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I think the random face improvement is from fem hormone balance, but it is very slow. Like if you aren't lucky, maybe you only get +1 face over 10 weeks. Hadn't noticed the random +10 from aphrodisiacs though, that's pretty good.
No, hormones apply every week. You just need a certain hormone balance to raise the beauty cap high enough (up to 50). I think natural increase from 80+ is weekly too.
 

rhoghadessa

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Dec 1, 2021
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I think the random face improvement is from fem hormone balance, but it is very slow. Like if you aren't lucky, maybe you only get +1 face over 10 weeks. Hadn't noticed the random +10 from aphrodisiacs though, that's pretty good.
The one you're thinking of is if Face is less than 50 - at 350 Fem Hormone ('Extremely'), it can bring anyone's Face to 50, even from -100 - but it only increases by +1 per week if it procs, so someone that ugly would take probably take 3 years to hit 50. It will also shift someone's 'Face description' (for lack of better term) to 'Conventionally Female', if they were Masculine or Androgynous. If you have the Pregmod option that says something like 'children grows up as they age' activated at the start of the game, if the slave is under 18, all hormone changes occur on their Birthday instead, and their Face can increase by +10 instead of +1 (but still RNG, so has a chance of nothing happening). Because of that a sufficiently young enough slave who is lucky with the hormone procs can naturally progress past 50 Face into possible 'Perfect Face' range, but it may take years to happen.

The +10 Face from aphrodisiacs is so low that it might seriously take years of someone being on them non-stop to actually proc. I don't know if they need to be on normal aphrodisiacs or if they actually need to be on intense doses of it, but it's not something one would want to do until you get enough Pharmaceutical Fabricator upgrades to make the drugs safer and allow for safe aphrodisiac withdrawal. Just make sure to never grab the Refined Aphrodisiac upgrade that blocks almost all physical changes from aphrodisiacs, including the +10 Face physical change.
 
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tanukk1

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Nov 1, 2024
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That makes sense. I should've read through your earlier post. But tl;dr: increasing natural beauty is so slow that eugenics is actually the best way to go about it.
 

rhoghadessa

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Dec 1, 2021
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Essentially ensure that the slave(s) you grab have the following at minimum:
- 85 Intelligence
- 60 Face (if doing Remote Surgery) or else 80 Face
- At least 170cm (or was it 176cm?)

The Psychostimulants drink that raises Intelligence only gives up to +15 before it can do no more, so at 85 base Intelligence, they can hit 100 before taking Education into account.

Plastic surgery via Remote Surgery increases Face by 20. When you have the Remote Surgery upgrade, you can do one plastic surgery on a slave while maintaining 'All Natural' (aka Body Purist bonus). A slave with 80 Face at 95 Devotion & Trust will slowly go up to 100 Face by themselves. Because of this, unless you're running a Degrationist FS where you don't want slaves who Trust you (I think they prefer slaves being terrified of you?), 60 Face is the bare minimum required. I usually use plastic surgery on 60+ Face slaves with an upgraded Remote Surgery to give them Exotic face (or just improve Attractiveness if already Exotic face), because Exotic face gives the most Beauty bonus if the slave is Very Beautiful compared to Cute and Sensual.

Height is more for the inherent Beauty (and Deadliness) bonus for simply being Tall. Unless you're running Petite Admiration, that is.

When it comes to breeding, at this time the PC is assumed to have 100 Intelligence and Face genetics. So unless you want to have slaves with dicks doing the impregnation, you'd want to have the mother (or father, if the PC is the one getting dicked) to have as high Intelligence and Face genetics as possible so that the child(ren) are consistently at the range for Beyond Brilliant and Perfect Face, even if they aren't 100/100. As such, eventually when you get more children with these 'high-end slaves' (especially if you start having more money than you know what to do with), unless you refuse to sell any slaves as your thing, you'd start selling off the slaves that aren't able to hit perfection while your perfect army of daughters grow in number. Because slaves get a bonus to Sexual Score if they're related to each other, that perfect army would also boost each other like crazy when doing whoring/public service, even if you kept them all vaginal/anal virgin. If 'getting daughters' is the problem because RNG would roll you sons instead, there's an easy solution to this - have the PC start out as a Futa, then set it so that 'Child gender is generated based on' 'Genetics' instead of 'Proportion of slaves with dicks', which then allow you to set 'XX slaves only father daughters'. This applies to XX PCs with a dick, so if the PC is a XX Futa, you can only father daughters.

