armor?


5). Allow for the sale of Relics: I think that's self explanatory.


That's it for the strict gameplay suggestions, these are my content suggestions.


1). Animate the sex: While I personally don't mind still images, I've found that I really enjoy games with animated sex scenes, so I think that will elevate your game as well.


2). Random good/bad events both outside and inside the dungeons: After playing the game for a while it can feel a bit repetitive. To spice it up, you can add little random events here and there to keep the player on their feet. They can be both sexual and nonsexual. They can even turn out good or bad based on the player's choices or whether certain stats meet certain thresholds. They can offer rewards like, gain in certain stats, gain coins/ armor/weapons/relics, or even a sexual encounter. The punishments naturally will be the inverse, losing stats/money/armor/weapons or missing out on a sex scene.


3). Sexual mechanics in combat: being able to strip your opponent mid-fight and perhaps taking things further, should really spice up the fights and make them that much more enjoyable. Perhaps you could put in a seduction mechanic for the female fighters, making any male enemy mobs commit a sexual act after which they either lose some health or become docile/fatigued for a turn or two (just spitballing here). This can go both ways, if a character's resistance isn't high enough, they can be seduced by enemy mobs and suffer the same ill effects for a turn or two.


4). Put in a corruption mechanic: Allow characters to start out good but increasingly become more depraved as time goes by. This'll keep players hooked as they always wanna see what's next. If they have access to everything right from the start, then there isn't much to hang around for.


There are so many haters on here that have never produced anything themselves. Ignore them. If you allow them to get to you, it'll be a real shame. I said it before and I'll say it again, this game is a gem and I truly believe you can make it a massive hit if you just stick with it.


Good luck.
Thanks for all the suggestions! Some of them are really good and I will have in consideration.

Animations I'm already working on that for the next release!

Differiating targets unfortunately that's one for now that I'm not able to do, at least from a technical point. Maybe in the future I will see a good solution for this.

Thanks for the words of encouragement, they mean a lot to me. It feels really good to read something like that :)
 

EldarGard

Newbie
Mar 5, 2019
18
15
141
How about making it so that if one taps the icon, the enemy it represents blinks or an arrow appears over their head. That way, you don't have to change the animation of the enemy mobs in any way.

Just a thought. If it's impossible, I understand.
 
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venali

New Member
Feb 3, 2025
10
20
3
The game is fun so far. Took me a while to see "defeated" scenes though. My bad.

However, I'd suggest few things. No idea how difficult it might be to implement, but well... Idea is an idea.

1) Since enemies can use my party members for sex, it would be nice, if for killing enemy women with MC, there was also an animation. You know, balance and stuff.

2) Would be interesting to be able to enslave some of the enemies and either have them sold in brothel or slave trader.
2.5) Have an option to buy a building / keep it in the in, where we can use captured/bought slaves, train them and potentially turn them into another party member.

3) Scale the value of items sold similar to items bought - 10 coins for legendary is really bad.
3.5) Allow selling relics and potions (especially Poison ones, which I have around 100 and never use them. LoL)

4) Add events in town that appear either randomly, or after certain amount of dungeons completed. I.e. Tavern brawl where you could fight another hero and either get their equipment or one of their girls - or lose one of yours if defeated, etc.

5) Make original MC, not another Jin-Woo (I am a fan of Solo Leveling, but he just doesn't fit here imo.) Or have an option to choose from more than one MC (could be tied to difficulty, but a lot of work ig). Which might allow for different scenes in each option and motivate people to try more challenging difficulties as well.

6) Make equipment more lewd (I mean, there's loads of erotic toys and tools, why not having them over boring typical weapons and shields?)

7) While at inn, have random party member in bed in some lewd pose or w/e (once recruited).

8) Have an option to get skill points with level-ups and put them in stats characters have to specialize them better.

9) More variations in brother training scenes. 4-5 would be quite nice, or... well 2 for each level of the trained character (yes, yes, I am pretty demanding, I knoooow, sorry)

10) Better balance with obtained gear and supplies (I've got more gold in low tier dungeon than in much longer veteran or elite one). Maybe have hard top limit based on difficulty (Newblood 150, Veteran 350, Elite 500, Boss 750 for example). And lower spawn rate for poison potion, which I have in 75% of chests (Maybe?).

11) Have relics as rewards from fights, even if only in higher tier dungeons.

12) Make female version of "Shadow soldiers" and have them spawn randomly with used skill. (Or have it as an selectable choice in options menu).

13) Have a "?" option in top right corner that would highlight areas you can get in in town. (Takes a while to figure out where which shop is)

14) Add corruption progress that unlock either new skills for recruited girls or even more lewd skins.

Hm, I guess that's enough for now. Haha. But I have some more ideas, so maybe later. xD

But game's fun so far. Good luck with development, Dark.
 

