I saw that, I should have been more specific, I used to be able to use notepad to increase the number of events and when using the manual event method, I'd get to have 12 events, now , no matter what I extend or update, It shows 12 but only gives me the default options (currently just 2)
That was informative, thank you for helping me find an easier way to increase it without notepad, the game is still not changing the X number left amount like it used to, that seems to have been separated from "events" at some point, so the old way may never return (goodbye 20 back to back events!)I assume you are using the inbuilt browser FChost.
View attachment 3814467
Observe the console, below the 'display changed variables'
The variable you want is V.RIEPerWeek
View attachment 3814477
In this example I am attempting to change the number to 4, its currently 3
Click 'run custom function' to execute
End week and proceed up to the Random Individual Events
View attachment 3814485
I now have 4 RIE events
Just checked the gitgud and the variable name is still the same.
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Use notepad++(Free to use) to search and edit.
Search for the text in options 'Maximum random slave events per week' using notepad++ Find in files function
View attachment 3814498
I used another phrase to find it, but you should get the idea.
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You will have to repeat these steps each time you update the game. That is why I recommend learning the game code and git functionality, with those in hand you can create your own branch with your own edits while also staying updated.
Loras are pretty much plugins/addons for the base checkpoint models.SVG packs? From where? Don’t think pregmod allows XL ai models. But yes I’m in love with that style and fidelity of art on OP, nothing better than that. Alternatively how can I train a model to produce art exactly like that?
full body portrait, (dark theme:0.5), black background, masterpiece,best,quality, <lora:pixelbuildings128-v2:1>, pixel, pixel art
(worst quality:2), (low quality:2), (normal quality:2), lowres, bad anatomy, bad hands, normal quality, ((monochrome)), ((grayscale)) watermark
FC version: 0.10.7.1, | mod version: 4.0.0-alpha.31, | build: 1232, commit: 74030add |
Off the top of my head, the Cellblock requires a lack of compliance, which is something I don't know the triggers for. Once compliant, the slave is ejected because confinement stops working. So to handle them, I would add an additional rule with the exact same triggers as the Cellblock rule and lower priority, but the assignment it gives mandates having compliance, like House Servant. You'll get some useful work from them, and also easy access for your Head Girl or Personal Attention.What can I use instead of devotion to catch the output from the cellblock (And new slaves just fearful enough to not need it) properly?
Oh! I use Google Chrome to play FC! Does that make a difference?Oh sorry I forgot about file editing.
If you edit any files in /src, you must run compile.bat in the base game folder again. Preferably run as admin. Once it is done, it will auto exit itself. Copy the html file from the bin folder to the fchost folder, replace the html there.
Before FChost came along, you run the html file directly from the bin folder in a browser.
While it is possible to edit the html directly, the sheer size of it makes it a little difficult. So its easier to edit the files in /src.
Its a little more tedious to edit the local storage for chrome, but still possible. Instructions are somewhere on the git. When your saves get larger as you own more slaves, you might not be able to use the save slots. So save to disk or edit the local storage.Oh! I use Google Chrome to play FC! Does that make a difference?
You can sign up on git to post your question there, or on redditguys, about the new update on pregmod one( 0.10.7.1-4.0.0-alpha.32 )...
" slave generation can now be seeded "
where can I modify slaves' seeds?
i rummaged through cheat mode and dev mode but found nothing
Here are my rules.If you shared your rules, we could do some tests.
From the RA screen: click "Export all rules", select all, copy and past on a TXT file, and upload it here.
guys, about the new update on pregmod one( 0.10.7.1-4.0.0-alpha.32 )...
" slave generation can now be seeded "
where can I modify slaves' seeds?
thanks! figured the rest of it!You can sign up on git to post your question there, or on reddit
You must be registered to see the links
I hope this link is allowed, its not malicious, its a real reddit for FC
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Found using notepad++
\fc-pregmod-pregmod-master\src\npc\generate\generateNewSlaveJS.js
Ok to make sure I get you problem correctly you are trying break slaves just enough to get them to work, the problem is that devotion 20 is to high to just get slaves to work to do that it is enough for them to be either Frightened or Ambivalent the values for those can be found in the Help section but they are less then -20 trust and more then -20 devotion respectively.Here are my rules.
Unless I am mistaken, the Cellblock will automatically expel slaves that meet one of these conditions:What can I use instead of devotion to catch the output from the cellblock (And new slaves just fearful enough to not need it) properly?
src\facilities\cellblock\cellblockFramework.js
App.Entity.Facilities.CellblockJob
, replace -20 with +20 a few lines below (where it says slave.devotion >= -20
), then recompile the game.1+ - Break
for slaves whose devotion is 20 or lower, but who cannot be sent to the Cellblock. For instance, their new job could be just "Confinement" (basically it works like Cellblock, except that the slaves stay in the Penthouse).1 - Break
, switch to advanced mode, drag a "Custom Getter" onto the grey rectangle, and paste this condition:c => App.Entity.facilities.cellblock.canHostSlave(c.slave).length>0
No clues, I tested it with a slave and it worked. The only issue I can see is that "2+ - School" is partly overruled by rules 3 and 4 if the devotion is 50+, but as long as slave.intelligenceImplant (Education) is lower than 30, the slave should be sent to the school.P.S. To send Ambivalent slaves that can benefit from School to the Schoolroom I use "And slave education < 30" but I've yet to get that to work.