Sep 26, 2024
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I dunno about 'best' way, but there are options.

- Corporation. After a while you get the option to start a corporation and build it up. You can set it to pay a percentage of the net income and/or everything in liquid assets above a certain amount. Just start with (il)legal enslavement and work your way up.
- Weapons Manufacture. You can change a manufacture sector to make weapons, uses menial slaves.
- Milking. Girls become cows and their milk is sold for profit. Selling cow pregnancies is very much optional if you don't want it.
- Farming. Have to turn it on in the mod settings. No sex needed, the food grown is kept until storage is full, then sold for profit. Even uses menial workers, though it's far more profitable with a trained Farmer and some Farmhands.
- Arena. Not very profitable, at best 10k a week for non-lethal fights, but it's money. Takes some effort from you every week to arrange fights, though.
- AI buy/sell menials. Eventually your AI assistant can work the slave market to try to make some money, but only really works if the price is fluctuating steadily.
- Buy/sell slaves you aren't keeping. As another said, buy cheap slave, train them up, maybe do some medical work, sell them off. Would be a bit of a learning curve, though.

And that's what I can recall. Theres a few other possible items, like the prosthetic lab using research scientists, but I'm not sure they'll have a net gain.
I'll give these a go. Thank you. But I may just cheat the money like posted above.
 

svornost

Member
Jun 1, 2020
107
96
184
I'll give these a go. Thank you. But I may just cheat the money like posted above.
Depending how you feel about others looking at but not touching your girls, you should consider porn too. Porn revenue scales indefinitely with slaves, and is based primarily on beauty (it's actually a better long-term, large-scale moneymaker than the traditional brothel/dairy routes, assuming you have pretty slaves, which you obviously should ;) ).
 

rhoghadessa

Member
Dec 1, 2021
131
112
77
I'll give these a go. Thank you. But I may just cheat the money like posted above.
If you don't want to cheat menu the money, as I've mentioned previously, the best way to make passive money is Farmyard; just make sure to turn both it and the Food Supply/Demand thing on in Experimental first. Right from the start, take a 1mil loan (if you have the reputation to do so) or sell a non-Industrial sector to build the Farmyard in an Industrial sector. Sell all the food in the Farmyard (when you build the Farmyard, it gives you 150 tons of Food for free, which is worth about 600k or so), then do what you need to fill up the facility with 500 Menial slaves, and as many upgrades as you can. Even with 500 Menial slaves and just the first two Farmyard upgrades, you should be producing enough food to sell for around 500k - use this money to expand facility to hold more Menials and keep filling it up, while getting more upgrades. If you do this right, by the 5th-7th week, you should have a fully upgraded Farmyard that automatically prints up to 5-6mil every week. You don't even need a Farmer or farmhands in the Facility to produce this - the Menials do this all.

This pretty much sets you up, financially, for the rest of the game pretty much. You should even be able to afford to buy the Immortality Project by week 25 or so, which costs 50mil. And with that much money being printed every single week, you can set Rents to Free (rental income is so insignificant in the grand scheme of things that the benefits of having Free Rent for everyone is much better than a meager few thousand you get) and set Sexual Service Subsidies to max, and let the outside market satisfy your Citizens for you. Meanwhile, you can live just like presumably how some other Arcology owners live - your small harem (or army) of slaves who don't engage in whoring or public service at all, except you don't even need to buy and sell any slaves either.

There are people who equate the money printing capabilities of the Farmyard as it is to using the Cheat Menu, but at least making money through the Farmyard doesn't give you 'the Cheater' as part of your Official Title.
 

aspar4gus

Well-Known Member
Mar 27, 2019
1,130
2,759
447
Man i love everything else about chattel religionist, the customizable nature, the narrative aspects, but their obsession in criticizing what my slaves should wear really grinds my gear

It even overrides other FS preferences, everything is just gaudy gaudy gaudy
 

Cake3Purple6Cheese948

Active Member
Mar 9, 2023
517
156
166
"Some citizens criticize your recent decisions, assuming they may have been made with your crotch instead of your brain."
I'm getting this line in the Reputation section of the End of Week financial report. What's causing this?
 

scrumbles

Active Member
Jan 12, 2019
804
783
346
This happens if the owner of a non-hedonist decadent arcology is still horny at the end of the week.

A character could be horny for several reasons: for instance, they had too much energy left (>95%), or they were under aphrodisiacs or priapism agents, or they were in the final stage of pregnancy.
Open the file src\js\statsChecker\statsChecker.js and search the string "isHorny" for details.
 
Jan 18, 2021
485
992
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Can anyone help me how to remove censorship from AI generation?
There is no censorship for the AI generated content. There is only a filter that adjusts some prompts if the visual age of the slaves would have a high risk of generating illegal content.

In the Display tab of the game options, in the AI section there is a tab bar for the AI settings: "Model", "LoRAs", "Prompting", "Generation". Under "Prompting" there is an option "Visual age filter" that you may consider disabling if you are confident that there is no risk of violating the laws of your country.
 
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00M0R1

Member
Mar 29, 2020
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There is no censorship for the AI generated content. There is only a filter that adjusts some prompts if the visual age of the slaves would have a high risk of generating illegal content.