Yes, the true end game right now is to have your immortal perfect wives with immortal ovaries pump out perfect daughters. Maybe one of these days the Security Expansion can make it so that you can assign your slaves to be officers of your Slave platoons (making them comparable to Militia platoons) at the cost of possible injury or death to your slaves, so that my perfect daughters with their super intelligence can just steamroll things while maintaining high morale with their immaculate beauty. I know you can run the Edict to allow your Head Girl or Bodyguard to command, but that's as a Commander, not individual Platoon Officer. Would give a use for training Deadliness on multiple slaves as well, because currently only the Bodyguard (and maybe Head Girl in limited events?) really does anything with Deadliness, unless you regularly do Arena fights. You'd think your slaves with training on par with special ops soldiers would, if allowed to do so, spring into action and help defend the Arcology in the event of a rebellion or something.
 

reidanota

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About a year ago I found an article, not sure if it was in this thread or even on this site, or reddit, or git... that gave me the impression that I knew what I had to do to get the game up and running, with images. But I never did, then, and I can't find a basic guide anymore that covers installation, versions, mods, etc... If someone could direct me to one such good introduction, I'm happy to follow links.

I did skim the thread here but I'm lost without knowing some of the basics. People have been talking about AI image generation with SD, from what I read, that's exclusive to the pregmod. Is the pregmod considered the "latest version" of the game, or has the version uploaded here also followed a parallel course?

Also, call me an idiot, but I see the html file being distributed by itself inside a BIN folder, and then I see image archives, but haven't found how they should be laid out in order to work. Should I extract the contents of the asset zips into their own directory, and then copy the html file into that directory? What's the BIN folder for, just a remnant from compilation?
 

Qahlz

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Jul 25, 2023
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But I never did, then, and I can't find a basic guide anymore that covers installation, versions, mods, etc... If someone could direct me to one such good introduction, I'm happy to follow links.
For vanilla, just download the latest game from the link in the OP and extract the html file in a directory somewhere.
Then download the Art Pack from the OP and extract the "resources" directory into the same directory as the html file.
Should look like this:
You don't have permission to view the spoiler content. Log in or register now.
Then, once you're in the game, go to Game Options and enable Image Display, then make sure it's set to "Rendered Imagepack by Shokushu".
The options should look like this:
You don't have permission to view the spoiler content. Log in or register now.

For pregmod, I think all art packs are severely outdated. Vector art is embedded into the game though. I used the WebGL images for a while, but none of the new clothes are displayed.
Is the pregmod considered the "latest version" of the game, or has the version uploaded here also followed a parallel course?
The vanilla version hasn't been updated in ages, and pregmod is considered the latest version by most of the community.
Also, call me an idiot, but I see the html file being distributed by itself inside a BIN folder, and then I see image archives, but haven't found how they should be laid out in order to work. Should I extract the contents of the asset zips into their own directory, and then copy the html file into that directory?
Usually the layout for all art packs should be: html file in main directory, image packs in the "resources" directory. See screenshot above. If the image pack doesn't have a "resources" directory, check installation instructions of that image pack.

What's the BIN folder for, just a remnant from compilation?
Yes.

If you want to use pregmod's AI image generation, follow the installation guides linked in the options when you enable that ingame. Feel free to ask questions if you get hung up in those.
 

reidanota

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If you want to use pregmod's AI image generation, follow the installation guides linked in the options when you enable that ingame. Feel free to ask questions if you get hung up in those.
Thanks! So in the grounds that all image packs are outdated for the pregmod, is AI generation the best way to go? Or does that only cover part of it, like character portraits? I'm not sure what to expect, I know this is a text based game but some images to go along with are always welcome.
 

Qahlz

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Thanks! So in the grounds that all image packs are outdated for the pregmod, is AI generation the best way to go? Or does that only cover part of it, like character portraits? I'm not sure what to expect, I know this is a text based game but some images to go along with are always welcome.
Images in general only cover character images, AFAIK.
I'd say just try it out. I only briefly dabbled in AI image generation, and quickly abandoned it because my hardware isn't suited to that, and I'm generally content with the text-only nature of the game.
 
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GammaXai

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Thanks! So in the grounds that all image packs are outdated for the pregmod, is AI generation the best way to go? Or does that only cover part of it, like character portraits? I'm not sure what to expect, I know this is a text based game but some images to go along with are always welcome.
Outdated is relative, some are completely unusable while others are more or less feature complete but haven't seen love in years.
 
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Nyx2k

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Sep 26, 2021
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The WebGL mod has actually gotten a few updates recently. I think the latest one is 2 Months old afaik. Someone has taken over the development of the WebGL Mod from its original author to fix all the missing clothing items and bugs.
 

frenchfry

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Apr 23, 2017
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Outdated is relative, some are completely unusable while others are more or less feature complete but haven't seen love in years.
It suprises me that nobody has used AI to bring the already made visuals up to date. Especially the 2D variants, which were honestly not too bad - just lacking.
 

Zorlond

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Jun 15, 2021
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No, hormones apply every week. You just need a certain hormone balance to raise the beauty cap high enough (up to 50). I think natural increase from 80+ is weekly too.
Actually, I've been playing and trying out the extreme-hormone tactic, never knew it existed before. And yeah, it works. But there's details that are different. It might just be the latest build I'm using (1291). Above 350 hormone balance, they gain +2 Face every week until they reach 70 Face. Now, for the test girl I've been using, she does have the Surgery Enhanced flag, but I honestly don't know if she had that before I acquired her (very possible, I pulled a lot of plastic out of her body), or if she somehow 'earned' it with the amount of hormone therapy she was getting.
 