Vertisra

New Member
Apr 12, 2023
1
0
111
It doesn't let me summon on android.

```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/fightengine.rpy", line 26774, in <module>
NameError: name 'posshadowknightsummon' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 1027, in script call
File "script.rpyc", line 3267, in script call
File "fightengine.rpyc", line 31810, in script call
File "fightengine.rpyc", line 31251, in script call
File "fightengine.rpyc", line 31376, in script call
File "fightengine.rpyc", line 31376, in script call
File "fightengine.rpyc", line 31376, in script call
File "fightengine.rpyc", line 31251, in script call
File "fightengine.rpyc", line 31376, in script call
File "fightengine.rpyc", line 31251, in script call
File "fightengine.rpyc", line 31251, in script call
File "script.rpyc", line 1027, in script call
File "script.rpyc", line 3267, in script call
File "fightengine.rpyc", line 31810, in script call
File "fightengine.rpyc", line 31251, in script call
File "fightengine.rpyc", line 31376, in script call
File "fightengine.rpyc", line 31376, in script call
File "fightengine.rpyc", line 31376, in script call
[Previous line repeated 1 more time]
File "fightengine.rpyc", line 31251, in script call
File "fightengine.rpyc", line 31251, in script call
File "fightengine.rpyc", line 31360, in script call
File "fightengine.rpyc", line 26774, in script
File "renpy/ast.py", line 1842, in execute
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/fightengine.rpy", line 26774, in <module>
NameError: name 'posshadowknightsummon' is not defined
```
 

Kazaim

Member
Apr 2, 2020
469
725
217
Got a Inventory Bug on Android. Attempting to access Weapon Inventory to switch Weapon for Character, eventually made it stuck to only view current weapon info, so i can no longer change Weapons for Characters.
 

Kazaim

Member
Apr 2, 2020
469
725
217
Played this for a while now on Android. Stopped after Goblin Boss started to infinitely call in reinforcements.

Managed to fix my bug with the inventory by going to the Blacksmith and closing the windows there.

Ideas to improve the game:

1: make it so the items show their stats without having to hold down the button/screen to see stats. Make inventory windows stay active till clicked X button to exit it, since now it may cause some issues that i had.

2: Make items more meaningful. Relics comes with varying buffs and and passive traits, like one giving you a poison effect chance on hits, stacking with other passives and such. Armors have their own passives and so does Weapons. So they do not just give stats but passives too. Shields protects against attacks and can halve or negate ranged attacks that enemies attempt on allies.

3: positioning matters. Melee enemies have to hit the two front allies, ranged enemies can hit anyone unless someone uses shield to force ranged attacks on them. AoE attacks may ignore position unless they do not hit all targets. All these rules apply to everyone but the MC. Making MC Assassin job truly powerful if used wisely.

4: enemies can not reinforce themselves infinitely. Rules such as Skill Cooldowns and Mana limitations apply to you just as enemies. Powerful skills such as summoning reinforcements, like the Goblin Boss can only be done 1-2 times.

5: any surplus potions you get from a successful dungeon run remains and is not lost on loading save. They are only lost if MC dies, and all equipment and inventory is lost too. This could be an exception if you stored them in that future Guild you might be making.

6: as stated above. You lose everything but stored items in Guild Warehouse/Storage. Except meta progression, which is Pacts you formed, Guild stuff is also meta progression. Giving the player a reason to invest resources into both.

Just some good ideas i would like to share. Wish i could continue to play, but that Goblin Boss reinforcement spam made things impossible.

Take care.
 
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HungLow247

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darn trying to use a previous save from last update and its leads to errors . starting over fixed it . fme
 

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Tatsuya2022

Active Member
Apr 5, 2023
556
866
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Lets see for real this is beyond overdue:

First, First and First need to stop Max Cap on the Fuxkxxx Main Character, it is already too much people dont gonna want keep playing if his MC is Max Caped, at least for me, i dont know others.

Second, need to make it possible to resell relics or i dont know how put a option or something is easy , as we can resell weapons and armors.

Images are fine, plot wiose is decent .... made more quest and stuf and all fine .

Made Female Characters a little more customable with 5 to 10 items maybe as dresses and that , if possible , no rush. Think some people already point out some tips on rpg side wise.... yeah more gear too

Captura.PNG


guess its no resolved yet ? gg
 
Last edited:
Mar 29, 2023
136
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Thanks for all the suggestions! Some of them are really good and I will have in consideration.

Animations I'm already working on that for the next release!

Differiating targets unfortunately that's one for now that I'm not able to do, at least from a technical point. Maybe in the future I will see a good solution for this.

Thanks for the words of encouragement, they mean a lot to me. It feels really good to read something like that :)
Hey, thanks for this great game!

This is really good!
Can't wait for the next updates and will consider patreon.

I tried the most recent mac version and I could not find relics in my inventory after buying them.
But other than that, no bug.

I really like the de-stressed variation on darkest dungeon.
To make it even easier, maybe consider a re-leveling mechanic where if you lose a girl at lvl 5 and rebuy her, she gets double XP until she reaches level 5 again. Something something about the soul of her predecessor guiding her.

Also, if you can manage to get functional chastity belts rolling, it would be chef's kiss.
The art is already very sexy. If this had a gameplay impact, it would be awesome.
Can't wait to train an anal only chastity nun healer.

My last healer died after she got fucked by the enemies.
It would be cool if the losing sex scenes would give her a second chance, maybe with a sexy new "curse" or something after you manage to rescue her.
 

Daehorn

Member
Feb 10, 2018
134
95
90
I like this game. I dont thing every character sprite is ideal but overall nicely done. Please upgrade city a little because i need better visual about who is where. Second thing is amount of damage from critical strikes and bleeding. It sometimes absurdal.
While i look at mc i see copy of jin woo. Might change clothing and add little white streak into his hair?
 
3.10 star(s) 29 Votes