skyrfen

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FracturedVeil-A2v1.9
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hamasullah161

Member
Feb 27, 2025
212
152
62
Again, a game full of bugs. There are errors in mission triggers, missions are repeated, and some missions don't happen no matter what I do. I'll attach a recording file here. I'd like the producer to review it.
 
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only MILF

Conversation Conqueror
Dec 30, 2020
6,163
7,305
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It shouldn't be that difficult to put tasks in an order and close that task when it's finished.
(y) (y) (y)........ I completely agree with you. There were no bugs if the tasks or quests were done in order and not randomly. That leads to confusion and crashes.:(:unsure: If you have completed the task, tick the box. ;) It's also worth noting that many players don't speak English, which makes the gameplay and progression much more difficult. Therefore, many simply skip this game. Are ignored.
 
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only MILF

Conversation Conqueror
Dec 30, 2020
6,163
7,305
697
It shouldn't be that difficult to put tasks in an order and close that task when it's finished.
I want to play, but I can't. The traversal and running around the map is too complicated, and the hours and minutes are too long.:(
 

hamasullah161

Member
Feb 27, 2025
212
152
62
I install each new version and play it for a bit and the game crashes due to bugs and it gets annoying and I have to delete it again and it wastes a lot of time. But they haven't been able to fix the bugs and every version is full of bugs. I've never played a game so full of bugs in my life.
 
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xeratios

Member
Game Developer
May 13, 2020
117
297
140
Hey guys,

I understand the frustration, and I want to reassure you that the issues you're mentioning were tied to older internal systems that have since been rebuilt.

Version 1.9 has improved, but it was still running on the original framework I wrote at the start of development, which is why some of the mission logic could feel rough depending on edge cases such as month rollover and new context calls.

For V2.0, as mentioned earlier this week, I've gone through a major rewrite of those systems, mission triggers, scheduling, rollover, and worldmap flow have all been cleaned up and tightened. That version is currently in Early Access as preparation for act III.

For those of you who found the sandbox traversal a bit heavy, Act 3 introduces a new structure that streamlines the flow without removing player freedom.
(No spoilers yet, but it should feel a lot smoother.)


The next public update will be in two weeks, and all of this will be included there.
Thanks for sticking with it, every bit of feedback helps make FV better.
 

only MILF

Conversation Conqueror
Dec 30, 2020
6,163
7,305
697
Hey guys,

I understand the frustration, and I want to reassure you that the issues you're mentioning were tied to older internal systems that have since been rebuilt.

Version 1.9 has improved, but it was still running on the original framework I wrote at the start of development, which is why some of the mission logic could feel rough depending on edge cases such as month rollover and new context calls.

For V2.0, as mentioned earlier this week, I've gone through a major rewrite of those systems, mission triggers, scheduling, rollover, and worldmap flow have all been cleaned up and tightened. That version is currently in Early Access as preparation for act III.

For those of you who found the sandbox traversal a bit heavy, Act 3 introduces a new structure that streamlines the flow without removing player freedom.
(No spoilers yet, but it should feel a lot smoother.)


The next public update will be in two weeks, and all of this will be included there.
Thanks for sticking with it, every bit of feedback helps make FV better.
Thank you for accepting criticism without any hard feelings. And for listening to your audience... "That's the main thing." As Proximo said in the movie Gladiator... "Conquer the crowd, and it will lift you to Olympus." (y) ;)
 
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Ken Moreno

Member
May 16, 2017
232
489
93
Hey guys,

I understand the frustration, and I want to reassure you that the issues you're mentioning were tied to older internal systems that have since been rebuilt.

Version 1.9 has improved, but it was still running on the original framework I wrote at the start of development, which is why some of the mission logic could feel rough depending on edge cases such as month rollover and new context calls.

For V2.0, as mentioned earlier this week, I've gone through a major rewrite of those systems, mission triggers, scheduling, rollover, and worldmap flow have all been cleaned up and tightened. That version is currently in Early Access as preparation for act III.

For those of you who found the sandbox traversal a bit heavy, Act 3 introduces a new structure that streamlines the flow without removing player freedom.
(No spoilers yet, but it should feel a lot smoother.)


The next public update will be in two weeks, and all of this will be included there.
Thanks for sticking with it, every bit of feedback helps make FV better.
thanks for the info, then I am going to wait for version 2.0 no point in replaying it now if the game system is getting an overhaul next update
 
Jul 17, 2017
319
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184
I tried to start over again, and as a result, the quests that worked perfectly (the top two) in previous versions, now don’t trigger :FacePalm:, although I've already skipped more than two weeks.
5.jpg
 

SafeForSure

Member
Mar 19, 2025
247
562
102
I was really liked the game but of course it had to be ruined with forced Lesbian shit. Why seriously it totally ruined the fun? You can watch or skip but that still makes it happen and totally ruins the game for me. Sorry for the rant but every single game these days has this. I don't like it and it feels the same as NTR.
 

xeratios

Member
Game Developer
May 13, 2020
117
297
140
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Aleks Mark

Well-Known Member
Aug 25, 2020
1,262
1,019
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I'll say right away that I've been playing the game from the very beginning and can see real progress. But once again, after playing from the beginning without really playing the first act, I managed to jump into the second. The game's plot is very interesting, the characters are not cardboard, but the gameplay is certainly something special. I think it would be worthwhile to create a walkthrough for at least the main characters or quests; it would make the developer's life easier and improve the game's rating. Honestly, if it weren't for the clumsy gameplay, the game could have reached the top. I wish the developer success. I'll be waiting for the next version and hope I can finally play it properly. Thanks everyone for your time :) .
 

BOZZU

Active Member
Modder
Nov 2, 2024
722
1,376
241
Here's my compressed Unofficial Android Port of "Fractured Veil" 1.9:



Mods: my own addons

Download:

APK size: 372 MB
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Some phones may require you to force close and relaunch the app after granting storage permissions in order for the game to load.
Updated Android port to the game's latest version (1.9).
 

Chubzz

Newbie
Jan 11, 2023
48
33
142
Bug on act 2 after namoi date went back home it takes me back to main menu and quest that iv already done repop back
 

xeratios

Member
Game Developer
May 13, 2020
117
297
140
xeratios that new scene with elke has the same requirements as the last? or is something bug/mistaken? View attachment 5515532
I'm not sure what new scene you're talking about, Elke did not get a new scene in 1.9. But the information you see in the gallery is up to date, and correct.


EDIT: I checked, and I think i know which scene you're talking about. Yes, it's identical except for.. you have to side with claire to get the scene you're talking about.
 
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2.50 star(s) 6 Votes