It's not. The problem is MITY is super-dependent upon one coder, who does decent work but appears to be a little bit flakey at the best of times and has been totally sidelined by health stuff for a while, but his situation is improving. Of course, it's the holidays now so everyone wants their vacation, but things sound like they will be on track in Q1. Here's from today's patron update:Uh fuck me. I don't want this game to die.
MITY's art update 12/5/2019 said:First of all, it's very humbling to see we still have so many of you here with us. I called everyone who was willing to stick around a little longer saints in my last November art update, but I really was not expecting this many of you here. After thinking for more than ten minutes about how to convey my feelings and still failing, I'll just say thank you very much.
I'm very happy we still have this much goodwill left after what has been an extremely frustrating ride of postponements. For all of you this was and still is a rocky ride. For us no less so.
I can't be truly happy unless we're... let's say six months into the future. With a more or less normal release schedule again and all of this far in the past. That's when I'll really be able to breathe a sigh of relief. Till then it'll be a balance of trying to make up for it and not make the past mistakes of going on until the wheels fall of.
I mean, the shattered ankle thing is just a horrible dumb accident which happened to occur at the worst possible time. The timing of that is almost a work of art in itself. However, if we had taken that vacation a lot earlier the broken ankle thing wouldn't even have happened... Probably... Maybe something worse would've happened instead. (Where the hell am I going with this...?) The future is unknown but we'll do our best to make better choices with a higher chance of sustainable success? Something like that.
Anyway the coder... I'll call him Rob today, Rob already is or should almost be home again. He was staying over at his parents place to "get his legs under him"... *badum tsssh* and have another doctor's checkup.
I'd certainly like to be at "voice distance" from people who love and can help me when severely limited in my movements. It's nice when other people can drive you places and get groceries among other things. Apparently there's a lot of stuff which becomes a hurdle when putting pressure on your ankle is still mostly a nono and then there's all the other side effects.
I've never broken a bone in my life and I prefer keeping most of my ignorant bliss when it comes to the problems that brings with it. Just spraining my ankle once was bothersome enough already. It happened when my dog had escaped and I was running after it in the dark over uneven terrain... The "good" thing about it was, she came back to see why I was making such weird noises all of a sudden while lying on the ground.
Anyway, Rob has been doing whatever he could during the time with his folks, but now that he's back home he should be able to devote some more serious time to whip this Christmas build into shape. Since it's December I think I can call it that now. I don't know when it will actually be done as in a date, (except for and I quote Rob "absolutely this month") but we've at least got a lot better circumstances going for us again. Not having your parents around helps when creating smut!
This month's build, although I'm calling it a Christmas build, has nothing to do with Christmas and yet somehow it does feel slightly like a build meant for Christmas. You'll understand when you'll get to play it. Or maybe you already have an inkling of what I mean. Some of you guys are pretty damn sharp.
As for me, I need a break from FET. I've been working on it by myself in "darkness" for too long without much (or any sort of) feedback from Rob and it's gotten me to a point where I want to jump out of my skin. November has had a bit more impact on me than I realized at first. So I'm not doing any sort of work on FET until Rob has finished the build.
Problem is I can't really sit still either so I'm choosing to do something different, some work on a game which we might or might not make in the future. Nice and vague of me right?!
I'm not entirely certain myself, but I want to prevent myself from burning out on Avatar stuff and become the limiting factor once the coder is 100% up to speed again. That'd be way too shitty. So I need to do something which isn't avatar related but still makes me not feel guilty for not working on FET in some way.
I have some ideas, but if you have one too, like a cartoon you'd like to see MITYfied eventually, just mention it in the comments and perhaps upvote anyone else's idea you see and like.
Now I want to stress it might be ages before you'll ever see the result (if any at all), but it'll be nice to get a feeling of what you guys consider interesting. I mean, the avatar universe has always been my number 1 (and second and third etc) thing I wanted to smuttify and while I do I have some other cartoons I enjoy, nothing at the level of avatar so it'd be nice to see what most of you guys are into.
And that's already it again for now. Thanks again for being a bunch of madlads and sticking with us a bit longer. We hope to make it worth your while in the end.
You don't have permission to view the spoiler content. Log in or register now.
You can't always just hire another coder and be done with it. From what I've read (on here) from people who want to make mods for the game, the code is pretty messy. You would have to hire another coder, hope the original coder isn't pissed about it, bring the second coder up to speed on what is happening in the code (which could take a few months), get both coders in sync with each other on how they're going to do all this, and then after maybe 6 months you now have two people working on messy code. This also introduces the possibility of increased bugs as even though the coders are now working together, they're also working separately. Each one has the possiblity of making new bugs.Well, can't say we didn't see that coming. Crazy idea - what if MITY took the $20,000 they're making per month to hire another coder?... but that would mean they'd each make a little under 100K a year and idk if they could survive on such a small salary...