Cake3Purple6Cheese948

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Mar 9, 2023
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Actually, I've been playing and trying out the extreme-hormone tactic, never knew it existed before. And yeah, it works. But there's details that are different. It might just be the latest build I'm using (1291). Above 350 hormone balance, they gain +2 Face every week until they reach 70 Face. Now, for the test girl I've been using, she does have the Surgery Enhanced flag, but I honestly don't know if she had that before I acquired her (very possible, I pulled a lot of plastic out of her body), or if she somehow 'earned' it with the amount of hormone therapy she was getting.
Without surgery, 350+ female hormone balance will get a slave's face beauty to 50. I'm glad to hear attractiveness-increasing surgery doesn't make the slave hit that limit sooner, just increases the limit.
The Surgery Enhanced flag can only be gotten through surgery, never hormone therapy.
 

Zorlond

Member
Jun 15, 2021
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Without surgery, 350+ female hormone balance will get a slave's face beauty to 50. I'm glad to hear attractiveness-increasing surgery doesn't make the slave hit that limit sooner, just increases the limit.
The Surgery Enhanced flag can only be gotten through surgery, never hormone therapy.
Hmm. In which case, does anyone know a way to Rules Assist detect the non-surgery Face stat? I need to adjust my rules so I don't waste money on hormones, since I can't (non-cheat) undo face surgery.
 

Qahlz

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Jul 25, 2023
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Hmm. In which case, does anyone know a way to Rules Assist detect the non-surgery Face stat? I need to adjust my rules so I don't waste money on hormones, since I can't (non-cheat) undo face surgery.
A custom getter with context => context.slave.faceImplant > 0 detects all slaves that had their face surgically improved.
 
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frenchfry

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Apr 23, 2017
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I think I managed to fix the hairstyles all being "neat", I've compiled the latest version using the updated webGL, very nice new additions by the way- thank you whoever.
Question regarding the hairstyle, hoping someone knows.
In the following file "src>npc>generate>generateNewSlaveJS" the following line is present under the function:

"function generateRacialTraits() {"
let lips = {
min: 5,
max: 25,
};
let origSkins = ["brown", "dark olive", "olive", "light olive", "tan", "light"];
let origHColors = ["jet black", "black", "black", "black", "black", "dark brown", "brown", "chestnut"];
/** @type {FC.HairStyle[]} */
let hStyles = ["neat"];
let eyeColors = ["blue", "brown", "green"];
let heteroOnly = true;

Is there a reason that it is set to ["neat"] as a baseline? From what I can understand, this was the reason that the other hairstyles wouldn't take when generating slaves and they would end up having pretty much only the neat hairstyle when generated during events.

Thoughts? Included my fix in the image.

EDIT:
slave.hStyle = jsEither(["braided", "curled", "bun", "neat", "luxurious", "permed", "eary", "messy bun", "tails", "ponytail", "messy", "up"]);

1762669792556.png
 
Last edited:

Qahlz

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Jul 25, 2023
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Is there a reason that it is set to ["neat"] as a baseline?
Not sure if this is the actual reason, but my guess would be that it's because most of the other hairstyles would need some level of care that a slave isn't going to have, unless their owner demands or allows it.

This seems supported by the function "generateSalonModifications", that is defined at the bottom of that file and called in a lot of places after a slave is generated, e.g. the corporate market, kidnappers and raiders, while the trainer or wetware doesn't modify hairstyles.
In other cases the hairstyles are also set directly, e.g. the slaves from the Slavegirl School will apparently always twintails, while the Growth Research Insitute shaves their slaves.

So yeah, if you always get your slaves from somewhere where they don't get their hairstyles set, they'll always have the "neat" hairstyle.

Could probably get more diversity if there was either a way to set a random hairstyle for a slave (e.g. letting the assistant or headgirl give the slave a makeover in the salon), or a rule in the RA that lets slaves choose their own hairstyle, much like the ability to choose their own clothes.

(sidenote: damn, slave generation is a mess. Imho this could be much cleaner if the prerequisites were defined and passed to the slave generation function instead of applied after that.)
 

reidanota

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Nov 1, 2021
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Outdated is relative, some are completely unusable while others are more or less feature complete but haven't seen love in years.
The WebGL mod has actually gotten a few updates recently. I think the latest one is 2 Months old afaik. Someone has taken over the development of the WebGL Mod from its original author to fix all the missing clothing items and bugs.
The WebGL archive linked in the git page for the pregmod is from 2023. Where can I find that more recent development? 1762738003020.png
 

GammaXai

Active Member
Oct 5, 2018
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The WebGL archive linked in the git page for the pregmod is from 2023. Where can I find that more recent development?
I am not familiar, looking quickly at issues it seems like someone may have adjusted some of the code side weightings for which morphs to apply from those old models.
 
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