In the Display tab of the game options, in the AI section there is a tab bar for the AI settings: "Model", "LoRAs", "Prompting", "Generation". Under "Prompting" there is an option "Visual age filter" that you may consider disabling if you are confident that there is no risk of violating the laws of your country.
thanks!
 

svornost

Member
Jun 1, 2020
107
96
184
Man i love everything else about chattel religionist, the customizable nature, the narrative aspects, but their obsession in criticizing what my slaves should wear really grinds my gear

It even overrides other FS preferences, everything is just gaudy gaudy gaudy
Holy Nudism FTW.
 

rhoghadessa

Member
Dec 1, 2021
131
112
77
It works out if you plan to play out Chattel Religionism the way they want you to play it, though. It still allows you to keep wearing the Chattel Nun Habit outfit for your slaves, after all. You could have your disobedient slaves be naked (as they usually would be, unless you slap on stuff like shibari ropes and similar 'clothing' items) and be praised by The People for doing so. The way I usually have it, and shown via custom prompting I use for Illustrious model AI art, is:
- Disobedient: Naked
- Obedient: Nun Habit (erotic, of course, by using breast_curtain and pelvic_curtain tags)
- Full Obedience + Trust: Nun Habit, with an ornate gold belt

This goes against the actual in-game description of how the outfit is, but I don't really care. My idea of it is that while they're disobedient, they're made to bask in Holy Nudism. When they're finally obedient, they're given the Chattel Nun Habit to show that they've been accepted as a standard 'priestess'. When they're fully obedient and trustworthy, they're given an ornate gold belt to show that they are now a fully fledged 'Sister'. If I happen to run Edo Revivalism at the same time, I usually pre-plan this by replacing them with Mikos instead (except I have it shown in four stages instead - Disobedient -> Obedient -> Devoted -> Full Obedience/Trust), and savescum if necessary to have public service seen as a holy thing for an incredible boost to Reputation on top of Edo Revivalism's boost for having sufficient public service slaves. It does mean that you make a lot less Brothel money as the lower class will fuck your public service slaves instead and those slaves get worn out significantly faster though.

That said, even if you don't care about dressing your slaves according to how Chattel Religionism wants you to, the bonuses it provides is incredible for pretty much every playthrough except those fully devoted to Degradationism. Fully embraced and with the Council active with the right choices, it removes the weekly Devotion cap ontop of boosting Devotion and Trust gains like crazy. You can have even the most disobedient slaves that hate your guts liking you within a few weeks without you needing to give Personal Attention, and many slaves will easily hit max Devotion/Trust for the same reason. Society will love you for making them Emotionally Bonded to you as well, and so will the slave, for them showing 'devotion to the Prophet'. It only doesn't work well with Degradationism because it requires you to keep slaves fearful, which the increased Trust gain will heavily offset, requiring you to be even more nasty to them all to keep in line. Degradationism is something I'm always opposed to because I can never bring myself to being nasty to my slaves, so that aspect isn't an issue for me at least.
 

CiphHunter

New Member
Nov 5, 2024
2
1
52
I hate Chattel out of spite purely because it forces them into a praying pose (which AI gen is horrible at). Otherwise, it's probably one of the best FCs, S-tier, fits all builds.
 

aspar4gus

Well-Known Member
Mar 27, 2019
1,130
2,759
447
Curious about AI art (i used ol' dependable vector paperdoll), so when the slave is described as unattractive / ugly does the art also visualize them as such? what happens when there's changes on the slave's weight / cup size / pregnancy phase? or when we apply new piece of clothing?
 

Zorlond

Member
Jun 15, 2021
419
625
217
Curious about AI art (i used ol' dependable vector paperdoll), so when the slave is described as unattractive / ugly does the art also visualize them as such? what happens when there's changes on the slave's weight / cup size / pregnancy phase? or when we apply new piece of clothing?
The prompts that are fed to the AI generator change depending on the individual details of the character. So significant changes in boobs/belly/weight will be seen as changes in the prompt, and by default the game asks for a new pic to be generated every 10 game weeks.

As for how well the prompt is reflected in the resulting image, well, that depends heavily on the Checkpoint you use. And also any LoRas you manually add via custom general/Rule Assistant prompting.
 
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Jan 18, 2021
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Curious about AI art (i used ol' dependable vector paperdoll), so when the slave is described as unattractive / ugly does the art also visualize them as such? what happens when there's changes on the slave's weight / cup size / pregnancy phase? or when we apply new piece of clothing?
If you have never used the AI art, then one thing that you have to know is that by default it does not update the slaves every time. Because of the time it takes to generate the AI images, the default settings freeze the image of each slave image in a cache for 10 weeks and then regenerate the image based on how the slave looked like and felt like at that time. So this is very different from the real-time updates that you get with the vector art or WebGL art.

If you have a powerful GPU and lots of RAM, then you can change the Caching Strategy to Reactive, which will attempt to regenerate the images every time the state of the slave is changing. This will reflect the changes in mood or clothing. But depending on the AI model and workflow used, this will often make your slave look like a different person after every update. The AI art looks very nice but it is also less functional than the vector art or WebGL art. You can get some stunning AI images if you experiment with different checkpoints (SD, SDXL, Pony, Illustrious, ...) and LoRAs, but the results will not be very consistent: for example, adding earrings to a slave or changing her haircut can make her gain or lose two cup sizes and change her clothes. You will get high-quality images, but they will not match the changes in the description of the slaves

Coming back to your original question about slaves that are unattractive or ugly: yes this is taken into account in the prompts for AI images. However, an ugly slave will often be completely disfigured. So you end up with some AI monstrosities instead of someone who just does not look nice.
 
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