The code being messy mean that you'll need another coder anyway at one point unless you're lucky enough for your game to end before the code crumble on itself, hiring more guys was always a necessary step and the longer it takes, the more painful the transition will be, like ripping of a band aid.You can't always just hire another coder and be done with it. From what I've read (on here) from people who want to make mods for the game, the code is pretty messy. You would have to hire another coder, hope the original coder isn't pissed about it, bring the second coder up to speed on what is happening in the code (which could take a few months), get both coders in sync with each other on how they're going to do all this, and then after maybe 6 months you now have two people working on messy code. This also introduces the possibility of increased bugs as even though the coders are now working together, they're also working separately. Each one has the possiblity of making new bugs.
Or, you could just have the guy fixing old content. Or you could hire someone to work on minigames that are completely separate from the main codebase. Or you could hire a writer. Or you could commission work from another artist without even having to hire them. Or you could employ a sound guy. Or you could get a dedicated beta tester. Or you could...You can't always just hire another coder and be done with it. From what I've read (on here) from people who want to make mods for the game, the code is pretty messy. You would have to hire another coder, hope the original coder isn't pissed about it, bring the second coder up to speed on what is happening in the code (which could take a few months), get both coders in sync with each other on how they're going to do all this, and then after maybe 6 months you now have two people working on messy code. This also introduces the possibility of increased bugs as even though the coders are now working together, they're also working separately. Each one has the possiblity of making new bugs.
I'm not saying Mity shouldn't hire more help on; I'm saying that just hiring another coder isn't going to fix the problems FET has. Honestly, I'd kill for Mity to hire out an artist while he working on the writing.Or, you could just have the guy fixing old content. Or you could hire someone to work on minigames that are completely separate from the main codebase. Or you could hire a writer. Or you could commission work from another artist without even having to hire them. Or you could employ a sound guy. Or you could get a dedicated beta tester. Or you could...
You can't always just hire another coder and be done with it. From what I've read (on here) from people who want to make mods for the game, the code is pretty messy. You would have to hire another coder, hope the original coder isn't pissed about it, bring the second coder up to speed on what is happening in the code (which could take a few months), get both coders in sync with each other on how they're going to do all this, and then after maybe 6 months you now have two people working on messy code. This also introduces the possibility of increased bugs as even though the coders are now working together, they're also working separately. Each one has the possiblity of making new bugs.
Even with the coding. I mean literally just hire a guy to go through the old code and add a replay system. Pay him 500 bucks, make sure he tests the fuck out of it for 3 months, add "we now have a gallery menu" as an unexpected surprise in the February update. If it turns out to be buggy or unfeasible in the end then whatever, you lost 500 bucks on an investment while the other guy was busy doing the update and someone else coded a minigame. Fucking big whoop.I'm not saying Mity shouldn't hire more help on; I'm saying that just hiring another coder isn't going to fix the problems FET has. Honestly, I'd kill for Mity to hire out an artist while he working on the writing.
That's another thing, "getting up to speed" doesn't mean that you have to make the old coder babysit the new guy 24/7 for 5 months until he understands how to do anything. Seriously, do an intro to Python course and look through the code yourself, it's not dark magic. A more realistic scenario would be that you could hire someone who's willing to familiarize themselves with the code in their own time, do some work for a minimal amount of money as a trial run, have their changes approved and then come on as a full member 3-4 months later. For instance, RIGHT NOW you could have someone who's been "training" themselves since August while the coder was taking a break. Those 4 months you need? They have already PASSED.Sure it would take some time to get up to speed. But it would keep something like this from happening in the future. As of now if the coder quit that's the end of the game.
Exactly. Those months are gone. MITY could have been proactive about it. Instead they got 80K for one consolation update.... I mean, can't say I blame the guy. Free money is always nice.That's another thing, "getting up to speed" doesn't mean that you have to make the old coder babysit the new guy 24/7 for 5 months until he understands how to do anything. Seriously, do an intro to Python course and look through the code yourself, it's not dark magic. A more realistic scenario would be that you could hire someone who's willing to familiarize themselves with the code in their own time, do some work for a minimal amount of money as a trial run, have their changes approved and then come on as a full member 3-4 months later. For instance, RIGHT NOW you could have someone who's been "training" themselves since August while the coder was taking a break. Those 4 months you need? They have already PASSED.
The god awful spaghetti code wouldn't be an issue if the project was handled properly from the beginning. Should've broken off book 4 into a separate game kind of like a lot of games do with breaking up chapters. That way they wouldn't have to continue building onto the spaghetti code from Books 1-3. And that would've also been the best time to hire a new coder. It was just handled very poorly and it's starting to really show.You can't always just hire another coder and be done with it. From what I've read (on here) from people who want to make mods for the game, the code is pretty messy. You would have to hire another coder, hope the original coder isn't pissed about it, bring the second coder up to speed on what is happening in the code (which could take a few months), get both coders in sync with each other on how they're going to do all this, and then after maybe 6 months you now have two people working on messy code. This also introduces the possibility of increased bugs as even though the coders are now working together, they're also working separately. Each one has the possiblity of making new bugs.
Alright, just to drive this point home.That way they wouldn't have to continue building onto the spaghetti code from Books 1-3.