- Nov 1, 2017
- 1,392
- 2,275
great thinking on using a plane, shall remember that.I just remembered another good use for textures. In the second episode of Broken Hearts Club, I built a scene where one of the characters, Shane, was sleeping and about to have a really good dream. In order to have the scene look realistic, I had to have a blanket over her that was contoured. (On a side and unrelated note, putting characters in bed sleeping without a blanket is generally laziness, and very unrealistic to boot). To get the contours, the easiest thing to do was use a primitive plane, apply a texture to it, then drop it on top of the sleeping character in the bed using dForce. While I suppose it could have been done with an existing blanket asset, blankets aren't often dForce enabled, so it may or may not have worked. The ability to grab and apply a texture let me create a realistic scene that also had the benefit of rendering faster (plane primitives are lot less complex than many other surfaces), and I definitely needed that in the scene because the lighting was very low, and there were multiple ambient light sources -- all of which contribute to slow render scenes.
View attachment 547955
I wanted hills for the background and someone suggested using dformer with a plane, which is what I did with a ground plane found in Room Creator Exteriors. Would never have thought of it working for a blanket.