Capt_Seabass_

New Member
May 28, 2022
5
3
First off I just wanna say I absolutely love this game. I've been following it over on itch.io and playing the demos each month for maybe a year now and its been absolutely awesome to see how this project has grown.

Its really awesome to see a bad-end based game written this well, and I love the the mutations you've implemented into the cloning system. Certainly makes the ending you get feel like they have a little more meaning while still not completely changing how the game plays, which I find other bad-end games struggle with

With all that being said, I just wanted to ask a few questions
1. Is more brain-drain/intelligence loss content planned in the future, similar to IQ-B-Gone chem bad-end on Hedon?
2. When will the images for the cloning system mutations be added to the demo?
3. All good if its too early to say, but what other content is aimed to be added before the 1.0 release?
 
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FOXXXDev

Newbie
Jan 18, 2024
32
65
First off I just wanna say I absolutely love this game. I've been following it over on itch.io and playing the demos each month for maybe a year now and its been absolutely awesome to see how this project has grown.

Its really awesome to see a bad-end based game written this well, and I love the the mutations you've implemented into the cloning system. Certainly makes the ending you get feel like they have a little more meaning while still not completely changing how the game plays, which I find other bad-end games struggle with

With all that being said, I just wanted to ask a few questions
1. Is more brain-drain/intelligence loss content planned in the future, similar to IQ-B-Gone chem bad-end on Hedon?
2. When will the images for the cloning system mutations be added to the demo?
3. All good if its too early to say, but what other content is aimed to be added before the 1.0 release?
Howdy!

Glad to hear you've been enjoying the game! Thank you for the kind words, too, it means a lot!

To answer your questions:
  1. I didn't have any specific plans to add more, but whenever someone asks if I'm going to add more of a specific kink, I make a note to do it--so expect a couple more scenes, at least! I'm set to revisit my other game 'Asterism: Lawman' around the time FOXXX is done, though, and there *is* some int-loss stuff already in the backlog for that one.
  2. The Demo will be getting an overhaul once FOXXX hits 1.0, where it'll just be the 'sandbox' mode of the full game with some options disabled (All planets, at least 450,000 words of content). I'm honestly undecided on whether or not artwork will be added to the Demo, since it's all been Supporter-funded, and feels like a cool extra for players who bought the game.
  3. The 'big 5' before 1.0 are the following:
    1. Add the 'Generals' encounters for Story Mode (Done)
    2. Improve the cloning system (Mutations, Kinks, revisit scenes) (I'm on planet 4/14 of these atm)
    3. Extended intro to set up the player and their motivations/mission a bit better (To-Do)
    4. Revamped ship, crewmates with routines and who give you boons of some kind (To-Do)
    5. Add the Antagonist, 'true endings', partition 'Story' and 'Sandbox' modes (To-Do)

Plenty more to come, though, even post-1.0. Thanks again for playing!
 
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kleenixkill

Newbie
Jan 8, 2021
40
24
Well if you don't mind requests. I was wondering if it would be possible to have some butt expansion content. Where character's ass is grown bigger and wider. Maybe too much would lead to a bad end of sort or maybe there's some brainwashing element to it to turn him into a ass obsessed buttslut.
 
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Capt_Seabass_

New Member
May 28, 2022
5
3
Howdy!

Glad to hear you've been enjoying the game! Thank you for the kind words, too, it means a lot!

To answer your questions:
  1. I didn't have any specific plans to add more, but whenever someone asks if I'm going to add more of a specific kink, I make a note to do it--so expect a couple more scenes, at least! I'm set to revisit my other game 'Asterism: Lawman' around the time FOXXX is done, though, and there *is* some int-loss stuff already in the backlog for that one.
  2. The Demo will be getting an overhaul once FOXXX hits 1.0, where it'll just be the 'sandbox' mode of the full game with some options disabled (All planets, at least 450,000 words of content). I'm honestly undecided on whether or not artwork will be added to the Demo, since it's all been Supporter-funded, and feels like a cool extra for players who bought the game.
  3. The 'big 5' before 1.0 are the following:
    1. Add the 'Generals' encounters for Story Mode (Done)
    2. Improve the cloning system (Mutations, Kinks, revisit scenes) (I'm on planet 4/14 of these atm)
    3. Extended intro to set up the player and their motivations/mission a bit better (To-Do)
    4. Revamped ship, crewmates with routines and who give you boons of some kind (To-Do)
    5. Add the Antagonist, 'true endings', partition 'Story' and 'Sandbox' modes (To-Do)

Plenty more to come, though, even post-1.0. Thanks again for playing!
Thanks for the quick response. I wasn't aware that supporter funds went towards commissioning the mutation artwork but knowing that now its honestly pretty fair to want to keep it out of the demo. Like you said its a nice bonus for supporters since the main meat of the game is the text.
 

nackedsnake

Engaged Member
Jan 29, 2019
3,090
4,445
Howdy!

Glad to hear you've been enjoying the game! Thank you for the kind words, too, it means a lot!

To answer your questions:
  1. I didn't have any specific plans to add more, but whenever someone asks if I'm going to add more of a specific kink, I make a note to do it--so expect a couple more scenes, at least! I'm set to revisit my other game 'Asterism: Lawman' around the time FOXXX is done, though, and there *is* some int-loss stuff already in the backlog for that one.
  2. The Demo will be getting an overhaul once FOXXX hits 1.0, where it'll just be the 'sandbox' mode of the full game with some options disabled (All planets, at least 450,000 words of content). I'm honestly undecided on whether or not artwork will be added to the Demo, since it's all been Supporter-funded, and feels like a cool extra for players who bought the game.
  3. The 'big 5' before 1.0 are the following:
    1. Add the 'Generals' encounters for Story Mode (Done)
    2. Improve the cloning system (Mutations, Kinks, revisit scenes) (I'm on planet 4/14 of these atm)
    3. Extended intro to set up the player and their motivations/mission a bit better (To-Do)
    4. Revamped ship, crewmates with routines and who give you boons of some kind (To-Do)
    5. Add the Antagonist, 'true endings', partition 'Story' and 'Sandbox' modes (To-Do)

Plenty more to come, though, even post-1.0. Thanks again for playing!
If the artwork elevate the game, A better solution would be put lower resolution but still visible image into the demo, or put concept art / deluxe art pack for the paid version.

No one will Pay or not Pay for the artwork in a text-based game. But put it will make you look petty, garner unnecessary resentment, and we all know indie devs especially need word of mouth for exposure.
On top of that, Pure Text-based game already hs the smallest amount of audience, why not try to reach out wider range?

Keep in mind, Whether the work is done by you or by your commission, it makes no difference to the audience.
 

KCEdwards

New Member
May 30, 2023
12
7
I have a humble request. I wish I was able to but alas its not within my means. Someone please, please, please, please, please,please, please,please, please,please, please, post the newest patreon build.
 
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